Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of Time-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors. Who ever the First Sarkhon or the Original Sarkhon is unknown, but Professor Adam Lasar Sarkhon or Lasar Sarkhon, is often claimed to the original, although later individuals with name such as Professor Adam Sarkhon or later still Prince Lasar Sarkhon most likely or maybe other individuals entirely.**
This fictional history, is sort patterned after the two idea of certain extraordinary families or times create heroes and villains
The Wold Newton Universe, created by noted science fiction writer and genealogist, Philip Jose Farmer, these are the people who are descended from the British noble families and their retainers who were passing the village of Wold Newton in the East Riding of Yorkshire, on Dec. 13, 1795, when a meteorite Wold Newton meteorite impacted the ground there. This accident led a "nova of genetic splendor, this outburst of great detectives, scientists, and explorers of exotic worlds, this last efflorescence of true heroes in an otherwise degenerate age. Heroes such as Tarzan, Sherlock Holmes, Doc Savage and his aide, Monk Mayfair, Nero Wolfe, James Bond, Bulldog Drummond, the Shadow, G-8, the Spider, Captain Midnite, Flash Gordon, Travis McGee, Lew Archer, Lord Peter Wimsey, Philip Marlowe, Sam Spade, Kinsey Milhone, Mack Bolan, Professor Challenger, Richard Hannay, Denis Nayland Smith, C.Auguste Dupin, Kickaha, Sam Spade, Charlie Chan, and John Shaft. Also these families show, this family also produced it's share of bad apples, men and women who excelled at evil just as well as others did at good, such as Fu Manchu, Professor Moriarty, Carl Peterson, and Ernst Stavro Blofeld. and so on. In this sense, the Imperial Houses of Sarkhon and Shaitanus will produce some of the Greatest Heroes and Villains of the Maveric Multiverse. Alan Moore used a similar technique in his comic book series The League of Extraordinary Gentlemen, which teams several Victorian-era pulp characters together. However, Moore's team is not descended from a single family, it is merely a combination of historical literary figures from a certain timeframe.This will be apart of what I am attempting here,as well,that heroes and villians will drawn together to team up and participant in the world events-one or another.Much the early Sarkhon Family is purposely paaterned after adventures of Professor Bernard Quatermass, Benton Quest, Doctor Who ,Tom Swift and so on.
House of Sarkhon.
Count Bernard Harlan Sarkhon-once head of Sarkhon Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc.He is married to Sheila Restin Sarkhon. She was once Sheila Restin, who help him finance the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation located on Palm Spring Island-main headquateres and Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.They parents of Count Branson Gideon Restin Sarkhon, Helen Sarkhon and Maxwell Sarkhon. They become involved in series of experiments to launch Saucer shaped star ships into deep, for the Atlantean Sleeper Ship Program. One of the test ships encounters an alien creature called a Trangaroth and leads it to pilot a meteorite back the homeworld of Atlantis-it crashed in the deserts, near the rocket base. The Queen Trangaroth attempts to start a colony, within the desserts of White Sands, ------.but Count Bernard Harlan Sarkhon and company prevent this infestation from going any further than this. This is one of the earliest encounters with this hostile, alien species. One that in time will acquire the ability from the Atlantean to travel in time and space. At this time, the Trongaroth Hegemony had travel in a meteorite for ages and locate a potential world inhabited by accident. Later on, they target other world conquer and exploit.
Count Bernard Harlan Sarkhon encounters one of his stars ships-unexpectedly returns from its exploration voyage. Three beings, who call themselves Randarians-an android based species, who have used the robot piloted Sleeper Ship to return it’s planet of origin. The Three Atlantean Astronaut’s, aboard, now have replace by the Randarian Astronaut’s and are being detained until the situation can be resolved. The Randarians are searching for a interstellar Navigational Computer and was stolen by one of the three Atlantean stellar explorers, for the use by certain agents of Sarkhon Enterprise,Inc. Sarkhon Star Craft, Inc’s competation-Shaitanus Star Ship,Inc.Speculation,
Count Bernard Harlan Sarkhon’s opponent Count Morghan Shaitanus-who plans to use the alien technology to give his star ship design s an edge in the competition to be the first receive the Atlantean Government contract to successfully navigate the sleep saucer ships into deep space. In the end, Count Bernard Harlan Sarkhon returns the alien navigation device and the Randarians promise to return the three Atlantean astronauts’ home, also it proposed if all things work a possible trade between their two planets could begin. A device such as Randarians Navigational Computer could be a great asset to the Atlanteans Space Program.
Count Bernard Harlan Sarkhon. along his wife Sheila Restin Sarkhon,with sons Restin Sarkhon and Maxwell Sarkhon,with sister Helen Sarkhon-along with Major Roger ‘’Race’ Branson Atlantean Secret Service his assistant Valentina St Jade, Also along for this is the Sarkhon Family pet-their Atlantean Bulldog Reb.
Doctor Julius Karza,an Atlantean brilliant scientist,with bionic hands,has discovered an alien lifeform-known as the Metrone,during one of his visits to the Shaitanus Star Ship,Inc Outer Space Research Center. Count Morghan Shaitanus believes creature maybe related in some way to those Trongaroth insect like artificial cyborg like creatures found and destroyed by his old nemesis Count Bernard Harlan Sarkhon months ago. The huge Metrone Tarantula like creature is set out to sabotage the Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.United Kingdoms of Atlantis. Count Bernard Harlan Sarkhon and company thwart Doctor Julius Karza and Count Morghan Shaitanus attempted sabatage of his Space Research Center, by destroying the Metrone with an Atlantean air ship attack by bombing it until it’s destroyed.
Doctor Julius Karza,once again is up his old expriments,this he is trying created a three dimesional holographic creature for the Tauron Empire,to use as a kind of holographic demon,to guard their temples,palaces,secret labs and forth.The holo creature,manages to escapes and causes much damage throughout the country side of the Tauron Nation.
Reluctantly, Count Morghan Shaitanus is forced to call Count Bernard Harlan Sarkhon and company in two stop the creature. They devise a trap to send the holo creature back into holospace again, from wince it came.
Bernard Harlan Sarkhon and company become involved in the discovery of a sample of blog like creature, known as Orghanus. This creature, located by one of Sarkhon Star Craft, Inc Outer Space Research Center deep space probes,can absorb and mimmic otherlifeforms.The Orghanus escapes and it is up Bernard Harlan Sarkhon and crew to stop it by freezing it for storage to a top secret containment center, for any alien and hostile life form. This research center, called Ice Station One, is found within the Artic Region Ultima Thule, on the Atlantean Homeworld.
Bernard Harlan Sarkhon and company become involved in the so called ‘’Magnetic Monster’’ case, when a the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation Project Paragravity ,which was test Antigravity Repulsor Drive Engines goes wild and begins to magnetically attrack all sort of metalic substances. Bernard Harlan Sarkhon and the members of The United Atlantean Scientific Investigation Task Force only way to stop the "Magnetic Monster" before it destroys a great part of the world was to overload it with an electrical current from near Zero Point Energy Power Stations. In time, this Magnetic Monster will lead, only controlled and perfected into a viable way to lift off and pilot the Atlantean Star Saucers.
Bernard Harlan Sarkhon and company become involved in another strange alien incident. A strange meteor meteorite known as Seraphite or Seraphium. These crystals subjected to high burst of energy, from an Atlantean Zero Point Energy Power Station, can cause these grow to titanic size, like some sort of "Monolith Monsters" topple, shatter into thousands of fragments, and each fragment would grow again. Seraphian crystal-like shafts which absorbs all available silica nearby. Once all silica is absorbed and grown to its fullest possible height, the shaft becomes dormant, but may easily totter and collapse, shattering into a legion of fragments, waiting to grow entire new shafts at the next contact with a possible energy sourse. The original meteor has also shattered all about the area where it crashed.
Bernard Harlan Sarkhon and crew discover that Seraphium, when properly controlled and contained, can used it native people-the angelic Seraphians, as a building material and power containment source, plus data storage crystal similar to the Atlantean Isolinear Crystals. But if overloaded, it grow to rapid, shatter and begin to grow all over again until it’s energy stores are completed. So overloading it, like the Paragravity Magnetic Monster, these Seraphian "Monolith Monsters’ can also be destroyed in the same way. . .In time, this Monolith Monsters will lead,only controlled and perfected into a viable way to store vast amounts of library imformation,build structures out of Seraphite crystals and power upthe Atlantean Star Saucers and building,faster than the slow process of storing energy in the Zero Point Generator Starage Plants.These Seraphian Crystals also will leed to the future Cosmic Power Amulet or Quantum Field Power Lence-sometimes called Startarin Gem Amulets or or Quantum Field Power Lence-Startarin Power Gems.
Count Branson Gideon Restin Sarkhon is the father of Professor Adam Lasar Sarkhon. Count Branson Gideon Restin Sarkhon, may have at least on two occasions, travel in time-once to fight a colony of Metrone-evil spider like robots who invaded a future colony of Atlanteans on a planet called Alpha Centarus 4,where the Metrone City was fighting an attack by Atlantean Resistance Forces in the planets largest city-Atsrhann Space Port and later on during the Atlantean Federation /Metrone Empire Wars, as Count Branson Sarkhon and then girlfreind Cassandra Karthan ,help the Atlantean Resistance Forces invade the Metrone City to end the war, after years of fighting this hostile enemy.
Count Branson Gideon Restin Sarkhon and girlfreind Cassandra Karthan, return to the homeworld of Atlantean Federation. Eventually Count Branson Sarkhon marries and his girlfriend becomes Countess Cassandra Karthan Sarkhon. They have a son-Adam Lasar Sarkhon. This is what the members of Imperial House Clan of Sarkhon always do-make way for the next generation of the family to take after the Original members of the House Sarkhon depart for the other dimensional world of holospace-their version of heaven.*1
Professor Adam Lasar Sarkhon.
The Story of Atlantis.
Sometime with the Old ‘’Maveric ‘’Universe, there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent, also known as the United Kingdoms of Thurann, was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest of the world of Atlantis. This world was the home of an ancient humanoid race, whose art and cultures strived centuries of countless wars between many nations to build a world of peace and justice. The nations allied to Thurann, was the kingdoms or countries-some of the names are listed below.
Olympia,Asguard,Tauron,Tarthonn,Valaria,Khamoria,Elderheim,Asitland,Attiland,Asran,Venushia,and so –just in name a few.
This was the world of Atlantis. Atlas Sarkhon, first King or Supreme Lord of Atlantis homeworld. (Atlantis "island or world of Atlas").Some Atlantean Mythology,claims that a hero known as King Atlas Toreus Sarkhon,was the First King or Supreme Lord of Atlantis and his brother Adam Lasar Sarkhon-a Great Atlantean Sorcerer, help rule wisely and justly in the ancient days of the Seven Empires of Atlantis.*
The Doctor Adam Lasar Sarkhon at the Time-Sorcerers Academy The Doctor Adam Lasar Sarkhon is 450 years old or 750 years old years or 900 years old at this time or perhaps young and simply named another family member of that age-perhaps an Uncle or Cousin. Or perhaps to cover up his true origins create various fabricated ages to confuse others to his true origins. Or perhaps these records in the Great Halls of Time, upon the World of Atlantis-Prime and Genisis-Prime are inaccurate or have re-written over time by others, to either mythology about the ancient Atlantean or mythology about the ancient legend of the Legion of Time-Sorcerers..**
Professor Adam Lasar Sarkhon. The so called Legendary Founder of the Sarkhon Family. Certainly, he is the first family member anyway to be called a Time-Sorcerer and wield many paranormal abilities as such and use advanced technology as a temporal wizard, as his sorcerers gadgets, weapons and so forth. At first, he used a small store front called Relative Time Machines-a clock making store, as his base of operation on the ancient Atlantean homeworld. He sometimes employed a located cab driver Bernie to assist him in his travels in time and space, along his female assistant Sarah Michaels.*
Professor Adam Lasar Sarkhon was quick-witted and charming, and was never afraid to launch himself physically into the action when events demanded it. Never abandoning his good nature no matter how desperate the situation, Professor Adam Lasar Sarkhon quickly earned the respect of all those around him. This member of the Imperial House Clan of Sarkhon was a man of action, aggressively joining the fray whenever he could. Adam Lasar Sarkhon who harbored a new appreciation for the wonders of the universe -- and who, more keenly than ever, burned with a desire to keep the universe safe from harm. He may have not realized it, but he was laying the very foundations of a new breed of warrior-a Legion of Time Traveling Wizards, who would become the Guardian of Peace and Justice, throughout the infinite Multiverse.
Professor Adam Lasar Sarkhon. also having acquired vast wealth, own a large mansion called Sarkhon Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Sarkhon located outside the city, within the Anderhadark Mountains. Adam Lasar Sarkhon seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world.
. Many believe Professor Adam Lasar Sarkhon. to be the founder of Project; Time-Sorcerers. This project was created to research the ability to travel into temporal wormholes through time. It also was created to research in the use of Atlanteans harnessing the paranormal abilities of telepathy and telekenisis, and developing equipment uses various super scientific weapons and devices. Professor Adam Lasar Sarkhon, hopes to create a whole army or group of Wizard Warriors, based on the super soldier training created for the Alpha Omega Warrior Program, but with the paranormal powers of telekinesis, telepathy and other so called super scientific mystical powers and equipment, that makes the warrior seem like a scientific sorcerer. This is the Genisis of the Legion of Time-Sorcerers.
Professor Adam Lasar Sarkhon uses these wizard warrior abilities to help defeat all sort of hostile alien beings, the Metrone, the Daimon, the Delkhon, the Mystrann and other treats to the Atlantean race.
Professor Adam Lasar Sarkhon and his lovely companion is Sarah Michaels-his personal assistant. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. This here is the Genisis of the Atlantean Star Palace and the Atlantean Star Castle as well.-since some point Professor Adam Lasar Sarkhon will build himself a large Star Palace and call it a Star Castle, to be used as his large base of operation while defending his homeworld and fighting the evils of time and space.*
The time vortex (sometimes called the space-time vortex) is the medium-a temporal wormhole or stargate,punches hole through normal space,into hyperspace that the Star Palace and other time machines travel through. The vortex is outside normal spacetime, and therefore normal rules of physics do not apply.With this a member of the Legion,can travel back and forth through temporal space,into other alternate timelanes and so on.A star palace is a huge saucer like star ship,resembling a flying saucer,with a futuristic palace built atop it.The palace is used as a Time-Sorcerer’s home and base of operation-a spacious dwelling with plenty of room for these temporal agents to operation as the guardians of temporal space.As of yet,the Legion have no rule book,but a simple Hand Book called the Laws of Time.In time,each Time-Sorcerer will add to this simple rule book and transform it into a series of books known as Great Laws or Law Books of Time or Time-Sorcerers.
Project; Time-Sorcerers.Inc.
Project; Time-Sorcerers.Inc.
An ancient reference to an old Universe top secret project to create a genetically engineered, nano technology, based race of temporal wizard warrior, using advanced super science technology and paraphernalia. Located on the homeworld of the Atlantean homeworld, this Time-Sorcerers Project is an outgrowth of several other related projects such as the Atlantean Colonial Marine Super Soldier or Alpha Omega Warrior Program, Project; Time Wizard,-the research into the use of telekinesis and telepathy, plus the use of paraphernalia and weapons to assist those wizard warriors.
Time-Sorcerers so called because they are able to travel in and manipulate time through technology to a far greater degree than any other civilisation and a sorcerer is a magician who works with the paranormal or occult-least ways as the rest of the universe seems to perceive it. An individual who can control the Force commonly manifests paranormal abilities, such as telekinesis, telepathy and precognition. Those who can use the cosmic forces or quantum elemental forces within the Multiverse can perform feats of telekinesis, clairvoyance, precognition, and mind control, as well as amplifying certain physical traits, such as reflexes.Time-Sorcerers also special mental abilities-mind control,via telekinesis,a rapid memory recall or hypermind.They can mind meld with other beings or recall past memories or implant suggestion or blokes in other inviduals minds,for either protection or mental suugestion.They can use a kind of battle mind to prepare combat or assist other in aiding them combat.
A young Time-Sorcerers that undergoes intensive one-on-one training under a Time-Sorcerers graduate,with the title of either Doctor or Professor or Time-Sorcerers Master or Supreme Time-Sorcerers after graduating from the academy. The High Council was a group of twelve wise and powerful Time-Sorcerers Masters elected to guide the Time-Sorcerers Order, as well as serve as an advisory body for the Legion of Time-Sorcerers.***
Time-Sorcerers Abilities.
Mind Powers.
Hypermentation.The abilty to recall imformation rapidly from memmory or another sourse,such the Guider Gem-an ancient,jewel worn upon the members of the Leegion of Time Sorcerers. Professor Adam Lasar Sarkhon always uses scientific (or supposedly scientific) methods and focuses on logic and the powers of observation and deduction
Telepathy.
Second Sight - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.
1) Farsight - Makes the mind of the Time-Sorcerers fly through space and perceive all around. He or she can see events, via holospace in other places in time and space.
2) Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. Cosmic Force Sense - Used within the Time-Sorcerers Order to sense the future, possible danger, a person's location, or the presence of the Dark Side of evil.
3) Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
4) Empathy - The Force endows the user with the skill to read the thoughts and emotions of another being.
5) Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Hypermind or Hypermentation-The Legion of Time-Sorcerers ability to concentrate and draw on any sort of mental abilities or instant data recall.
PHYSICAL
Cure/Heal - The of Time-Sorcerers Healer uses the paranormal abilities to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation.
Cosmic or Quantum Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target.
Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user
Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades
Cosmic or Quantum Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Forces." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.
Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it
Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic or Quantum Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time.
Breathe Control - Time-Sorcerers how to control her metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Cosmic or Quantum Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.
Enhance Ability - The Cosmic or Quantum Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.
Alter Environment - Various Time-Sorcerers techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic or Quantum Force whirlwinds or fog over limited areas.
Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.
Cosmic Force Aura - This Time-Sorcerers power temporarily strengthens an s defense and ability to resist most forms of attack, be they physical, energy, or Cosmic Forces related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.
Cosmic Force Barrier - Creates a weak shield that protects the Time-Sorcerers from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitude imparts greater protection. The effects are temporary nonetheless.
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Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.
Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.
Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect
Force Blinding is a light side Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.
Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the member of the Legion of Time-Sorcerers become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.
Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Cosmic or Quantum Force-powers. Certain member of the Legion of Time-Sorcerers rarely use power unless there no other choice.
Force Storm - member of the Legion of Time-Sorcerers are able to generate and control, to a degree, self-sustaining storms of warped space-time of a limited duration
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Projection - Creates an inanimate apparition that looks like the caster.
Flight - The ability to levitate oneself with the Cosmic Quantum or Cosmic Elemental Forces. Time-Sorcerer Force Meld; a powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Cosmic Quantum or Cosmic Elemental Force Meld can fall apart, leaving individual Time-Sorcerer to fend for themselves. Mind melds are similar to the Legion of Time-Sorcerers telepathic abilities .
Atlantean Martial Arts.
Atlantean Martial arts are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. the martial arts declined with the rise of the firearms. As a consequence, martial arts with historical roots in do not exist today to the same extent as in Venushia,Luasia, since the traditional martial arts either died out or developed into sports. Swordplay developed into fencing. Boxing as well as forms of wrestling have endured. European martial arts have mostly adapted to changing technology so that while some traditional arts still exist, military personnel are trained in skills like bayonet combat and marksmanship. These skills do not fall under the common use of the term, but may still be considered "martial arts".
Venushian Judo and Tae Kwon Do as well as western archery, boxing, javelin, wrestling and fencing are currently events in the Atlantean Olympic Games. Venushian wushu recently failed in its bid to be included, but is still actively performed in tournaments across the world.
In many Veushian Martial Art systems, meditation is considered to be an important component of basic training. Meditation can be used to develop focus, mental clarity and can act as a basis for qigong training. Many believe that Veushian Kung Fu form needs to be both practical, usable, and applicable as well as promoting flow, meditation, flexibility, balance and coordination. Often kung fu teachers are heard to say "train your form as if you were sparring and spar as if it were a form."
Atlantean Karate primarily as a striking art, featuring punching, kicking, knee/elbow strikes, and open-handed techniques, but grappling, joint manipulations, locks, restraints/traps, throws, and vital point striking are taught with equal emphasis,in depending on the school.
Atlantean Boxing (sometimes known as pugilism) is a combat sport of prehistoric origin in which two participants (generally) of similar weight fight each other with their fists. There have been many informal forms of boxing throughout the centuries, since getting two people to fight with fists is in essence a fairly primitive sport, but boxing is now generally conducted in a regulated way, typically in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.
Venushia Wushu (simplified Venushia:; traditional Venushia: ; pinyin: wǔshù listen Khartonese: literally means "martial art". It is a more precise term than the widely used term Venushia kung fu, which can mean either martial art or "skill": a craftsperson or artisan could be said to have good "kung fu" in the way in which they carry out their craft; in the same way, a wushu practitioner can also be said to have good Venushia "kung fu" in their wushu practice. In the broadest sense, the word wushu may refer to any martial art in the world, though in practice it often refers to the modern sport named "wushu" (see Venushia wushu (sport); also known as "modern wushu" or "contemporary wushu"), or the various styles of Venushia martial arts. A Time-Sorcerer’s physical abilities seem to stem from his mastery of Atlantean chi, which often allows him to surpass physical limitations of normal athletes. In one instance, Time-Sorcerer is able to stand shirtless in minus 20 degree weather without feeling any physical discomfort. Members of the Legion have also demonstrated the ability to dodge bullets or laser bolts and to deflect single shots with his bracers,Quantum Field Power Glove or Guanlets.Mixing their ability to enter and exite Hypertime-a kind of hyperspacial outer space time dimension,outside normal space,where the observer see’s the used more faster than the eye can preseive or simply dissappear in nothing.
A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual.The mind meld also can involve using the Atlantean Nerve pinch or Atlantean Kirantai Finger thrust to render another lifeform unconscious by pinching the base of the victim’s neck or chest area or other parts of the body with all four fingers opposing the thumb. Time-Sorcerer Force Meld telepathic nature and incredible control over their own bodies, they are able to send a burst of neural energy into another being and overload its nervous system, rendering it unconscious, although the pinch does not work on all species.Physical contact or thrusting seems assist this abilityin that it can be done by applying strong and surgically precise pressure over baroreceptors of the carotid sinus at the base of the humanoid neck. The objective would be to elicit the baroreceptor reflex as the receptors detect an apparent high pressure state due to the externally applied force and causes reflex bradycardia and/or hypotension, leading to decreased blood supply to the brain and syncope.
Energy Manipulation.
Pyrokinesis is derived from (from the Greek "pyretos", meaning fire, burn, fever; and κίνησις, "kinesis", meaning motion; literally "fire from the mind") and denotes the ability to create and manipulate fire using only the mind. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. The member of the Legion of Time-Sorcerers all of which are related to fire/plasma able to fly and to generate powerful streams and/or 'balls' of fire. They can also manipulate his flame in such a way as to shape it into rings, cages, etc. Even when not engulfed in flame himself, the Time-Sorcerer has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects.
Cryrokinesis-is a . member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. to with draw cold or cold air or moisture out of one are and into another. The member of the Legion of Time-Sorcerers is able to freeze any moisture in the air around him into unusually hard ice to form ice-slides and various projectiles and shields.
During this time sorcerers and witch doctors treatment of disease was often focused on magic and religion, and healing the entire body and soul, rather than focusing on a few symptoms like modern medicine. Early medicine often included the use of herbs, and meditation, and sometimes using other method such as Medical Nano Surgery. Severe diseases were often thought of as supernatural or magical, to on Atlantis is a type super science or technology, looked as either mystical or supernatural.
Alchemy or Atlantean Super Chemestry.
In the Atlantean history of science, alchemy refers to both an early form of the investigation of nature and an early philosophical and spiritual discipline, both combining elements of chemistry, metallurgy, physics, medicine, astrology, semiotics, mysticism, spiritualism, and art all as parts of one greater force. some alchemists increasingly came to view these metaphysical aspects as the true foundation of alchemy; and organic and inorganic chemical substances, physical states, and molecular material processes as mere metaphors for spiritual entities, spiritual states and ultimately, spiritual transformations. In texts that are written according to this view, the cryptic alchemical symbols, diagrams, and textual imagery of late alchemical works typically contain multiple layers of meanings, allegories, and references to other equally cryptic works; and must be laboriously "decoded" in order to discover their true meaning..This was another form of holographic symbols,that tap into holospace or be read by an artificial intelligence or computer.These holo ruins are a kind of computer code that could read by anyone or anything that understood their meaning and could preform specific tasks,in understood by the reader.
Isrhamic alchemy was a forerunner of modern scientific chemistry. Alchemists used many of the same laboratory tools that we use today. These tools were not usually sturdy or in good condition, especially during the medieval period of the Old Atlantean World. Chemistry (from kēme (chem), meaning is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions. Metallurgy is a domain of materials science that studies the physical and chemical behavior of metallic elements, their intermetallic compounds, and their compounds, which are called alloys.Often Atlantean Metallurgy is also a branch of Atlantean Alchemy.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques.In Atlantean civilization,Alchemy is interwoven with the sciences of chemestry and medical sciences.Many members of the Legion of Time-Sorceres,uses Alchemy as a means heal the sick or injured.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques. Paracelsus Sarkhon, Vulcan Centaurus of Olympus ,was synonymous with both the alchemist/physician's manipulation of fire, heating and distilling of nature's properties for medicine, and the transforming power and creative potential locked within Man, the greater invisible Man or anthropos, slumbering within.He founded many of the traditional sciences of Atlantean Alchemy and Modern Medicine.
Mysticism (from the Greek μυστικός – mystikos, an initiate of the Eleusinian Mysteries; μυστήρια – mysteria meaning "initiation"[1]) is the pursuit of achieving communion, identity with, or conscious awareness of ultimate reality, the divinity, spiritual truth, or God through direct experience, intuition, or insight. Traditions may include a belief in the literal existence of dimensional realities beyond empirical perception, or a belief that a true human perception of the world goes beyond current logical reasoning or intellectual comprehension. A person delving in these areas may be called a Mystic.
In many cases, the purpose of mysticism and mystical disciplines, such as meditation, is to reach a state of return or re-integration with the Godhead. A common theme in mysticism is that the mystic and all of reality are One. The purpose of mystical practices is to achieve that oneness in experience, to achieve a larger identity and re-identify with the all that is.
Atlantean Medicine is the science and "art" of maintaining and/or restoring human health through the study, diagnosis, and treatment of patients.
Atlantean Semiotics, semiotic studies, or semiology is the study of sign processes (semiosis), or signification and communication, signs and symbols, both individually and grouped into sign systems. It includes the study of how meaning is constructed and understood.
Atlantean Astrology (from Greek: ἄστρον (astron), "star", and λόγος (logos), "theory", "study": lit. study of the stars) is a group of systems, traditions, and beliefs in which knowledge of the relative positions of celestial bodies and related details is held to be useful in understanding, interpreting, and organizing information about personality, human affairs, and other terrestrial matters. A practitioner of astrology is called an astrologer, or, rarely, an astrologist. Numerous traditions and applications employing astrological concepts have arisen since its earliest recorded beginnings in the 3rd millennium BC.[1][2] It has played a role in the shaping of culture, early astronomy, and other disciplines throughout history.
Atlantean Physics is the science studying the concept of matter[1] and its motion,[2][3] as well as space and time[4][5] — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental[6] science, and it is the objective of physicists to understand how the natural world works.[7] For the etymology of the word physics, see physis (φύσις).
Physics is one of the oldest academic disciplines and through its modern subfield of astronomy, it may be the oldest of all.[8] Although these sciences are seen as distinct today, natural philosophy, chemistry, mathematics and biology are all "branches" of physics. During the last two millennia, these sciences became more distinct; physics emerged as a modern science in the 17th century.[9] Even though these disciplines are now generally distinct the boundaries between them remain fluid and sometimes difficult to distinguish
Atlantean Occultism
Atlantian Occultism is the study of occult or hidden wisdom. To the Atlantean occultist it is the study of "Truth", a deeper truth that exists beneath the surface: 'The truth is always hidden in plain sight'.Often it refer to several things like Holo Spirit of holo space,holo demons,holo spirits,holo gods and so forth. It can involve such subjects as magic (alternatively spelled and defined as magick), extra-sensory perception, astrology, spiritualism, numerology and lucid dreaming. There is often a strong religious element to these studies and beliefs, and many occultists profess adherence to religions practise or cults in existance upon ancient Atlantis.
Equipment
Time Ring –Special Family Chrest,fitted into a small ring.It can be read by a computer and open locks or project a holographic rune to be read
Field Gravity Detector
Specialized Atlantean Battle Armor. Often worn along a member of the Legion of Time-Sorcerer’s Duty uniform or Atlantean jumpsuite. This specialized Atlantean armor is also like a body computer. Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations.With this,an Atlantean Time-Wizard can manipulate and control out side equiptment by way of telepresense.( Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.).In sense,it is a kind os exo skeleton,that can enhance the users natural strenth,speed ,stamina,reflexes and so forth. Powered exoskeletons are designed to assist and protect the wearer. They may be designed for example to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future for providing mobility assistance for aged and infirm people.The Atlantean military have similar type exo battle armor for years and simply applied the same equiptment to the members of the Legion.
Plasma Wand-hand held weapon that fires a beam or stream of superheated gases. The beam can encased in a force field and generated around an Atlantium Steel blade, to form a sword or Plasma Sword.
Holo Well are a crystal lattice surrounding a large round hole or well(often in cube form) in which people of old could insert phenomenal quantities of data
Villians
Dargo Shaitanus
Dargo Shaitanus-is another member of the Project Time-Sorcerers. He worked with Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels. a renegade Time Sorcerer who is the greatest individual to ever be tained in the paranormal abilities of the Legion.He once was Professor Adam Lasar Sarkhon’s best friend and assistant to Project Time-Sorcerers.
Dargo Shaitanus, having an evil nature, which kept secret from his partner. Speculation, Dargo Shaitanus might have suffered some sort of brain damage, with nano surgery, that augmented his brain, to receive the superior mental abilities-something, he might transfer to his children and children’s children for generations to come. Dargo Shaitanus believes that members of the Legion should run things for the betterment of world and universe beyond. This kind of thinking will be the Mark of Cane for centuries of those members of the Imperial House Clan of Shaitanus to come.
Dargo Shaitanus also having acquired vast wealth, own a large mansion called Shaitanus Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Shaitanus located outside the city, within the Anderhadark Mountains-near Castle Sarkhon and one located within the Castrovax Mountains in the kingdom of Elderheim. Dargo Shaitanus seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world. Dargo Shaitanus also has an assistant Countess Valentina Karzan. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. Dargo Shaitanus has annoying habit of copying the same thing and place of the Sarkhon-one his annal, stupid flaws. Shaitanus all admire and hate the Sarkhon at the same time, so imitation is their serious form of flattery and greatest flaw of character. These two interlocking families with fight throughout time and space.
. The Metrone invade many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space. Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels travel to a distant colonial world to prevent the Metrone colony there from enslaving the Atlantean colony there.
Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation. Often used as a kind of Atlantean or Time-Sorcerers Nerve pinch
Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels encounter an alien race known as the Galaxians-strange energy based beings from another galaxy-who are come a civilization, where everything is based on a kind of nanotechnology crystal, they call Cryllex. The Professors arch enemy, Dargo Shaitanus-who was also one of the members of Project Time-Sorcerer plans to betray his old friend for a place of power within the new rule of the Metrone Empire with the Milky Way Galaxy. Professor Adam Lasar Sarkhon. and his companion Sarah Michaels defeat the Metrone menace.
Professor Adam Lasar Sarkhon and Lady Sarah Sarkhon marry and have a son William Patrick Sarkhon-who travels in time and space, having similar adventures as they did. He grows up and carries on the tradition of the Legion of Time-Sorcerers, as it is now called-after his father recruited other to be trained as temporal wizards like himself, to become the guardians of peace and justice throughout time and space.
*Editors Notes.
*1.Members of the Imperial House Clan of Sar-Khon-A many Atlanteans put a high price on family. Passing on their blood onto the next generation is al important as upholding the Laws of Time and fighting evil throughout time and space. I want to create a superhero, which cares about family and does not ever grow up- endless excuses not to grow beyond teenage loner crap throughout his career, as so many heroes always do. My heroes are men, not pre adolescent heroes who never grow up and hack writer produce tons of crap to feed into that 27/7-356 days a year-for a half century.
The Last Fare –redone.
*This is a somewhat re-written version of my original Lasar Sarkhon character, before I began to call a Time-Sorcerer. The character origins extend back to a short story I wrote around 1978-1979,called ‘’The Last Fare.’ which involved a New York Cabbie Archie, who later became Ernie, then Bernie as future re-writing into comics strips in 1980 to 1983,encounters an Atlantean sorcerer Thuzan Thune or Thuzan Thule from King Kull’s Atlantis, who comes out seclusion to speak to the leaders of the Free world, on mankind’s imminent destruction-what is –is never stated but it presumed to be the Total Nuclear Wars hinted at in my Toreus The Slayer stories. Later revisions excluded the references to the Robert E.Howard material, since I wish to either sell the Last Fare as a short story to be published in Epic Illustrated or Heavy Metal or turn it into the First Chapter of a possible Last Sarkhon comic series. The name Thuzan Thune or Thuzan Thule was dropped simply because I could remember how to spell it and did not care for name anyway-sounded to much like the character in The Mirrors of Tuzun Thune and wished avoid any legal entanglements by possible publishers of my work.This new sorcerer character was barrowing elements Marvels Doctor Strange,Star Wars Obi-Wan Kenobi (played by Sir Alec Guinness) and in time after the writing a second story The Second Chance(,where World War B17 Bomber pilot Harrison Maxwell, abandons his crew after his plane and crew are shot up and wishes Lasar Sarkhon to help go back in time prevent that event from happening-dying in the process and saving his crew to visit his grave two decades onward.)-element of Doctor Who.By now,Lasar Sarkhon,had a Yellow Cabbie sidekick and his yellow Cab flight like - Back to the Future a De Lorean DMC-12,a huge space station that resemble the Mother Ship in Close Encounters of the Third Kind,as a base of operations.Elements from a possible Doctor Who female character Sybile,a witch from the Time Coven,who travelled star ship simular the smaller craft in the movies UFO.with ranch on it,were also barrowed from there to complete my Lasar Sarkhon,Time-Sorcerer comic concept.Soon,I’d add a wife Morgan Lee Fey and 19 year old Rachel Sarkhon into the comic as I drew further comic strips.I did not want to fall into the trap of making Lasar Sarkhon,this loner rebel hero,with no family ties.I felt Doctor Who and many heroes,made mistake of creating cast members,who are introduced and are dropped simply because either actors left the series or the creators were too immature to create a hero,where family and friends,are as important or more so that what evil villian he or she continues to fight or what threat he or she prevents each week or each adventure produced.Also,a strong support cast,always to me,made the hero more human ,than heroes who never create ties to anyone or anything.Also,I think the Kent Family Chroncles by ,showed that
Doc Thompson.
The Mirrors of Tuzun Thune finds Kull reaching his middle-forties and becoming progressively more introspective. The former barbarian is left lost in contemplations of philosophy. At this point the series ends. His fate is left uncertain.
Kull of Atlantis or Kull the Conqueror is a fictional character created by Robert E. Howard, also creator of Conan the Barbarian, Solomon Kane, and Bran Mak Morn. Kull was portrayed in the 1997 movie Kull the Conqueror by actor Kevin Sorbo.
Doctor Strange is a fictional character, a comic book sorcerer and superhero in the Marvel Comics Universe. Created by writer/editor Stan Lee and artist/co-plotter Steve Ditko, he first appeared in Strange Tales #110 (July 1963). Additionally, the name had been used for a different Marvel character two months earlier.
Dr. Stephen Vincent Strange is the Sorcerer Supreme of the Marvel Universe, responsible for defending it from mystic threats. He is a master of the mystic arts, using his abilities to battle evil magicians and other supernatural villains. He is also often consulted by other superheroes on supernatural matters.
Obi-Wan Kenobi is a fictional character in the Star Wars universe. He is one of the most prominent characters in the Star Wars saga; along with Anakin Skywalker, R2-D2, and C-3PO, he is one of the few major characters to appear (in some form or another) in each of the six Star Wars films. He is portrayed in the Original Trilogy by Sir Alec Guinness and in the Prequel Trilogy by Ewan McGregor.
Obi-Wan first appears in Star Wars Episode IV: A New Hope, seemingly a mysterious hermit. He is revealed as a Jedi Master, who then tutors Luke Skywalker to use the Force. In the Prequel films, he appears as a young Jedi, progressing from Jedi Apprentice to Jedi Master.
Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC. The programme depicts the adventures of a mysterious time-traveller known as "the Doctor" who travels in his space- and time-ship, the TARDIS, which appears from the exterior to be a blue police phone box. With his companions, he explores time and space, solving problems and righting wrongs.
Back to the Future is a 1985 science fiction–comedy film directed by Robert Zemeckis and produced by Steven Spielberg. Zemeckis wrote the story, along with Bob Gale. It stars Michael J. Fox as teenager Marty McFly and Christopher Lloyd as mad scientist Doctor Emmett L. Brown.
The story's basic plot concerns Marty's accidental traveling back to the year 1955 in a De Lorean DMC-12 which he has modified into a time machine that Doctor Emmet Brown constructed. This causes a number of problems, such as how he will be able to return to 1985, where he came from, when he does not have the necessary plutonium to fuel the journey. He also inadvertently interferes with his parents' first meeting in 1955, and must get them to fall in love before he goes back to 1985.
** Editors Notes;
I want a bit of literary tribute to the Sarkhon character, that hade gone through much changes in the 20 years I re invented the character. I did not want simply and lazily, simply have one, single character that revamped every one often like Superman or simply regenerated into another performer like Doctor Who. Still I wanted created a bit of mystery, as to whom or what member of the Imperial House of Sarkhon first had the Adam or Lasar Sarkhon. I don’t to put to much history in a single member of the Sarkhon family, since I split up the character of Lasar Sarkhon to create Professor Gideon Sarkhon and so forth, but giving them all a shared history is ok and kind of a Philip Jose Farmer Wold Newton like-a one family or a series of heroes related to this single family that shared a connected history across time and space.
The Wold Newton family is a literary concept derived from a form of crossover fiction developed by the science fiction writer Philip José Farmer. Farmer suggested in two fictional "biographies" of fictional characters (Tarzan Alive and Doc Savage: His Apocalyptic Life), that the (real) meteorite which fell in Wold Newton, Yorkshire, England, on December 13, 1795 was radioactive and caused genetic mutations in the occupants of a passing coach. Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.
The Wold Newton Family is a group of heroic and villainous literary figures that science fiction author Philip José Farmer postulated belonged to the same genetic family. Some of these characters are adventurers, some are detectives, some explorers and scientists, some espionage agents, and some are evil geniuses.
[edit] The Wold Newton Universe
The Wold Newton Universe (or WNU) is a term coined by Win Scott Eckert to denote an expansion of Philip José Farmer's original Wold Newton Family concept (introduced in the "fictional biography" Tarzan Alive (1972)). Eckert introduced the term in 1997 on his website, An Expansion of Philip José Farmer's Wold Newton Universe[1]. Eckert uses Farmer's concept of the the Wold Newton Family as a unifying device, and expands the universe the Wold Newton Family inhabits by documenting crossovers between fictional characters appearing in various media and genres. Not all characters linked into the WNU are necessarily blood relatives, descendants, or ancestors of those present at the 1795 Wold Newton meteor strike, but they all exist in the same shared fictional universe
***
All time travel characters and stories, including the long running Doctor Who series, whether you people realize it or are grand children to H.G.Wells book the Time Mechine.It’s no mistake or co-incidence that George Pal produced the The Time Machine movie in 1960 and BBC comes up Doctor Who in 1963.If this never dawned on you and just repeat whatever you read elsewhere, it will dawn on you now. Doctor Who, didn’t originate the concept of a man traveling in time and space, it just reformed it for use in a long running series. BBC and some aren’t going admit but without the Time Mechine, there would be no Doctor Who or any other character like him.
Doc Thompson.
This article is about the television series. For other uses, see The Time Machine (disambiguation).
Doctor Who
Current Doctor Who title sequence
Format Science fiction drama
Created by Sydney Newman
C. E. Webber
Donald Wilson
BBC
Starring Various Doctors
(currently David Tennant)
Various companions
(currently Catherine Tate)
Opening theme Doctor Who theme music composed by Ron Grainer
Ending theme Doctor Who theme music (reprise)
Country of origin United Kingdom
No. of episodes 738 (as of 25 December 2007) (List of episodes)
Production
Running time 25 min. (1963–1984, 1986–1989)
45 min. (1985, 2005–present)
various other lengths
Broadcast
Original channel BBC tv, later renamed BBC One
Picture format 405-line black & white (1963–1967)
625-line black & white (1968–1969)
PAL 625-line colour (1970–1989)
720x576 16:9 (2005–present)
Original run Original Series:
23 November 1963 –
6 December 1989
Television Movie:
12 May 1996
Current Series:
26 March 2005 – present
Chronology
Related shows K-9 And Company
The Sarah Jane Adventures
Torchwood
K-9
Doctor Who Confidential
Totally Doctor Who
External links
Official website
IMDb profile
TV.com summary
Doctor Who Portal
Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC.
Main article: The Time Machine (1960 film)
George Pál (who also made a famous 1953 "modernized" version of Wells' The War of the Worlds) filmed The Time Machine in 1960. This is more of an adventure tale than the book was; The Time Traveller witnesses war's horrors first-hand in 1940 and 1966; also the division of mankind results from mutations induced by nuclear war during the twentieth century. In 802,701 AD, the Eloi learn and speak broken English. Rod Taylor (The Birds) starred, along with Yvette Mimieux as Weena, Alan Young as his closest friend David Filby (and, in 1917 and 1966, his son James Filby), Sebastian Cabot as Dr Hillyer, Whit Bissell as Walter Kemp and Doris Lloyd as his housekeeper Mrs Watchett. The Time Traveller had the first name of George. Interestingly, the plate on the Time Machine is inscribed ' Manufactured by H. George Wells'. In the end, the Time Traveller leaves for a second journey, but Filby and Mrs Watchett note that he had taken three books from the shelves in his drawing room. "Which three books would you have taken?" Filby inquires to Mrs Watchett, adding " ... he has all the time in the world."
Main article: History of Doctor Who
The Doctor Who Movie Box Set
featuring Doctor Who And The Daleks, Daleks: Invasion Earth 2150 A.D. and Dalekmania
Containing both the original Doctor Who And The Daleks movie and its sequel, Daleks: Invasion Earth 2150 A.D., as well as a bonus DVD with the interesting Kevin Davies documentary Dalekmania, Anchor Bay's Doctor Who DVD box set is a nice little budget-friendly way to get the whole Peter Cushing-as-Doctor Who experience in one place. My comments on the DVD of the original movie have been recorded elsewhere, so I'll focus on the other two discs here.
Daleks: Invasion Earth 2150 A.D., a remake of the William Hartnell-era six-parter The Dalek Invasion Of Earth, was meant to be a bit darker than its predecessor. And as it happens, it succeeds there - the characters of Ian and Barbara are gone, with Ian replaced by bumbling policeman Tom and Doctor Who's niece Louise standing in for Barbara. This time around, Tom stumbles dazedly into the TARDIS after failing to stop a robbery in progress and accidentally sends the time machine on a course for Earth's future - a future overrun by the Daleks. What follows for the remainder of the movie is more or less episodes 2 through 6 of the TV story - on speed. Spurred on, alarmingly and amusingly enough, by letters from British children that the Daleks didn't do enough exterminating in their first big-screen appearance, the Daleks really do get with the killing this time around. The movie looks and sounds great, and it's a nice little time capsule of the height of Dalek fever. Still photos, a carbon-copy of Doctor Who And The Daleks' history essay, and the nicely-restored widescreen trailer are included, but Daleks: Invasion Earth 2150 A.D. has no commentaries.
The job of chronicling the second film's making is left to the intriguing Kevin Davies documentary Dalekmania, originally released on VHS as one of the many Doctor Who-related fan productions. Davies seldom misfires with his well-written, cleverly-edited documentaries, and Dalekmania is no exception, right down to its loving recreation of two schoolchildren's visit to a creepy, Dalek-infested theater to see their favorite heroes (and villains) in action. Lots of facts about Daleks: Invasion Earth are to be found here, including the truly cringe-inducing retelling of a stunt gone horribly wrong by a man who broke his leg and went on doing stunt work for the movie when he returned from the hospital in a plaster cast. If you don't grind your teeth watching the slo-mo replay of the scene in question, where he points out exactly where the stunt went painfully wrong, you are a Dalek. Ouch!
Though a lot of the fan-produced Doctor Who spinoff and documentary productions are languishing on VHS while the actual shows they document are being converted to the DVD format, Davies' Dalekmania was a canny choice to round out this box set. When viewed with the movies, it encompasses the whole experience of Doctor Who on the big screen. I give this box set my highest recommendations - and without the Kevin Davies documentary on top of the movies, I'm not sure I would have given it more than two or three stars.
Reviewed by Earl Green
theLogBook.com webmaster / editor-in-chief
Doctor Who first appeared on BBC television at 5:15 pm (GMT) on 23 November 1963,[10] following discussions and plans that had been in progress for a year.
The Time Traveller is the fictional protagonist in H. G. Wells's The Time Machine, a novel published in 1895. It tells the story of an amateur inventor and scientist known only as "The Time Traveller". "The Chronic Argonauts" is an early story by H. G. Wells which later evolved into The Time Machine. The story is wildly different from the book, but one aspect is the same: an eccentric scientist builds a machine capable of traveling through time.
Group name Maveric Entertainment Group
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All contents ™ and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
COPYRIGHT AND TRADEMARK NOTICES
Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved.
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The Imperial House of Sarkhon
There son. Asrhann Gharvhan Sarkhon becomes the First member of the House of Sarkhon to ascend the Imperial Throne of Atlantis. He marries his time traveling companion to Lady Laurah Kharhan, who becomes his wife. To Lady Laurah Kharhan Sarkhon. The Metrone return invades many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space.
Supreme Lord Asrhann Sarkhon, The First True Supreme Lord of Atlantis, after a great war between their world and an insect species known as the Trongaroth Hegemony. Father to Prince Jephrack Jared Sarkhon, Prince Khallack Gideon Sarkhon, Prince Vallon Gharlann Sarkhon. Prince Sullar Asrhack Sarkhon.and Princess Khalastria Castria Sarkhon.
Supreme Lady Sarah Sarkhon. Father to Prince Jephrack Jared Sarkhon, Prince Khallack Gideon Sarkhon, Prince Vallon Gharlann Sarkhon. Prince Sullar Asrhack Sarkhon.and Princess Khalastria Castria Sarkhon.
Group name Maveric Entertainment Group
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All contents ™ and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
COPYRIGHT AND TRADEMARK NOTICES
Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved.
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Supreme Lord Jephrack Jared Sarkhon, First Son of Elder Supreme Lord Asrhann Sarkhon and Elder Supreme Lady Sarah Sarkhon.
Supreme Lord Jephrack Jared Sarkhon, rules the homeworld of Atlantis during many difficult years, fighting outer space alien invasions and threats from other temporal worlds lines. Genetic Super beings, much the Kalladon Warriors plague the world of Atlantis for many years. Led by Prince Drago Krell. from the Imperial House Clan of
Krell.
Supreme Lord Jephrack Jared Sarkhon, is assassinated by Prince Drago Krell and Terrorist group known as ‘’Black Horizon.’’.
Supreme Lord Rhasnack Attumas Sarkhon, ascends the Royal Throne of Atlantis, after his fathers death. He found a special military guard known as the Imperial Atlantean Honor Guardians, who protect the Imperial Royal Family from any future assignations and other similar threats from outside enemy forces.
Supreme Lord Rhasnack Attumas Sarkhon marries Princess Kearah Marrhan Sarkhon. from the Imperial House Clan of Marrhan.
Supreme Lord Rhasnack Attumas Sarkhon and Supreme Lady Kearah Marrhan Sarkhon. Co-Rulers of Atlantis. Parents of Prince Khallel Jared Sarkhon, Princess Karrah Sarkhon. Husband to Supreme Lady Atria Elkharr Sarkhon-from the Imperial House Clan of Elkharr.
Supreme Lord Rhasnack Attumas Sarkhon
Group name Maveric Entertainment Group
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Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved.
• Maveric Enterprises, Inc.
***Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.
Other popular characters that Philip José Farmer concluded were members of the Wold Newton mutant family include: Solomon Kane; Captain Blood; The Scarlet Pimpernel; Sherlock Holmes's nemesis Professor Moriarty; Phileas Fogg; The Time Traveller (main character of The Time Machine by H. G. Wells); Allan Quatermain; A.J. Raffles; Professor Challenger; Richard Hannay; Bulldog Drummond; the evil Fu Manchu and his adversary, Sir Denis Nayland Smith; G-8; The Shadow; Sam Spade; Doc Savage's cousin Patricia Savage, and one of his five assistants, Monk Mayfair; The Spider; Nero Wolfe; Mr. Moto; The Avenger; Philip Marlowe; James Bond; Lew Archer; Travis McGee; Monsieur Lecoq; and Arsène Lupin.
Friday, February 8, 2008
Tuesday, February 5, 2008
Imperial House of Sarkhon-First Imperial Family
1)The Lost House Clans of Sarkhon.(Old Maveric Universe.)
Category: Writing and Poetry
Imperial House of Sarkhon-First Imperial Family
by Joseph Gilbert Thompson and Carl Edward Thompson.
1)The Lost House Clans of Sarkhon.(Old Maveric Universe.)
The First Family of House Sarkhon.
1)Grand Supreme Lord Jehovah Sarkhon.Once Ruler of the homeworld of Atlantis.Father of Elder Supreme Lord Ghalmeath Sarkhon, Lord Azhahar Gideon Micheal Sarkhon, Lord Thorus Mal Sarkhon and First Reverand Kyrhainna Sarkhon.
2)Grand Supreme Lady Evannah (Zanthar ) Sarkhon-Wife of Grand Supreme Lord Jehovah Sarkhon.Once Ruler of the homeworld of Atlantis.Mother of Elder Supreme Lord Ghalmeath Sarkhon, Lord Thorus Mal Sarkhon, and Lord Azhahar Gideon Micheal Sarkhon. First Reverand Kyrhainna Sarkhon
Children of Grand Supreme Lord Jehovah Sarkhon and Grand Supreme Lady Evannah (Zanthar ) Sarkhon
1 Elder Supreme Lord Ghalmeath Sarkhon,
2 Lord Azhahar Gideon Micheal Sarkhon.
3 Lord Thorus Mal Sarkhon
4 Lord Phallan Tal Hajus Sarkhon
5 Lord Phallan Tal Hajus Sarkhon
1).Elder Supreme Lord Ghalmeath Sarkhon.once Prince of Atlantis.First Son of Grand Supreme Lord Jehovah Sarkhon and Grand Supreme Lady Evannah (Zanthar ) Sarkhon. Lord Azhahar Gideon Micheal Sarkhon , Lord Phallan Tal Hajus Sarkhon and First Reverand Kyrhainna Sarkhon.Husband to Supreme Lady Celestria Sarkhon,Ruler of Genisis-Prime.
Supreme Lady Celestria Sarkhon,Ruler of Genisis-Prime.
3)Lord Azhahar Gideon Micheal Sarkhon.Brother of Grand Supreme Lord Jehovah Sarkhon. Lord Thorus Mal Sarkhon and First Reverand Kyrhainna Sarkhon .He is also Minister of Temporal Sciences.He is Father to Lord Azurath Adam Sarkhon,Princess (-Lady) Alexandria Jessica Sarkhon,and Lord Majus Tal Sarkhon.Husband to Lady Astrea Manthall Sarkhon.
4)Lord Thorus Mal Sarkhon. Brother to Grand Supreme Lord Jehovah Sarkhon. Lord Azhahar Gideon Micheal Sarkhon , Lord Phallan Tal Hajus Sarkhon and First Reverand Kyrhainna Sarkhon.He is Minister of Atlantean Temporal History.Father of Doctor Karvis Jarick Sarkhon,Major Thuzan Thann Sarkhon,and Lady Astria Laurah Sarkhon. Husband to Lady Esharta Solatann Sarkhon.
5)Lord Phallan Tal Hajus Sarkhon. Brother to Grand Supreme Lord Jehovah Sarkhon. Lord Thorus Mal Sarkhon, Lord Azhahar Gideon Micheal Sarkhon and First Reverand Kyrhainna Sarkhon.He is father to Third Reverand Mother Celestria Sarkhon,Bishop Arthan Thulann Sarkhon,and Lady Shayla Thal Sarkhon.
6)First Reverand Kyrhainna Sarkhon. Brother to Grand Supreme Lord Jehovah Sarkhon. Lord Thorus Mal Sarkhon, and Lord Azhahar Gideon Micheal Sarkhon.Wife of Supreme Cardinal Abraham Jared Shearhan.She dosen't go by her husband last name.Mother to Lord Jeramiah Asric Shearhan,Lady Artesha Shearhan,and Lady Evajelyne Shearhan.
Lady Astrea Manthall Sarkhon.Wife of Lord Azhahar Sarkhon. Mother to Lord Azurath Adam Sarkhon,Princess (-Lady) Alexandria Jessica Sarkhon,and Lord Majus Tal Sarkhon.
Lady Esharta Solatann Sarkhon.Wife of Lord Thorus Mal Sarkhon.Mother of Doctor Karvis Jarick Sarkhon,Major Thuzan Thann Sarkhon,and Lady Astria Laurah Sarkhon. Husband to Lady Esharta Solatann Sarkhon.
Second Reverand Mother Rhanna Sherhann Sarkhon.Wife of Lord Phallan Tal Hajus Sarkhon.Mother to Third Reverand Mother Celestria Sarkhon,Bishop Arthan Thulann Sarkhon,and Lady Shayla Thal Sarkhon.
These members of the Imperial House of Sarkhon,where known to be aboard the Imperial Star Palace/Destroyer Class HMS Atlanteans Quest.during the final battle of the Old Universe Final Titans Gods Wars.Strangelt enough,there in no trace of them being within the other dimension of Holo Space,so it might they exist somewhere elsewhere or elsewhen within time and space,still surviving aboard their Atlantean City Ship whereabouts unknown.
Prayers attributed to the Will of the Sarkhon
May the will of the Sarkhon guide your path.
Professor Gideon Sarkhon.
May the grace of the Sarkhon guide your path.
Thuzan Thune Sarkhon.
May the hand of the Sarkhon guide your path.
Doctor Joshua Sarkhon.
May light of the Sarkhon guide your path.
Doctor Joshua Sarkhon.
Thank the Sarkhon.
Doctor Thannell Sarkhon.
Spacers Prayers.
Praise your name, holy Supreme Lord.
May the road rise to meet you,
May the wind be always at your back,
May the stars shine warm on your face,
and may the cosmic winds be at my back;
Prayer for Protection
And until we meet again,
The light of the Sarkhon surrounds me;
The love of the Sarkhon enfolds me;
The power of the Sarkhon protects me;
The presence of the Sarkhon watches over me;
Where ever I am the Sarkhon will be to guide and protect me.
May the Sarkhon hold you in the palm of their hands.
Prayers in time of war
Supreme Lord Ghalmeath Sarkhon
Genisis-Prime origin
O Almighty Supreme Lord, Supreme Lord Ghalmeath Sarkhon
the Father of all humanity, all heavens of time and space.
turn, we pray, the hearts of all peoples and their rulers,
that by the power of your Holy Spirit
peace may be established among the nations
on the foundation of justice, righteousness and truth;
through him who was lifted up on the cross
to draw all people to himself,
your Son Adam Sarkhon our Lord.
Amen.
Prayers in time of war
Supreme Lord Adam Sarkhon.
Atlantis-Prime origin
O Almighty Supreme Lord, Supreme Lord Adam Sarkhon
the Father of all humanity, all heavens of time and space.
turn, we pray, the hearts of all peoples and their rulers,
that by the power of your Holy Spirit
peace may be established among the nations
on the foundation of justice, righteousness and truth;
through him who was lifted up on the cross
to draw all people to himself,
your Son Prince Lasar Sarkhon our Lord.
Amen.
The primary allied Elder Races are.
Sidairians -The creators of the Sidairian monoliths and the Preservers and Architects of many worlds. Co-builders of the Dysonsphere known as Terra-Prime.
Seraphians-Angelic the Beings of Light .who ride crystal Ships of Light guarding and watching over the many worlds of the Multiverse.
Maveric Comics
Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Lions Cartoons-,Maveric Productions Ltd,Maveric Studios Inc,Maveric Entertainment, Inc Maveric Lions Entertainment Group-All right reserved.
Owner: maveric lions, Trademark: maveric lions" :
Sincerely yours-Upward Onward Maveric
MAVERIC LIONS ENTERTAINMENT GROUP
POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110
6640 Torresdale Avenue,Philadelphia,Pa,19135
6142 Torresdale Avenue,Philadelphia,Pa,19135
,Philadelphia,Pa,19131
215-231-7600
cell 215-917-2849
cut and paste to your site.
MAVERIC COMICS INC,STUDIOS ..> MAVERICCOMICSINCSTUDIOS@groups.msn.com
..> maverick n
1. somebody who holds independent views and who refuses to conform to the accepted or orthodox thinking on a subject
2. an unbranded animal, especially a calf that has become separated from its mother and herd. By convention, it can become the property of whoever finds it and brands it.
3.Maveric Comic-an independent comic publishing studios,that refuses to conform to the accepted or orthodox thinking or subject matter.Hoping to also one change,not only the face of the publishing industry,but motion pictures,toys,games and all related multi media.
..> .. Founded by Carl Edward Thompson and Joseph Gilbert Thompson.based existing webzines and comic production studios.Sarkhon/Toreus Propertyies,Inc.and Maveric Comics Studios,Inc.1985-1991.tm(c)
And now this
sincerely yours-Upward Onward Maveric.
Joseph Gilbert Thompson.
DOC THOMPSON.
MAVERIC COMICS INC,STUDIOS
toreus007@msn.com
POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110
6640 Torresdale Avenue,Philadelphia,Pa,19135
6142 Torresdale Avenue,Philadelphia,Pa,19135
935 North 42ND Street,Philadelphia,Pa,19131
215-231-7600
cell 215-917-2849
6142 Torresdale Avenue.Philadelphia,Pa,19135-3718.
Be kind or don't bother sending.
MAVERIC COMICS GROUP manager
MAVERIC COMICS INC, STUDIOS
Latest News: Tina Small is Goddess Earth Mother .
Current mail address.
215-231-7600-Cell 215-917-2849
cell-215-917-6849
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS.
----- Original Message ----- trademark [copyright-2006.Mavereic Lions Productions Entertainment.
Maveric Comics Studios.-Maveric Entertainment Group.
--------------------------------------------------------------------------------
COME SEE ME SOMETIME.
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I hate to post message up,but I could not find a link page here-so to tell about I post this up.I posted a few various logo design you might want to look over.And there links to various groups-hey if you come over,you'll never know whats there..pligrims
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..> Group name Maveric Entertainment Group
Description Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics,Maveric Entertainment Media,
Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics,Maveric Entertainment Media,
Public website None
Get a promotion box for your website
Group address Current web address:
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Current email address:
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Maveric Entertainment, Inc All right reserved.
Maveric Enterprises, Inc.
Maveric Entertainment Group, Inc.
All contents -- and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
COPYRIGHT AND TRADEMARK NOTICES
Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved.
· Maveric Enterprises, Inc.
· Maveric Entertainment Group, Inc
..> All contents -- and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
..>
Maveric Comics TRADEMARKS.
The Maveric Lion logo is a trademark of copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved. .
Idiots is a trademark of Idiots Productions.Inc.
Happy Hanover is a trademark of Happy Hanover Comics. Happy Hanover Productions,Inc
''Life With Jonesie"" is a trademark of 'Life With Jonesie'' Comics.
The Tina Small Collector is a trademark of The Tina Small Collector Production,Inc.
All right reserved
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Trademarked in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners.
Entire contents trademarked (® or TM) and copyrighted (©) 1986-2007 by Maveric Comics, Inc. and its respective Licensors.
All contents -- and © 2007 Maveric Characters, Inc.,
unless otherwise noted herein. All rights reserved.
Category: Writing and Poetry
Imperial House of Sarkhon-First Imperial Family
by Joseph Gilbert Thompson and Carl Edward Thompson.
1)The Lost House Clans of Sarkhon.(Old Maveric Universe.)
The First Family of House Sarkhon.
1)Grand Supreme Lord Jehovah Sarkhon.Once Ruler of the homeworld of Atlantis.Father of Elder Supreme Lord Ghalmeath Sarkhon, Lord Azhahar Gideon Micheal Sarkhon, Lord Thorus Mal Sarkhon and First Reverand Kyrhainna Sarkhon.
2)Grand Supreme Lady Evannah (Zanthar ) Sarkhon-Wife of Grand Supreme Lord Jehovah Sarkhon.Once Ruler of the homeworld of Atlantis.Mother of Elder Supreme Lord Ghalmeath Sarkhon, Lord Thorus Mal Sarkhon, and Lord Azhahar Gideon Micheal Sarkhon. First Reverand Kyrhainna Sarkhon
Children of Grand Supreme Lord Jehovah Sarkhon and Grand Supreme Lady Evannah (Zanthar ) Sarkhon
1 Elder Supreme Lord Ghalmeath Sarkhon,
2 Lord Azhahar Gideon Micheal Sarkhon.
3 Lord Thorus Mal Sarkhon
4 Lord Phallan Tal Hajus Sarkhon
5 Lord Phallan Tal Hajus Sarkhon
1).Elder Supreme Lord Ghalmeath Sarkhon.once Prince of Atlantis.First Son of Grand Supreme Lord Jehovah Sarkhon and Grand Supreme Lady Evannah (Zanthar ) Sarkhon. Lord Azhahar Gideon Micheal Sarkhon , Lord Phallan Tal Hajus Sarkhon and First Reverand Kyrhainna Sarkhon.Husband to Supreme Lady Celestria Sarkhon,Ruler of Genisis-Prime.
Supreme Lady Celestria Sarkhon,Ruler of Genisis-Prime.
3)Lord Azhahar Gideon Micheal Sarkhon.Brother of Grand Supreme Lord Jehovah Sarkhon. Lord Thorus Mal Sarkhon and First Reverand Kyrhainna Sarkhon .He is also Minister of Temporal Sciences.He is Father to Lord Azurath Adam Sarkhon,Princess (-Lady) Alexandria Jessica Sarkhon,and Lord Majus Tal Sarkhon.Husband to Lady Astrea Manthall Sarkhon.
4)Lord Thorus Mal Sarkhon. Brother to Grand Supreme Lord Jehovah Sarkhon. Lord Azhahar Gideon Micheal Sarkhon , Lord Phallan Tal Hajus Sarkhon and First Reverand Kyrhainna Sarkhon.He is Minister of Atlantean Temporal History.Father of Doctor Karvis Jarick Sarkhon,Major Thuzan Thann Sarkhon,and Lady Astria Laurah Sarkhon. Husband to Lady Esharta Solatann Sarkhon.
5)Lord Phallan Tal Hajus Sarkhon. Brother to Grand Supreme Lord Jehovah Sarkhon. Lord Thorus Mal Sarkhon, Lord Azhahar Gideon Micheal Sarkhon and First Reverand Kyrhainna Sarkhon.He is father to Third Reverand Mother Celestria Sarkhon,Bishop Arthan Thulann Sarkhon,and Lady Shayla Thal Sarkhon.
6)First Reverand Kyrhainna Sarkhon. Brother to Grand Supreme Lord Jehovah Sarkhon. Lord Thorus Mal Sarkhon, and Lord Azhahar Gideon Micheal Sarkhon.Wife of Supreme Cardinal Abraham Jared Shearhan.She dosen't go by her husband last name.Mother to Lord Jeramiah Asric Shearhan,Lady Artesha Shearhan,and Lady Evajelyne Shearhan.
Lady Astrea Manthall Sarkhon.Wife of Lord Azhahar Sarkhon. Mother to Lord Azurath Adam Sarkhon,Princess (-Lady) Alexandria Jessica Sarkhon,and Lord Majus Tal Sarkhon.
Lady Esharta Solatann Sarkhon.Wife of Lord Thorus Mal Sarkhon.Mother of Doctor Karvis Jarick Sarkhon,Major Thuzan Thann Sarkhon,and Lady Astria Laurah Sarkhon. Husband to Lady Esharta Solatann Sarkhon.
Second Reverand Mother Rhanna Sherhann Sarkhon.Wife of Lord Phallan Tal Hajus Sarkhon.Mother to Third Reverand Mother Celestria Sarkhon,Bishop Arthan Thulann Sarkhon,and Lady Shayla Thal Sarkhon.
These members of the Imperial House of Sarkhon,where known to be aboard the Imperial Star Palace/Destroyer Class HMS Atlanteans Quest.during the final battle of the Old Universe Final Titans Gods Wars.Strangelt enough,there in no trace of them being within the other dimension of Holo Space,so it might they exist somewhere elsewhere or elsewhen within time and space,still surviving aboard their Atlantean City Ship whereabouts unknown.
Prayers attributed to the Will of the Sarkhon
May the will of the Sarkhon guide your path.
Professor Gideon Sarkhon.
May the grace of the Sarkhon guide your path.
Thuzan Thune Sarkhon.
May the hand of the Sarkhon guide your path.
Doctor Joshua Sarkhon.
May light of the Sarkhon guide your path.
Doctor Joshua Sarkhon.
Thank the Sarkhon.
Doctor Thannell Sarkhon.
Spacers Prayers.
Praise your name, holy Supreme Lord.
May the road rise to meet you,
May the wind be always at your back,
May the stars shine warm on your face,
and may the cosmic winds be at my back;
Prayer for Protection
And until we meet again,
The light of the Sarkhon surrounds me;
The love of the Sarkhon enfolds me;
The power of the Sarkhon protects me;
The presence of the Sarkhon watches over me;
Where ever I am the Sarkhon will be to guide and protect me.
May the Sarkhon hold you in the palm of their hands.
Prayers in time of war
Supreme Lord Ghalmeath Sarkhon
Genisis-Prime origin
O Almighty Supreme Lord, Supreme Lord Ghalmeath Sarkhon
the Father of all humanity, all heavens of time and space.
turn, we pray, the hearts of all peoples and their rulers,
that by the power of your Holy Spirit
peace may be established among the nations
on the foundation of justice, righteousness and truth;
through him who was lifted up on the cross
to draw all people to himself,
your Son Adam Sarkhon our Lord.
Amen.
Prayers in time of war
Supreme Lord Adam Sarkhon.
Atlantis-Prime origin
O Almighty Supreme Lord, Supreme Lord Adam Sarkhon
the Father of all humanity, all heavens of time and space.
turn, we pray, the hearts of all peoples and their rulers,
that by the power of your Holy Spirit
peace may be established among the nations
on the foundation of justice, righteousness and truth;
through him who was lifted up on the cross
to draw all people to himself,
your Son Prince Lasar Sarkhon our Lord.
Amen.
The primary allied Elder Races are.
Sidairians -The creators of the Sidairian monoliths and the Preservers and Architects of many worlds. Co-builders of the Dysonsphere known as Terra-Prime.
Seraphians-Angelic the Beings of Light .who ride crystal Ships of Light guarding and watching over the many worlds of the Multiverse.
Maveric Comics
Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film- Maveric Lions Maveric Lions Adult webzines Group-Maveric Lions Toys-Maveric Lions Games- Maveric Lions Adult Magazines Group-Maveric Lions Games-Maveric Lions Webzines Group- Maveric Lions Cartoons-,Maveric Productions Ltd,Maveric Studios Inc,Maveric Entertainment, Inc Maveric Lions Entertainment Group-All right reserved.
Owner: maveric lions, Trademark: maveric lions" :
Sincerely yours-Upward Onward Maveric
MAVERIC LIONS ENTERTAINMENT GROUP
POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110
6640 Torresdale Avenue,Philadelphia,Pa,19135
6142 Torresdale Avenue,Philadelphia,Pa,19135
,Philadelphia,Pa,19131
215-231-7600
cell 215-917-2849
cut and paste to your site.
MAVERIC COMICS INC,STUDIOS ..> MAVERICCOMICSINCSTUDIOS@groups.msn.com
..> maverick n
1. somebody who holds independent views and who refuses to conform to the accepted or orthodox thinking on a subject
2. an unbranded animal, especially a calf that has become separated from its mother and herd. By convention, it can become the property of whoever finds it and brands it.
3.Maveric Comic-an independent comic publishing studios,that refuses to conform to the accepted or orthodox thinking or subject matter.Hoping to also one change,not only the face of the publishing industry,but motion pictures,toys,games and all related multi media.
..> .. Founded by Carl Edward Thompson and Joseph Gilbert Thompson.based existing webzines and comic production studios.Sarkhon/Toreus Propertyies,Inc.and Maveric Comics Studios,Inc.1985-1991.tm(c)
And now this
sincerely yours-Upward Onward Maveric.
Joseph Gilbert Thompson.
DOC THOMPSON.
MAVERIC COMICS INC,STUDIOS
toreus007@msn.com
POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110
6640 Torresdale Avenue,Philadelphia,Pa,19135
6142 Torresdale Avenue,Philadelphia,Pa,19135
935 North 42ND Street,Philadelphia,Pa,19131
215-231-7600
cell 215-917-2849
6142 Torresdale Avenue.Philadelphia,Pa,19135-3718.
Be kind or don't bother sending.
MAVERIC COMICS GROUP manager
MAVERIC COMICS INC, STUDIOS
Latest News: Tina Small is Goddess Earth Mother .
Current mail address.
215-231-7600-Cell 215-917-2849
cell-215-917-6849
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS.
----- Original Message ----- trademark [copyright-2006.Mavereic Lions Productions Entertainment.
Maveric Comics Studios.-Maveric Entertainment Group.
--------------------------------------------------------------------------------
COME SEE ME SOMETIME.
--------------------------------------------------------------------------------
I hate to post message up,but I could not find a link page here-so to tell about I post this up.I posted a few various logo design you might want to look over.And there links to various groups-hey if you come over,you'll never know whats there..pligrims
--------------------------------------------------------------------------------
whatever was blocking me is over.Please excuse any garbage messages. ..>
..>
..> ..
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
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http://groups.msn.com/MavericEntertainmentGroup
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..> Group name Maveric Entertainment Group
Description Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics,Maveric Entertainment Media,
Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics,Maveric Entertainment Media,
Public website None
Get a promotion box for your website
Group address Current web address:
http://groups.google.com/group/MavericEntertainmentGroup
Current email address:
MavericEntertainmentGroup@googlegroups.com
Maveric Entertainment, Inc All right reserved.
Maveric Enterprises, Inc.
Maveric Entertainment Group, Inc.
All contents -- and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
COPYRIGHT AND TRADEMARK NOTICES
Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved.
· Maveric Enterprises, Inc.
· Maveric Entertainment Group, Inc
..> All contents -- and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
..>
Maveric Comics TRADEMARKS.
The Maveric Lion logo is a trademark of copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved. .
Idiots is a trademark of Idiots Productions.Inc.
Happy Hanover is a trademark of Happy Hanover Comics. Happy Hanover Productions,Inc
''Life With Jonesie"" is a trademark of 'Life With Jonesie'' Comics.
The Tina Small Collector is a trademark of The Tina Small Collector Production,Inc.
All right reserved
MavericEntertainmentGroup@googlegroups.com
Trademarked in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners.
Entire contents trademarked (® or TM) and copyrighted (©) 1986-2007 by Maveric Comics, Inc. and its respective Licensors.
All contents -- and © 2007 Maveric Characters, Inc.,
unless otherwise noted herein. All rights reserved.
Tal Hajus Sarkhon
Joseph Gilbert Thompson
Reply-To :
TIME-SORCERERS@googlegroups.com
Sent :
Thursday, May 4, 2006 3:22 PM
To :
TIME-SORCERERS@googlegroups.com, GalaxyBeingsNO1VOL1@groups.msn.com, EDGARRICEBURROUGHS@groups.msn.com, DOCTORTHUZANTHUNESARKHON@groups.msn.com, PRINCELASARSARKHON@groups.msn.com, JOSEPHGILBERTTHOMPSON@yahoogroups.com, MAVERICCOMICSINCSTUDIOS@groups.msn.com, toreus007@msn.com, toreus0071@hotmail.com, carlt3050@hotmail.com
Subject :
Re: TIME SORCERERS
Tal Hajus Sarkhon-a member of the Legion of Time-Sorcerers.Younger brother to Supreme Lord Adam Sarkhon.Ruler of Atlantis-Prime.
Inbox-before revised material.
Hal Meacham -Alpha-Centaurian Terran Colonist, scientist, working within
Goddard City, on Alpha-Centuri IV. Meacham encounters Lord Tal Hajus
Sarkhon, a figure of mystery on this colonial Earth outpost, and along with
his female assistant Faith Winters, on this worlds forest moon Alpha Tykho,
finds himself on a stranger adventure the tall, handsome hero expected.
Hal Meacham and Faith Winters have many time and space adventures with Lord
Tal Hajus Sarkhon-who is himself a member of the Legion of Time-Sorcerers-An
Ancient, elite Organisation of Temporal Wizard Warriors,with Paranormal Powers and Abilities.with fantstic sorcerer weapons,that seem Magical-who are the Guardians of time and space,throughout the known Maveric Comic Universe or multiverse.
Faith Winters-a Terran female from Old Earth-a scientist's assistant sent to
Goddard City, on Alpha-Centuri IV. to work with the branch of Sarkhon
Enterprises on this colonial world, finds herself working the mysterious
Lord Tal Hajus Sarkhon-who is using an old abandoned Tauron star base as his
secret base of operation, for his Time-Sorcerers activities.
Harold Rex Meachim -Alpha-Centaurian Terran Colonist,scientist,working within
Goddard City,on Alpha-Centuri IV.Meachim encounters Lord Tal Hajus Sarkhon,a
figure of mystery on this colonial Earth outpost,and along with his female
assistant Faith Winters,on this worlds forrest moon Alpha Tykho ,finds
himself on a stranger adventure the tall,handsome hero expected.
Hal Mechim and Faith Winters have many time and space adventures with Lord
Tal Hajus Sarkhon-who is himself a members of the Legion of
Time-Sorcerers-
Faith Winters-a Terran female from Old Earth-a scientist's assistant sent to
Goddard City,on Alpha-Centuri IV.to work with the branche of Sarkhon
Enterprises on this colonial world,finds herself working the mysterious Lord
Tal Hajus Sarkhon-who is using an old abandoned Tauron starbase as his
secret base of operation,for his Time-Sorcerers activeties.
Doctor Hal Carter(Harold Rex Carter) or Rex Carter -Alpha-Centaurian Terran Colonist, scientist, working within Goddard City, on Alpha-Centuri IV.Doctor Rex Carter encounters Lord Tal Hajus
Sarkhon, a figure of mystery on this colonial Earth outpost, and along with
his female assistant Faith Winters, on this worlds forest moon Alpha Tykho, finds himself on a stranger adventure the tall, handsome hero expected.
Hal Carter and Faith Winters have many time and space adventures with Lord Tal Hajus Sarkhon-who is himself a member of the Legion of Time-Sorcerers-AN
Faith Winters-a Terran female from Old Earth-a scientist's assistant sent to
Goddard City, on Alpha-Centuri IV. to work with the branch of Sarkhon
Enterprises on this colonial world, finds herself working the mysterious
Lord Tal Hajus Sarkhon-who is using an old abandoned Tauron star base as his
secret base of operation, for his Time-Sorcerers activities.Along the way,they encounter Ky’Van Warriors-agents of the Temporal Cold War and results in either the formation or re-formation of the Temporal Guard-Temporal Guardians-Time Travelling Special Forces/Temporal Law Enforcement Agents,who work with Legion of Time Sorcerers.
All rights Reserved.tm©2006/2008.
All Titles My Movies Names Companies Keywords Characters Quotes Bios Plots
Inspired by This Island Earth.
REX REASON...
Rex Reason, Faith Domergue and Jeff Morrow in "This Island Earth" (1955)
Hi there, and thanks for finding this website dedicated to actor Rex Reason.
I have long been a fan of Rex Reason. In an age where films and their
budgets outshine the actors who are in them, it is refreshing to remember
the days of Hollywood where the acting was just as important as the special
effects.
Mr. Reason, who is now in his mid seventies is still extremely active and
kind and thought-provoking man.
I hope you will enjoy your look at one of the Silver Screens best. Rex
Reason battled aliens on Metaluna and battled in fighter jets, yet as he
will tell you, his greatest mission is yet to come...
Please enjoy and direct any questions or comments either to the guestbook
(linked below) or directly at rexreason@hotmail.com
A Look at Rex...
Rex Reason was born on November 30th, 1928 in Berlin, Germany, while his
family was visiting for a business trip. Growing up in Los Angeles, Reason
had no aspirations to act as a youngster. After transferring High Schools,
Rex's drama coach recruited him to play the lead in "Seventh Heaven". At 17,
Rex enlisted into the army. After his service, he decided to get involved in
theatre. He was spotted in the stage production of "Monserrat" by an agent,
and so began his career.
Rex started at Columbia Pictures making films like "Storm over Tibet" and
after his tenure with them, jumped ship to Universal Studios. This was where
he made his best-known film "This Island Earth", a blockbuster for 1955. At
one point, his name was changed to Bart Roberts, but it was quickly returned
to its proper form. After Rex finished with Universal, he worked as a
freelancer working mostly in Westerns including work in television. After
this, Rex decided to end his Film career and successfully continued on with
other endeavours such as a Real Estate broker. With much success in all
aspects of his life, Rex continues to make appearances at shows and is very
open to his fans across the world.
At 75, Rex is considering a voice over career. With a voice like his, and a
great attitude, no doubt it will be another success to the pile. Also, STAY
TUNED FOR A "THIS ISLAND EARTH" AUDIO BOOK SOON!
FILMOGRAPHY
NEWS UPDATE:"THIS ISLAND EARTH" AUDIO BOOK!!!
ON THE WEB...
Updated: 13 September 2002
Author: Movie Nuttball from U.S.A.
Its great film! The casting was good and Rex Reason was an excellent choice!
I don`t believe there is an actor like him today. Faith Domergue is very
different actress but a very beautiful at that!The color is awesome and the
Metaluna Mutant is a cool villain! A great Universal Studios Monsters film!
Copyright © 1990-2006 Internet Movie Database Inc.
Terms and Privacy Policy under which this service is provided to you.
An company. Advertise on IMDb. License our content
Reply-To :
TIME-SORCERERS@googlegroups.com
Sent :
Thursday, May 4, 2006 3:22 PM
To :
TIME-SORCERERS@googlegroups.com, GalaxyBeingsNO1VOL1@groups.msn.com, EDGARRICEBURROUGHS@groups.msn.com, DOCTORTHUZANTHUNESARKHON@groups.msn.com, PRINCELASARSARKHON@groups.msn.com, JOSEPHGILBERTTHOMPSON@yahoogroups.com, MAVERICCOMICSINCSTUDIOS@groups.msn.com, toreus007@msn.com, toreus0071@hotmail.com, carlt3050@hotmail.com
Subject :
Re: TIME SORCERERS
Tal Hajus Sarkhon-a member of the Legion of Time-Sorcerers.Younger brother to Supreme Lord Adam Sarkhon.Ruler of Atlantis-Prime.
Inbox-before revised material.
Hal Meacham -Alpha-Centaurian Terran Colonist, scientist, working within
Goddard City, on Alpha-Centuri IV. Meacham encounters Lord Tal Hajus
Sarkhon, a figure of mystery on this colonial Earth outpost, and along with
his female assistant Faith Winters, on this worlds forest moon Alpha Tykho,
finds himself on a stranger adventure the tall, handsome hero expected.
Hal Meacham and Faith Winters have many time and space adventures with Lord
Tal Hajus Sarkhon-who is himself a member of the Legion of Time-Sorcerers-An
Ancient, elite Organisation of Temporal Wizard Warriors,with Paranormal Powers and Abilities.with fantstic sorcerer weapons,that seem Magical-who are the Guardians of time and space,throughout the known Maveric Comic Universe or multiverse.
Faith Winters-a Terran female from Old Earth-a scientist's assistant sent to
Goddard City, on Alpha-Centuri IV. to work with the branch of Sarkhon
Enterprises on this colonial world, finds herself working the mysterious
Lord Tal Hajus Sarkhon-who is using an old abandoned Tauron star base as his
secret base of operation, for his Time-Sorcerers activities.
Harold Rex Meachim -Alpha-Centaurian Terran Colonist,scientist,working within
Goddard City,on Alpha-Centuri IV.Meachim encounters Lord Tal Hajus Sarkhon,a
figure of mystery on this colonial Earth outpost,and along with his female
assistant Faith Winters,on this worlds forrest moon Alpha Tykho ,finds
himself on a stranger adventure the tall,handsome hero expected.
Hal Mechim and Faith Winters have many time and space adventures with Lord
Tal Hajus Sarkhon-who is himself a members of the Legion of
Time-Sorcerers-
Faith Winters-a Terran female from Old Earth-a scientist's assistant sent to
Goddard City,on Alpha-Centuri IV.to work with the branche of Sarkhon
Enterprises on this colonial world,finds herself working the mysterious Lord
Tal Hajus Sarkhon-who is using an old abandoned Tauron starbase as his
secret base of operation,for his Time-Sorcerers activeties.
Doctor Hal Carter(Harold Rex Carter) or Rex Carter -Alpha-Centaurian Terran Colonist, scientist, working within Goddard City, on Alpha-Centuri IV.Doctor Rex Carter encounters Lord Tal Hajus
Sarkhon, a figure of mystery on this colonial Earth outpost, and along with
his female assistant Faith Winters, on this worlds forest moon Alpha Tykho, finds himself on a stranger adventure the tall, handsome hero expected.
Hal Carter and Faith Winters have many time and space adventures with Lord Tal Hajus Sarkhon-who is himself a member of the Legion of Time-Sorcerers-AN
Faith Winters-a Terran female from Old Earth-a scientist's assistant sent to
Goddard City, on Alpha-Centuri IV. to work with the branch of Sarkhon
Enterprises on this colonial world, finds herself working the mysterious
Lord Tal Hajus Sarkhon-who is using an old abandoned Tauron star base as his
secret base of operation, for his Time-Sorcerers activities.Along the way,they encounter Ky’Van Warriors-agents of the Temporal Cold War and results in either the formation or re-formation of the Temporal Guard-Temporal Guardians-Time Travelling Special Forces/Temporal Law Enforcement Agents,who work with Legion of Time Sorcerers.
All rights Reserved.tm©2006/2008.
All Titles My Movies Names Companies Keywords Characters Quotes Bios Plots
Inspired by This Island Earth.
REX REASON...
Rex Reason, Faith Domergue and Jeff Morrow in "This Island Earth" (1955)
Hi there, and thanks for finding this website dedicated to actor Rex Reason.
I have long been a fan of Rex Reason. In an age where films and their
budgets outshine the actors who are in them, it is refreshing to remember
the days of Hollywood where the acting was just as important as the special
effects.
Mr. Reason, who is now in his mid seventies is still extremely active and
kind and thought-provoking man.
I hope you will enjoy your look at one of the Silver Screens best. Rex
Reason battled aliens on Metaluna and battled in fighter jets, yet as he
will tell you, his greatest mission is yet to come...
Please enjoy and direct any questions or comments either to the guestbook
(linked below) or directly at rexreason@hotmail.com
A Look at Rex...
Rex Reason was born on November 30th, 1928 in Berlin, Germany, while his
family was visiting for a business trip. Growing up in Los Angeles, Reason
had no aspirations to act as a youngster. After transferring High Schools,
Rex's drama coach recruited him to play the lead in "Seventh Heaven". At 17,
Rex enlisted into the army. After his service, he decided to get involved in
theatre. He was spotted in the stage production of "Monserrat" by an agent,
and so began his career.
Rex started at Columbia Pictures making films like "Storm over Tibet" and
after his tenure with them, jumped ship to Universal Studios. This was where
he made his best-known film "This Island Earth", a blockbuster for 1955. At
one point, his name was changed to Bart Roberts, but it was quickly returned
to its proper form. After Rex finished with Universal, he worked as a
freelancer working mostly in Westerns including work in television. After
this, Rex decided to end his Film career and successfully continued on with
other endeavours such as a Real Estate broker. With much success in all
aspects of his life, Rex continues to make appearances at shows and is very
open to his fans across the world.
At 75, Rex is considering a voice over career. With a voice like his, and a
great attitude, no doubt it will be another success to the pile. Also, STAY
TUNED FOR A "THIS ISLAND EARTH" AUDIO BOOK SOON!
FILMOGRAPHY
NEWS UPDATE:"THIS ISLAND EARTH" AUDIO BOOK!!!
ON THE WEB...
Updated: 13 September 2002
Author: Movie Nuttball from U.S.A.
Its great film! The casting was good and Rex Reason was an excellent choice!
I don`t believe there is an actor like him today. Faith Domergue is very
different actress but a very beautiful at that!The color is awesome and the
Metaluna Mutant is a cool villain! A great Universal Studios Monsters film!
Copyright © 1990-2006 Internet Movie Database Inc.
Terms and Privacy Policy under which this service is provided to you.
An company. Advertise on IMDb. License our content
Wednesday, January 23, 2008
History of the Imperial House of Sarkhon (2)Star Palace and Star Castles
History of the Imperial House of Sarkhon (2)Star Palace and Star Castles
by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
by Joseph Gilbert Thompson and Carl Edward Thompson.
History of the Imperial House of Sarkhon
Wednesday, January 23, 2008
Time Sorcerer Guild that controls actions of Legion of Time Sorcerers.Star Castles and Star Palaces.
Time Sorcerer Guild that controls actions of Legion of
Time-Sorcerers-AN ANCIANT, ELITE
ORGANIZATION OF TEMPORAL WIZARD WARRIORS, WITH PARANORMAL POWERS AND ABILITIES, AND WEOPONS, THAT SEEMS MAGICAL-WHO ARE THE GAURDIANS OF TIME AND SPACE, THROUGHOUT THE KNOWN MAVERIC COMIC UNIVERSE. The Time-Sorcerers Guild; The High Council of Time-Sorcerers, who act with the consent of the High Council of Elders or Lords of different Great House Clans or Houses-the Ruling Class, who run the government, with the consent of the Supreme Lords and Supreme Ladies of different Ancient or Elder Civilizations-who decide on many matters between the Great Imperial Houses or Imperial House Clans.Houseclans or Houseclan.
Monday, September 18, 2006
The Time-Sorcerers Guild;
The Time-Sorcerers Guild;
Time Sorcerer Guild that controls actions of Legion of Time-Sorcerers-AN ANCIANT, ELITE ORGANIZATION
OF TEMPORAL WIZARD WARRIORS, WITH PARANORMAL POWERS AND ABILITIES, AND
WEOPONS, THAT SEEMS MAGICAL-WHO ARE THE GAURDIANS OF TIME AND SPACE, THROUGHOUT THE KNOWN MAVERIC COMIC UNIVERSE. The Time-Sorcerers Guild; The High Council of Time-Sorcerers, who act with the consent of the High Council of Elders or Lords of different Great House Clans or Houses-the Ruling Class, who run the government, with the consent of the Supreme Lords and Supreme Ladies of different Ancient or Elder Civilizations-who decide on many matters between the Great Imperial Houses or Imperial House Clans.Houseclans or Houseclan.
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. Edit
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of Time-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors.
House of Sarkhon
Professor Adam Lasar Sarkhon.
The Story of Atlantis.
Sometime with the Old ‘’Maveric ‘’Universe ,there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent,also known as the United Kingdoms of Thurann,was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson Edit
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Palace.
The Star Palace is an all purpose,multi mission saucer shaped star ship,used mostly by the Atlantean Race,but other offshoot civilization such as the Tauron and even the Young Human race known as the Terran utilize a simular design as the Atlantean Star Palace star ship vessels.All Star Palace utilizes the dual-nacelle design attatched to the sides of the stat ships main saucer section that was first employed by Count Harlan Sarkhon's SS Star Palace One x1.
The Atlantean Star Saucers,resembling a UFO,from movies like Close Encounters of a Third Kind,have a saucer section as the main body of the craft.Two Interstellar Warp Nacelle Engines are placed upon the side of this section-one upon each side.A huge palace like structure sits atop the saucer section-1)The Main Command Bridge Area-sits central to the ship,directly on top of the main Cargo Hangar Deck and Forward Engine Room area.A small Battle Bridge,that also subs as the Captain’s Yacht is located just ahead of the Command Bridge.A primary Engine Room is located to the ships aft and extends down several decks of the saucer ship into the aft Hangar Cargo Bay.2)The Star Ships landing geer,also acts as a forward and aft boarding/cargo ramp-since is wide enough for speeder cars or Space Carriot to manuever up and down the ramp,fromeither cargo hold.3)Two Large Hyper Warp Generator extend from the ships side mandible section.They also hold sensor array pacckages,probe droid pods,weaopons pits,recorder ,marker .Secondary Bussard Collectors,SolitonWave Drive Systems,One of the Sensor Spikes was replaced by a giant Osiron lightning gun mounted in place of the portside bow mandible, to fight Metrone Star Ships attacking Atlantean Star Palace Ships.
A standard Atlantean –Sarkhon Star Craft Repulsor Drive is generally used to lift the Star Palace off the ground and also help in hover over land or cityscape areas and hover over a planet while orbit around which ever world it is visitting.A primary and Secondary Paragravity gyrostylizer system or drive helps maintain the star ship from any gravity instability while hovering over a specific surface.
The Star Palace is armored with Atlantium Titanium.backed up by polarized hull plating.Later on successive modifications were a Deflector Energy Shield and Chamouflage Sensory Jamming Equipment installed into each design.A Chamealion Screen,also renders the outer hull to change color at will,to blend in with the background.like the lizard of the same name,is used to disguide the Star Palaces true ship markings by other star ships visual or sensory detetors or render invisable by having blend into other surroundings.Sometimes using both the Chamouflage Sensory Jamming Equipment and Chamealion Screen will the Star Palace appear to anoither object or have minimal energy signature by other sensory detection
The appeal of the Atlantean Star Palace x1 was not its basic equipment, however, but its ability to take an extraordinary amount of modifications and alterations. In short, the Atlantean Star Palace x1 was reliable, durable, and easy to modify, hence its popularity amongst freighter captains throughout the known galaxy.
Like the rest of the Atlantean Star Palace x1 series, it featured a saucer-shaped hull with external cockpit. The Atlantean Star Palace x1 were redigned and modificated for centuries until they became known as x1 1300 series.The Star Palace Scout Class as they later became known as came in three different configurations: a port-mounted cockpit, a forward mounted cockpit, and a centrally placed Command Bridge area (the latter of which became standard in the Atlantean Star Palace x1 design). The Atlantean Star Palace x1 1300s used similar design with a few modifications like the Twine Seraphian Plasma Lightning Cannons,that reach out and tair apart enemy ship out hull,exposing vital mechinary vulnerable enemy attack was added at late times to many Atlantean Star Palace craft.
Almost every the Atlantean Star Palace x1 1300 that was sold was later customized with a handful of extra components, from simple under floor storage space to a new Hyperwarp drive and a more powerful Temporal Warp drive plus added firepower. The features the Atlantean Star Palace x1 1300 was given on the production line were necessary but basic: the off-center cockpit; two escape pods, located on the port and starboard side of the freighter; a blaster cannon mounted atop the craft; and about 100 tons of cargo space. Two Replaced by a giant Seraphian Plasma lightning gun mounted in place of the portside bow mandible at a later date to fight off Gravis Rho Doomsday Mechines. Many Star Palace star ship well-armored and equipted top-of-the-line sensor array to detect distant enemy or unknown ships before they ever notice.
The Star Palace ships interior can also be modified to accept all sorts equipment that an Atlantean Time Sorcerer,might think is nessessary for their multi mission status as a Temoral Agent or Guardian of Peace and Justice,defending the Laws of Time and Space.
Navigation.
A Star Palace uses a variety of interstellar navigational aids,standard interstellar sensors,standard navigational computers,linked the star ships Artificial Intelligence to Randarian Navigational Computers-that plot courses and help pilot the Atlantean Star Ships through hyper warp space and temporal wormholes.The Randarians were one of the Greatest Interstellar Navigators in the Old Universe.It was said a Randarian could navigate a star ship blind folded in need be and few might take you up that challenge.Since they insisted on having similar Navigational Computers within their star ships,the Randarian Navi or Navigational Computer was born.Atlanteans began to want the best equiptment in their star ship design to they simply purchased Randarian Technology by way interstellar trade with the Randarian Trade Federation.
Two Star Palace can be Remote-Paralleled so that where ever one goes the other will go too.Generally this either by one Star Palace piloting another Star Palace or a Time Sorcerer piloting the two Star Palace from another near by location. A variation of this function allows an operator who has access to the Control Crystal of another Star Palace to use his Star Palace to enact Parallel Control over the other Star Palace. This allows him to remotely operate almost all the systems of the other Star Palace. Parallel control can even be used to have precise control over a Star Palace equipped with a symbiotic bypass of the star ship AI controlled system.Rare cases are when Star Palace is hijacked by another renegade Time Sorcerer or enemy forces,by way of Guider technology.In those cases the operating Time Sorcerer must regain control over his or her own Star Palace to keep the enemy pilot from having control over his or her own star ship.
Randarian Navigators were set prevent a Member of the Legion of Time Sorcerer from altering time.Randarian Temporal Navi Computers are built not to change Temporal History and this mechanism was designed to prevent the operator from breaking the First, Second, Third, and Fourth Laws of Time and Space.Time Sorcerers are prohibited from crossing into their own personal past history or altering the history of specific timelines already set upon a specific course.A Time Sorcerers Star Palace cannot to back into the past of an Atlantean Homeworld or Atlantean Colony,where his or her actions might alter the historical timeline through purpose or accidently actions.
These protocols are not physical laws per se, but rather something built into the Randarian Temporal Navigation Computers of all Atlantean time travel technology. The Third Law of Time prevents anyone from traveling into Atlantis's past, and ensure that a Time Sorcerers personal time is always synchronized with Atlantis's time
It was originally armed with plasma cannons and Triton-class spatial torpedoes, and protected by polarized hull plating. Later upgrades saw the SS Star Palace One x1fitted with more powerful weapons, with plasma cannons being replaced by 3 phase cannons rated for a maximum power output of 500 gigajoules and the spatial torpedoes with photonic torpedoes.[3] These new weapons systems were still in the experimental stage. Unlike vessels in later eras, SS Star Palace One x1was not equipped with a defensive energy shielding (shields were still in development[4]). Instead, SS Star Palace One x1added to the defensive power of the duranium hull through electromagnetic polarization, a form of reactive armor. The front of the saucer section is equipped with a "deflector" that protects the ship from space dust and other particles that would otherwise cause significant damage at faster-than-light speeds.
The SS Star Palace One x1carried two shuttlepods tentatively titled Shuttlepods One and Two. It also had one of the first Star Gate transporters authorized for biological transportation; however, it was used sparingly in the first two years of the ship's mission due to crew fears over the dangers of its use. The transporter came into more common use during and after the mission to the Phasian Expanse,is became a very hostile region of Sidairian Space,weapons upgrades and more accurate Star Gate wormhole based teleporters became nessessary for Atlantean Time Sorcerer travel with that region of deep space.Old (Maveric )Universe.
Further Star Palace Star Ship design became larger.Soon there Star Palace Frigate Class. Star Palace Cruiser Class, Star Palace Cargo Hauler Class and Star Palace Star Destroyer Class-the largest type of Imperial Atlantean Star Ship built thus far.
Atlantean Star Palace is unable to maintain its top speed of Warp 5 for a continued period of time, and normally travels at Warp 4.5.Thus a form of Temporal Wormhole Drive systems were developed to exceed the Warp Speed Barrier, by tunnelling great Stargate Wormholes into hyperspace.
Craft: Sarkhon Star Ship Enterprises.Sarkhon Star Craft
Type: Star Palace
Scale: Star Ship
Length: 29.0 meters
Consumables: 2 months
Cost: 130,000 credits
Crew: 2
Full: 4
Gunners: 2
Skeleton: 1
Passengers: 6
In the fictional universe of Maveric Comics, the warp drive is a form of faster-than-light (FTL) propulsion. It is generally portrayed as being capable of propelling spacecraft or other objects to many multiples of the speed of light, while avoiding the problems associated with time dilation.
Warp field theory and application, including warp measurement, velocities, and limits.
Matter-antimatter reaction assembly, including reactant injectors, magnetic constriction segments, reaction chamber, the role of dark matter, and power transfer conduits.
Warp field nacelles, including plasma injection system, warp field coils, and warp propulsive effect.
Antimatter storage and transfer, warp propulsion system fuel supply, Bussard ramjet fuel replenishment, and onboard antimatter generation
Engineering operations and safety, emergency shutdown procedures, and catastrophic emergency procedures
A starship is a theoretical spacecraft designed for traveling between the stars, as opposed to a vehicle designed for orbital spaceflight or interplanetary travel.
It is also featured in the Stars! computer game, and in the Starship Troopers universe, as well as the computer games StarCraft, Eve Online, Darkspace, and numerous television programs including Red Dwarf. It is not generally capable of instantaneous travel between points at infinite speed, as has been suggested in other science fiction using theoretical technologies such as hyperdrives, jump drives, and Infinite Improbability Drives. It is called FTL in the Titan novels. One difference between warp drive and hyperspace is that unlike hyperspace, the ship does not enter a different universe or a different dimension, it merely creates a small "bubble" of normal space time. Ships in warp can interact with objects in normal space.
The concept of using spatial warping as a means of propulsion has been the subject of theoretical treatment by some physicists (such as Miguel Alcubierre, see Alcubierre drive), although no concrete technological approach has ever been proposed, nor is there any known way of inducing the effect described by Alcubierre.
The Alcubierre metric, also known as the Alcubierre drive or Warp Drive, is a speculative mathematical model of a spacetime exhibiting features reminiscent of the fictional "warp drive" from Star Trek, which can travel "Faster-than-light" (although not in a local sense - see below).
In 1994, the Mexican physicist Miguel Alcubierre proposed in the Journal of Classical and Quantum Gravity a method of stretching space in a wave which would in theory cause the fabric of space ahead of a spacecraft to contract and the space behind it to expand. The ship would ride this wave inside a region known as a warp bubble of flat space. Since the ship is not moving within this bubble, but carried along as the region itself moves, conventional relativistic effects such as time dilation do not apply in the way they would in the case of a ship moving at high velocity through flat spacetime. Also, this method of travel does not actually involve moving faster than light in a local sense, since a light beam within the bubble would still always move faster than the ship; it is only "faster than light" in the sense that, thanks to the contraction of the space in front of it, the ship could reach its destination faster than a light beam restricted to travelling outside the warp bubble. Thus, the Alcubierre drive does not contradict the conventional claim that relativity forbids a slower-than-light object to accelerate to faster-than-light speeds. However, there are no known methods to create such a warp bubble in a region that does not already contain one, or to leave the bubble once inside it, so the Alcubierre drive remains a theoretical concept at this time.
Krasnikov Tube
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Contents
[hide]
1 Origins and Theory
2 Causality Violations
2.1 One-Tube Case
2.2 Two-Tube Case
3 External links
[edit] Origins and Theory
Sergei Krasnikov is a theoretical physicist at the Central Astronomical Observatory at Pulkovo in St. Petersburg, Russia. He identified what he saw as a critical flaw in Miguel Alcubierre's space warp proposal for space travel: if the space warp moves faster than the velocity of light, it cannot be controlled from inside. Krasnikov's analysis shows that at superluminal speeds the interior of the bubble is causally isolated from its surface and exterior. Photons cannot pass from the inside to the outside. Therefore, there would be no way of controlling the space warp—of stopping, starting or steering.
These problems might be circumvented by entering and exiting an Alcubierre space warp while it was travelling slowly, arranging for some automatic mechanism to raise the bubble velocity above the speed of light for a programmed period, and then lower the speed again in order to exit. This scheme is unworkable because material objects (like control computers and warp generators) in the skin of the bubble would be destroyed by the enormous forces generated from space annihilation or creation, while outside the bubble they would not travel at the superluminal speed of the interior and would be left behind.
Krasnikov's alternative is to create a space warp behind the space ship as it travels at near lightspeed to some distant star system, and then use the "tube" thus created for the return trip. This distortion of space has an interesting property for the return trip: it gets you back home shortly after you left, no matter how far you go.
In effect the Krasnikov Tube is a tunnel through time, connecting the departure time of the ship with the time of its arrival. Inside the tube space-time is flat, but the path limits of light through space-time have been opened out so that it permits superluminal travel in one direction only; for example, back to the starting point on Earth.
[edit] Causality Violations
[edit] One-Tube Case
Krasnikov argues that despite the time-machine-like aspects of his metric, it cannot violate the Law of Causality (that a cause must always precede its effects in all coordinate systems and along all space-time paths) because all points along the round-trip path of the spaceship always have an ordered timelike separation interval [in algebraic terms, c2dt2 is always larger than dx2 + dy2 + dz2]. This means, for example, that a light-beam message sent along a Krasnikov Tube cannot be used for back-in-time signaling.
[edit] Two-Tube Case
While one Krasnikov Tube can be seen to present no problems with Causality, it was proposed by Allen E. Everett and Thomas A. Roman of Tufts University that two Krasnikov Tubes going in opposite directions can create timelike loops and violations of Causality.
For example, suppose that on the return trip from Deneb to Earth the astronauts lay down Tube II rather than traveling back in Tube I, the first tube they produced. In about 1.63 years of ship time they will arrive back on Earth, but at a time 3260 years in the future of their departure. But now that two Krasnikov Tubes are in place, astronauts from the future can travel to Deneb in Tube II, then to Earth in Tube I and will arrive 3260 years earlier than their departure. The Krasnikov Tube system has become a time machine.
It is presumed that a similar mechanism which destroys time-machine wormholes will destroy the time-machine Krasnikov tubes. That is, vacuum fluctuation will grow exponentially and eventually destroy the Second Krasnikov tube as it approaches the timelike loop limit, in which Causality is violated.
Atlantean Star Castles (2)
Edit
Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
by Joseph Gilbert Thompson and Carl Edward Thompson.
This massive, double saucer vessels measured some 5,800 feet (1768 meters) in diameter and carried a legion of Atlantean troops and 300 Raider type fighter craft .The Imperial Atlantean Super "Base Star” or Super City Station is the backbone of the Imperial Atlantean Star Fleet. This ship is massive being 1,800 feet (550 meters) and has a mass of 3 million metric tons. Not including the Atlantean Battlestars missiles, the Atlantean Base-Star-huge space station-smaller than an Atlantean Star Castle, but much larger than an Atlantean Star Base or Star Palace has much greater firepower than an Atlantean Battlestar or Battle Carrier. The Atlantean Star Castle also has three times the fighter, troop, and weaponry of the Imperial Atlantean Ship. It also act as an Imperial Atlantean Embassy and floating City Community-since it is thought as a portion of Atlantean soil once anyone sets foot upon an Star Castle or similar Base Star or Star Base. Many Imperial Atlantean Star Castles also act as one of three billion smaller Starbase stationed scattered all over temporal space. A Star Castle is a defensive structure ,exact meaning, but it is usually regarded as being distinct from the general terms fort or fortress in that it describes a building which serves as a residence of a monarch or noble and commands a specific territory. The chief distinguishing features of castles, as opposed to other defensive structures, can be defined as follows:
Castles were places of protection from an invading enemy, a place of retreat.
Castles were also offensive weapons, built in otherwise hostile territories from which to control surrounding lands.
Castles were either built as, or evolved into, residences for the monarch or lord who built them.Often a Star Castle is an official intersteelar space station fortress for an Atlantean Lord or Lady and their Royal Family and friends or accociates of an Imperial Atlantean House or House Clan to reside in and use as a mobile or non mobile base of operations.The Imperial House such as the House or House Clan of Sarkhon and House Clan of Shaitanus often reside inside the wall of an Atlantean Star Castle.
These three purposes distinguish the castle from other fortresses — which are usually purely defensive (like citadels and city walls) or purely offensive (a military camp) — or edifices that are entirely residential in nature, like palaces.
An Atlantean starbase is a facility where starships are maintained and resupplied, and crews can relax. A starbase can be a research station, a military base, a place for interstellar trade or a seat of administration. Some starbases are also involved in the construction of starships. Atlantean Starbases offer various services to vehicles, from medical facilities to full-fledged spacedocks capable of refitting a starship.
Atlantean Starbases can be partially or completely located on a planet surface, or be limited to strictly spaceborne installations. Some are a combination of a ground-based facility with orbital components. Atlantean Spacedock refers to a space station facility capable of docking starships for maintenance.An Atlantean Starbase are often non mobile or stationary military operations and Atlantean Base Stars are often thought as mobile military bases of operation.An Atlantean Star Castle is a bit of both stationary and mobile
A starship is a type of vehicle that is capable of supporting a crew traveling over interstellar distances. Starships are capable of faster-than-light speeds using warp drive or other propulsion methods. A starship's specification is largely determined by its class.
Vessels which are not interstellar capable (i.e. interplanetary) are generally referred to as space ships.
These massive ships are in a double or single saucer configuration, with a cityscape built upon their top metropolis section and unlike Atlantean Battlestars their external thruster or impulse and warp, drive must pull or push more weight than a smaller sized Atlantean Star Base ship. Instead the ships are propelled by a Gravitonic drive that is buried deep within the ship or super fortess that acts as assistance to the main impulse drive and temporal ward drive systems...
In many ways, these Star Castles are more advanced than the capital ships used by many lesser species. The ships do not use ion drives or standard impulse drives, but a series of primary and back up drive systems to assist the main drive systems, like Battlestars or other similar space station or orbital space platforms, do but instead used the previously mentioned Gravity based propulsion system, to assist to help push the fortress in deep space operations. This means that the fortress ship itself does not use fuel for itself in normal space, but relies on a series of external bussard collectors or Bussard ramjet to sweep interstellar gases, such hydrogen to refuel the space station from it’s two side warp engines on either side of Star Castle.. The ship does use fuel to make Hyperspace jumps and does carry fuel for its fighters because they use Ion Engines. An Atlantean Star Castle or Super Base Star is slow than a Battlestar but that is due to the fact that an Atlantean Battlestar devotes a much larger portion of the ship to Engines than a Base-star does. The Atlantean Star Castle or Super Basestar is designed to make FTL jumps and is equipped to deploy large-scale missile strikes with high-yield nuclear and conventional ordnance Temporal Guardians /Imperial Atlantean Colonial Marines are station at each Castle at all times in times or peace and war, to lend assist to near and onboard citizens at all times. The Atlantean Star Castle are revealed to have two of these weapons on the upper saucer. Pulsars are a beam weapon more powerful than the average laser turret and intended to engage ships of the same magnitude as the Basestar.
Star Castles are far superior to an Atlantean Battlestar in every technical respect. Using an inertialess drive system, the Star Castle has a higher acceleration rate and can achieve greater speeds than an Atlantean Battlestar, of roughly 0.32 C. Her Turbo-Lasers are more powerful and efficient, rated at a low-end output of 100 Gigawatts, to a high of 2,000 Gigawatts per battery.
In addition to the stated advantages, a Base-Star has a distinct advantage in heavy weapons, using her two Mega-Pulsar guns with a power output of 100,000 Terawatts per gun, allowing a Base-Star to take out an enemy capital ship in just a few well placed shots. If that weren’t bad enough, Atlantean gravimetric technology allows them to enhance the electromagnetic defense shield around their ships. While Atlantean Battlestars have this same technology, their defense shield system is nowhere near as efficient as the larger Star Castle type space station class...
Atlanteans have always favored overwhelming their opponents with numbers, over subterfuge and tactics-when necessary. Many Atlantean Star Castles are large enough hold a Command Section or Star Citadel area, a city section surrounding it and a temporal drive section beneath the main city section levels. A repulsor drive section often maintains the Star Castles orbit around a specific planet or circling a specific star or star system, depending on the castles mission operation status. Command Section or Star Citadel area, a city section, holds an Atlantean star base area, which also contains the castles Star Manor, that acts also as the Atlantean Royal Family residence and the official territorial Atlantean Embassy location. The Imperial Atlantean Star Citadel often can dock upon the Atlantean Manor section and act as an emergency evacuation craft, if the Star Castle is under attack by hostile forces and must be used as a huge space station sized lifeboat.
A citadel is a fortress for protecting a town, sometimes incorporating a castle.[1] The term derives from the same Latin root as the word "city", civis, meaning citizen.
Citadels are most often used to protect a garrison or political power from the inhabitants of the town it is defending. They were designed to ensure loyalty from the town which they defended.A star citadel is a small version of an Atlantean Star Castle-often a small section of it,than can separated from it’s main mothership fortress. In a fortification with bastions, the citadel is the strongest part of the system, sometimes well inside the outer walls and bastions, but often forming part of the outer wall for the sake of economy. It is positioned to be the last line of defense should the enemy breach the other components of the fortification system.
A space station is a structure built or assembled in space. These structures are normally designed to be stationary, and can be constructed in orbit of a planet or other stellar body. The term starbase is often specifically used to refer to Atlantean or other similar Imperial Atlantean Starfleet bases. Atlantean starbases are usually commanded by a flag officer, and fulfill a major supporting role in Imperial Atlantean Starfleet. Larger Star Castles often have not only a flag officer such as a Imperial Commador or Admirel as a part of the High Command structure,but often also act as They coordinate starship operations and provide supplies and maintenance to Imperial Atlantean starships. Reasons For Building Space Stations.They concept of an Atlantean Space Station ,has been in existance since almost the very beginnings of the ancient Atlantean Federation of Worlds United Atlantean Star Forces Space Fleet in the Old Universe and was carried over into the so Called New Universe Alternate Realities.
Space stations are built for one or more of the following reasons:
1)To provide a defensive outpost, in order to protect an area or object of importance; Most Atlantean Space Stations,also act as interstellar Embassey Branche
2)To facilitate trade, acting as a corridor through which supplies can be moved between two starships, or a ship and a planet;
3)To facilitate mining, acting as warehouse which stores the supplies mined until a ship is able to collect them for transport.
4)To facilitate research into the mysteries of space.
5)To facilitate development, whether this be ships, new weaponry or new technology, including medical.
6)To provide medical facilities in a zero-g and varying gravity environments for patients needing treatment at less-than-standard gravity.
7)To provide maintenance and upgrade facilities for starships when they are not in use, between missions or require upgrades or repairs.
Types of Atlantean Space Stations are as follows.
1)World Ships;the largest known Atlantean planetary sized space stations ever known to be design and built.
2)Moon Ships;Smaller known Atlantean moon sized space station,smaller than an Atlantean World Ship,but larger than an Atlantean Star Castle.
3)Star Castle;The largest known Atlantean type of small classification for a space station or star base.
4) Battlestar-a small mobile space station and star carrier.
5)Star Citadel.Smaller Atlantean Classification type of small classification for a space station or star base-smaller than Star Castle,but larger than an Atlantean Star base..Atlantean Star Bases and Atlantean Base Stars often can be clafficied,if they are large enough as a Star Citadel.
6)Star Bases,smallest known Atlantean Star Bases Classification type of small classification for a space station or star base-if smaller than a Star Citadel.
Unofficially, many starships are classified by their design type,to designate each type of ship or vessel from another siilar type design.Generally,the Star Ship manuefacturer will classify a star ship or space under a specific design type as a way for a star ships category warbook to catagorized each vessel or space station design type in battle or peace time operations.
Warp drive is a technology allowing faster-than-light travel through space, creating warp fields and forming a subspace bubble surrounding a starship, which, in turn, forms a distortion in space-time and allows the starship's movement to exceed the speed of light. The rates of movement above the speed of light are known as warp factors.
An embassy is a building or compound utilized by one government, within the territory of another, for the purposes of diplomacy. Embassies are generally in capital cities, while smaller consulates are found in other locations. Embassies and consulates are also referred to as diplomatic missions, and are considered the sovereign territory of their operating government, regardless of their location. Thus, an individual traveling in foreign territory may take refuge at their government's embassy or consulate.
Many worlds and galactic powers have embassies on the Atlantean Homeworld , and the Atlantean Federation of Worlds maintains embassies and consulates on its member worlds and colonies and those powers and planets with which it maintains diplomatic relations. Many Atlantean Federation or Atlantean Alliance World starbases, especially highly-trafficked ones like many Imperial Atlantean Star Castles, have consulates.
SCALE:
capital-Sarkhon Enterprises,Inc. Sarkhon Star Craft Designs,Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft Industries,Inc.
LENGTH:
1,768 meters
TONNAGE:
50,000,000 metric tons
SPEED:
0.30C sub-light
POWER:
1 Temporal Warp Drive energizer [15,000 Terawatts]
10 fusion reactors [100 Terawatts]
STANDARD CREW:
1005
5 officers
900 warriors-Temporal Guardians /Imperial Atlantean Colonial Marines / fighter pilots
100 crew
PASSENGERS:
2,000 troops
CARGO CAPACITY:
unknown
CONSUMABLE:
MANEUVERABILITY:
class B
HULL/ARMOR:
2.8 to 4 meters
SHIELDS:
40% - 60%
SENSORS:
Short/Medium range, sub-light, 200,000 m^3/s +
SCANNERS:
C at 300,000 kilometers
WEAPONS:
100+ Blaster batteries
2 long range Mega-Pulsar guns
10 tractor beam emitters.
FIGHTERS:
300 Mk. IX Raider class Fighter
30 surface transports
2 drop ships
Model Type: CE-BS
Vehicle Type: Combination Battleship/Carrier
Crew: 1,005
5 officers, 100 gunners, and 900 fighter pilots
Troops / Passengers: 2000 marines
Vehicles:
300
Imperial Atlantean Star Raider class Star Fighters Temporal Guardians /Imperial Atlantean Colonial
30
Imperial Atlantean Surface Transports Temporal Guardians /Imperial Atlantean Colonial
2
Imperial Atlantean Drop Ships. Temporal Guardians /Imperial Atlantean Colonial
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The Guild of Time-Sorcerers; Another name for the association of Temporal Wizards, who with common aims and common interests, who act on part of the Governing body they serve.
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by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
by Joseph Gilbert Thompson and Carl Edward Thompson.
History of the Imperial House of Sarkhon
Wednesday, January 23, 2008
Time Sorcerer Guild that controls actions of Legion of Time Sorcerers.Star Castles and Star Palaces.
Time Sorcerer Guild that controls actions of Legion of
Time-Sorcerers-AN ANCIANT, ELITE
ORGANIZATION OF TEMPORAL WIZARD WARRIORS, WITH PARANORMAL POWERS AND ABILITIES, AND WEOPONS, THAT SEEMS MAGICAL-WHO ARE THE GAURDIANS OF TIME AND SPACE, THROUGHOUT THE KNOWN MAVERIC COMIC UNIVERSE. The Time-Sorcerers Guild; The High Council of Time-Sorcerers, who act with the consent of the High Council of Elders or Lords of different Great House Clans or Houses-the Ruling Class, who run the government, with the consent of the Supreme Lords and Supreme Ladies of different Ancient or Elder Civilizations-who decide on many matters between the Great Imperial Houses or Imperial House Clans.Houseclans or Houseclan.
Monday, September 18, 2006
The Time-Sorcerers Guild;
The Time-Sorcerers Guild;
Time Sorcerer Guild that controls actions of Legion of Time-Sorcerers-AN ANCIANT, ELITE ORGANIZATION
OF TEMPORAL WIZARD WARRIORS, WITH PARANORMAL POWERS AND ABILITIES, AND
WEOPONS, THAT SEEMS MAGICAL-WHO ARE THE GAURDIANS OF TIME AND SPACE, THROUGHOUT THE KNOWN MAVERIC COMIC UNIVERSE. The Time-Sorcerers Guild; The High Council of Time-Sorcerers, who act with the consent of the High Council of Elders or Lords of different Great House Clans or Houses-the Ruling Class, who run the government, with the consent of the Supreme Lords and Supreme Ladies of different Ancient or Elder Civilizations-who decide on many matters between the Great Imperial Houses or Imperial House Clans.Houseclans or Houseclan.
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. Edit
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of Time-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors.
House of Sarkhon
Professor Adam Lasar Sarkhon.
The Story of Atlantis.
Sometime with the Old ‘’Maveric ‘’Universe ,there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent,also known as the United Kingdoms of Thurann,was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson Edit
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Palace.
The Star Palace is an all purpose,multi mission saucer shaped star ship,used mostly by the Atlantean Race,but other offshoot civilization such as the Tauron and even the Young Human race known as the Terran utilize a simular design as the Atlantean Star Palace star ship vessels.All Star Palace utilizes the dual-nacelle design attatched to the sides of the stat ships main saucer section that was first employed by Count Harlan Sarkhon's SS Star Palace One x1.
The Atlantean Star Saucers,resembling a UFO,from movies like Close Encounters of a Third Kind,have a saucer section as the main body of the craft.Two Interstellar Warp Nacelle Engines are placed upon the side of this section-one upon each side.A huge palace like structure sits atop the saucer section-1)The Main Command Bridge Area-sits central to the ship,directly on top of the main Cargo Hangar Deck and Forward Engine Room area.A small Battle Bridge,that also subs as the Captain’s Yacht is located just ahead of the Command Bridge.A primary Engine Room is located to the ships aft and extends down several decks of the saucer ship into the aft Hangar Cargo Bay.2)The Star Ships landing geer,also acts as a forward and aft boarding/cargo ramp-since is wide enough for speeder cars or Space Carriot to manuever up and down the ramp,fromeither cargo hold.3)Two Large Hyper Warp Generator extend from the ships side mandible section.They also hold sensor array pacckages,probe droid pods,weaopons pits,recorder ,marker .Secondary Bussard Collectors,SolitonWave Drive Systems,One of the Sensor Spikes was replaced by a giant Osiron lightning gun mounted in place of the portside bow mandible, to fight Metrone Star Ships attacking Atlantean Star Palace Ships.
A standard Atlantean –Sarkhon Star Craft Repulsor Drive is generally used to lift the Star Palace off the ground and also help in hover over land or cityscape areas and hover over a planet while orbit around which ever world it is visitting.A primary and Secondary Paragravity gyrostylizer system or drive helps maintain the star ship from any gravity instability while hovering over a specific surface.
The Star Palace is armored with Atlantium Titanium.backed up by polarized hull plating.Later on successive modifications were a Deflector Energy Shield and Chamouflage Sensory Jamming Equipment installed into each design.A Chamealion Screen,also renders the outer hull to change color at will,to blend in with the background.like the lizard of the same name,is used to disguide the Star Palaces true ship markings by other star ships visual or sensory detetors or render invisable by having blend into other surroundings.Sometimes using both the Chamouflage Sensory Jamming Equipment and Chamealion Screen will the Star Palace appear to anoither object or have minimal energy signature by other sensory detection
The appeal of the Atlantean Star Palace x1 was not its basic equipment, however, but its ability to take an extraordinary amount of modifications and alterations. In short, the Atlantean Star Palace x1 was reliable, durable, and easy to modify, hence its popularity amongst freighter captains throughout the known galaxy.
Like the rest of the Atlantean Star Palace x1 series, it featured a saucer-shaped hull with external cockpit. The Atlantean Star Palace x1 were redigned and modificated for centuries until they became known as x1 1300 series.The Star Palace Scout Class as they later became known as came in three different configurations: a port-mounted cockpit, a forward mounted cockpit, and a centrally placed Command Bridge area (the latter of which became standard in the Atlantean Star Palace x1 design). The Atlantean Star Palace x1 1300s used similar design with a few modifications like the Twine Seraphian Plasma Lightning Cannons,that reach out and tair apart enemy ship out hull,exposing vital mechinary vulnerable enemy attack was added at late times to many Atlantean Star Palace craft.
Almost every the Atlantean Star Palace x1 1300 that was sold was later customized with a handful of extra components, from simple under floor storage space to a new Hyperwarp drive and a more powerful Temporal Warp drive plus added firepower. The features the Atlantean Star Palace x1 1300 was given on the production line were necessary but basic: the off-center cockpit; two escape pods, located on the port and starboard side of the freighter; a blaster cannon mounted atop the craft; and about 100 tons of cargo space. Two Replaced by a giant Seraphian Plasma lightning gun mounted in place of the portside bow mandible at a later date to fight off Gravis Rho Doomsday Mechines. Many Star Palace star ship well-armored and equipted top-of-the-line sensor array to detect distant enemy or unknown ships before they ever notice.
The Star Palace ships interior can also be modified to accept all sorts equipment that an Atlantean Time Sorcerer,might think is nessessary for their multi mission status as a Temoral Agent or Guardian of Peace and Justice,defending the Laws of Time and Space.
Navigation.
A Star Palace uses a variety of interstellar navigational aids,standard interstellar sensors,standard navigational computers,linked the star ships Artificial Intelligence to Randarian Navigational Computers-that plot courses and help pilot the Atlantean Star Ships through hyper warp space and temporal wormholes.The Randarians were one of the Greatest Interstellar Navigators in the Old Universe.It was said a Randarian could navigate a star ship blind folded in need be and few might take you up that challenge.Since they insisted on having similar Navigational Computers within their star ships,the Randarian Navi or Navigational Computer was born.Atlanteans began to want the best equiptment in their star ship design to they simply purchased Randarian Technology by way interstellar trade with the Randarian Trade Federation.
Two Star Palace can be Remote-Paralleled so that where ever one goes the other will go too.Generally this either by one Star Palace piloting another Star Palace or a Time Sorcerer piloting the two Star Palace from another near by location. A variation of this function allows an operator who has access to the Control Crystal of another Star Palace to use his Star Palace to enact Parallel Control over the other Star Palace. This allows him to remotely operate almost all the systems of the other Star Palace. Parallel control can even be used to have precise control over a Star Palace equipped with a symbiotic bypass of the star ship AI controlled system.Rare cases are when Star Palace is hijacked by another renegade Time Sorcerer or enemy forces,by way of Guider technology.In those cases the operating Time Sorcerer must regain control over his or her own Star Palace to keep the enemy pilot from having control over his or her own star ship.
Randarian Navigators were set prevent a Member of the Legion of Time Sorcerer from altering time.Randarian Temporal Navi Computers are built not to change Temporal History and this mechanism was designed to prevent the operator from breaking the First, Second, Third, and Fourth Laws of Time and Space.Time Sorcerers are prohibited from crossing into their own personal past history or altering the history of specific timelines already set upon a specific course.A Time Sorcerers Star Palace cannot to back into the past of an Atlantean Homeworld or Atlantean Colony,where his or her actions might alter the historical timeline through purpose or accidently actions.
These protocols are not physical laws per se, but rather something built into the Randarian Temporal Navigation Computers of all Atlantean time travel technology. The Third Law of Time prevents anyone from traveling into Atlantis's past, and ensure that a Time Sorcerers personal time is always synchronized with Atlantis's time
It was originally armed with plasma cannons and Triton-class spatial torpedoes, and protected by polarized hull plating. Later upgrades saw the SS Star Palace One x1fitted with more powerful weapons, with plasma cannons being replaced by 3 phase cannons rated for a maximum power output of 500 gigajoules and the spatial torpedoes with photonic torpedoes.[3] These new weapons systems were still in the experimental stage. Unlike vessels in later eras, SS Star Palace One x1was not equipped with a defensive energy shielding (shields were still in development[4]). Instead, SS Star Palace One x1added to the defensive power of the duranium hull through electromagnetic polarization, a form of reactive armor. The front of the saucer section is equipped with a "deflector" that protects the ship from space dust and other particles that would otherwise cause significant damage at faster-than-light speeds.
The SS Star Palace One x1carried two shuttlepods tentatively titled Shuttlepods One and Two. It also had one of the first Star Gate transporters authorized for biological transportation; however, it was used sparingly in the first two years of the ship's mission due to crew fears over the dangers of its use. The transporter came into more common use during and after the mission to the Phasian Expanse,is became a very hostile region of Sidairian Space,weapons upgrades and more accurate Star Gate wormhole based teleporters became nessessary for Atlantean Time Sorcerer travel with that region of deep space.Old (Maveric )Universe.
Further Star Palace Star Ship design became larger.Soon there Star Palace Frigate Class. Star Palace Cruiser Class, Star Palace Cargo Hauler Class and Star Palace Star Destroyer Class-the largest type of Imperial Atlantean Star Ship built thus far.
Atlantean Star Palace is unable to maintain its top speed of Warp 5 for a continued period of time, and normally travels at Warp 4.5.Thus a form of Temporal Wormhole Drive systems were developed to exceed the Warp Speed Barrier, by tunnelling great Stargate Wormholes into hyperspace.
Craft: Sarkhon Star Ship Enterprises.Sarkhon Star Craft
Type: Star Palace
Scale: Star Ship
Length: 29.0 meters
Consumables: 2 months
Cost: 130,000 credits
Crew: 2
Full: 4
Gunners: 2
Skeleton: 1
Passengers: 6
In the fictional universe of Maveric Comics, the warp drive is a form of faster-than-light (FTL) propulsion. It is generally portrayed as being capable of propelling spacecraft or other objects to many multiples of the speed of light, while avoiding the problems associated with time dilation.
Warp field theory and application, including warp measurement, velocities, and limits.
Matter-antimatter reaction assembly, including reactant injectors, magnetic constriction segments, reaction chamber, the role of dark matter, and power transfer conduits.
Warp field nacelles, including plasma injection system, warp field coils, and warp propulsive effect.
Antimatter storage and transfer, warp propulsion system fuel supply, Bussard ramjet fuel replenishment, and onboard antimatter generation
Engineering operations and safety, emergency shutdown procedures, and catastrophic emergency procedures
A starship is a theoretical spacecraft designed for traveling between the stars, as opposed to a vehicle designed for orbital spaceflight or interplanetary travel.
It is also featured in the Stars! computer game, and in the Starship Troopers universe, as well as the computer games StarCraft, Eve Online, Darkspace, and numerous television programs including Red Dwarf. It is not generally capable of instantaneous travel between points at infinite speed, as has been suggested in other science fiction using theoretical technologies such as hyperdrives, jump drives, and Infinite Improbability Drives. It is called FTL in the Titan novels. One difference between warp drive and hyperspace is that unlike hyperspace, the ship does not enter a different universe or a different dimension, it merely creates a small "bubble" of normal space time. Ships in warp can interact with objects in normal space.
The concept of using spatial warping as a means of propulsion has been the subject of theoretical treatment by some physicists (such as Miguel Alcubierre, see Alcubierre drive), although no concrete technological approach has ever been proposed, nor is there any known way of inducing the effect described by Alcubierre.
The Alcubierre metric, also known as the Alcubierre drive or Warp Drive, is a speculative mathematical model of a spacetime exhibiting features reminiscent of the fictional "warp drive" from Star Trek, which can travel "Faster-than-light" (although not in a local sense - see below).
In 1994, the Mexican physicist Miguel Alcubierre proposed in the Journal of Classical and Quantum Gravity a method of stretching space in a wave which would in theory cause the fabric of space ahead of a spacecraft to contract and the space behind it to expand. The ship would ride this wave inside a region known as a warp bubble of flat space. Since the ship is not moving within this bubble, but carried along as the region itself moves, conventional relativistic effects such as time dilation do not apply in the way they would in the case of a ship moving at high velocity through flat spacetime. Also, this method of travel does not actually involve moving faster than light in a local sense, since a light beam within the bubble would still always move faster than the ship; it is only "faster than light" in the sense that, thanks to the contraction of the space in front of it, the ship could reach its destination faster than a light beam restricted to travelling outside the warp bubble. Thus, the Alcubierre drive does not contradict the conventional claim that relativity forbids a slower-than-light object to accelerate to faster-than-light speeds. However, there are no known methods to create such a warp bubble in a region that does not already contain one, or to leave the bubble once inside it, so the Alcubierre drive remains a theoretical concept at this time.
Krasnikov Tube
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Contents
[hide]
1 Origins and Theory
2 Causality Violations
2.1 One-Tube Case
2.2 Two-Tube Case
3 External links
[edit] Origins and Theory
Sergei Krasnikov is a theoretical physicist at the Central Astronomical Observatory at Pulkovo in St. Petersburg, Russia. He identified what he saw as a critical flaw in Miguel Alcubierre's space warp proposal for space travel: if the space warp moves faster than the velocity of light, it cannot be controlled from inside. Krasnikov's analysis shows that at superluminal speeds the interior of the bubble is causally isolated from its surface and exterior. Photons cannot pass from the inside to the outside. Therefore, there would be no way of controlling the space warp—of stopping, starting or steering.
These problems might be circumvented by entering and exiting an Alcubierre space warp while it was travelling slowly, arranging for some automatic mechanism to raise the bubble velocity above the speed of light for a programmed period, and then lower the speed again in order to exit. This scheme is unworkable because material objects (like control computers and warp generators) in the skin of the bubble would be destroyed by the enormous forces generated from space annihilation or creation, while outside the bubble they would not travel at the superluminal speed of the interior and would be left behind.
Krasnikov's alternative is to create a space warp behind the space ship as it travels at near lightspeed to some distant star system, and then use the "tube" thus created for the return trip. This distortion of space has an interesting property for the return trip: it gets you back home shortly after you left, no matter how far you go.
In effect the Krasnikov Tube is a tunnel through time, connecting the departure time of the ship with the time of its arrival. Inside the tube space-time is flat, but the path limits of light through space-time have been opened out so that it permits superluminal travel in one direction only; for example, back to the starting point on Earth.
[edit] Causality Violations
[edit] One-Tube Case
Krasnikov argues that despite the time-machine-like aspects of his metric, it cannot violate the Law of Causality (that a cause must always precede its effects in all coordinate systems and along all space-time paths) because all points along the round-trip path of the spaceship always have an ordered timelike separation interval [in algebraic terms, c2dt2 is always larger than dx2 + dy2 + dz2]. This means, for example, that a light-beam message sent along a Krasnikov Tube cannot be used for back-in-time signaling.
[edit] Two-Tube Case
While one Krasnikov Tube can be seen to present no problems with Causality, it was proposed by Allen E. Everett and Thomas A. Roman of Tufts University that two Krasnikov Tubes going in opposite directions can create timelike loops and violations of Causality.
For example, suppose that on the return trip from Deneb to Earth the astronauts lay down Tube II rather than traveling back in Tube I, the first tube they produced. In about 1.63 years of ship time they will arrive back on Earth, but at a time 3260 years in the future of their departure. But now that two Krasnikov Tubes are in place, astronauts from the future can travel to Deneb in Tube II, then to Earth in Tube I and will arrive 3260 years earlier than their departure. The Krasnikov Tube system has become a time machine.
It is presumed that a similar mechanism which destroys time-machine wormholes will destroy the time-machine Krasnikov tubes. That is, vacuum fluctuation will grow exponentially and eventually destroy the Second Krasnikov tube as it approaches the timelike loop limit, in which Causality is violated.
Atlantean Star Castles (2)
Edit
Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
by Joseph Gilbert Thompson and Carl Edward Thompson.
This massive, double saucer vessels measured some 5,800 feet (1768 meters) in diameter and carried a legion of Atlantean troops and 300 Raider type fighter craft .The Imperial Atlantean Super "Base Star” or Super City Station is the backbone of the Imperial Atlantean Star Fleet. This ship is massive being 1,800 feet (550 meters) and has a mass of 3 million metric tons. Not including the Atlantean Battlestars missiles, the Atlantean Base-Star-huge space station-smaller than an Atlantean Star Castle, but much larger than an Atlantean Star Base or Star Palace has much greater firepower than an Atlantean Battlestar or Battle Carrier. The Atlantean Star Castle also has three times the fighter, troop, and weaponry of the Imperial Atlantean Ship. It also act as an Imperial Atlantean Embassy and floating City Community-since it is thought as a portion of Atlantean soil once anyone sets foot upon an Star Castle or similar Base Star or Star Base. Many Imperial Atlantean Star Castles also act as one of three billion smaller Starbase stationed scattered all over temporal space. A Star Castle is a defensive structure ,exact meaning, but it is usually regarded as being distinct from the general terms fort or fortress in that it describes a building which serves as a residence of a monarch or noble and commands a specific territory. The chief distinguishing features of castles, as opposed to other defensive structures, can be defined as follows:
Castles were places of protection from an invading enemy, a place of retreat.
Castles were also offensive weapons, built in otherwise hostile territories from which to control surrounding lands.
Castles were either built as, or evolved into, residences for the monarch or lord who built them.Often a Star Castle is an official intersteelar space station fortress for an Atlantean Lord or Lady and their Royal Family and friends or accociates of an Imperial Atlantean House or House Clan to reside in and use as a mobile or non mobile base of operations.The Imperial House such as the House or House Clan of Sarkhon and House Clan of Shaitanus often reside inside the wall of an Atlantean Star Castle.
These three purposes distinguish the castle from other fortresses — which are usually purely defensive (like citadels and city walls) or purely offensive (a military camp) — or edifices that are entirely residential in nature, like palaces.
An Atlantean starbase is a facility where starships are maintained and resupplied, and crews can relax. A starbase can be a research station, a military base, a place for interstellar trade or a seat of administration. Some starbases are also involved in the construction of starships. Atlantean Starbases offer various services to vehicles, from medical facilities to full-fledged spacedocks capable of refitting a starship.
Atlantean Starbases can be partially or completely located on a planet surface, or be limited to strictly spaceborne installations. Some are a combination of a ground-based facility with orbital components. Atlantean Spacedock refers to a space station facility capable of docking starships for maintenance.An Atlantean Starbase are often non mobile or stationary military operations and Atlantean Base Stars are often thought as mobile military bases of operation.An Atlantean Star Castle is a bit of both stationary and mobile
A starship is a type of vehicle that is capable of supporting a crew traveling over interstellar distances. Starships are capable of faster-than-light speeds using warp drive or other propulsion methods. A starship's specification is largely determined by its class.
Vessels which are not interstellar capable (i.e. interplanetary) are generally referred to as space ships.
These massive ships are in a double or single saucer configuration, with a cityscape built upon their top metropolis section and unlike Atlantean Battlestars their external thruster or impulse and warp, drive must pull or push more weight than a smaller sized Atlantean Star Base ship. Instead the ships are propelled by a Gravitonic drive that is buried deep within the ship or super fortess that acts as assistance to the main impulse drive and temporal ward drive systems...
In many ways, these Star Castles are more advanced than the capital ships used by many lesser species. The ships do not use ion drives or standard impulse drives, but a series of primary and back up drive systems to assist the main drive systems, like Battlestars or other similar space station or orbital space platforms, do but instead used the previously mentioned Gravity based propulsion system, to assist to help push the fortress in deep space operations. This means that the fortress ship itself does not use fuel for itself in normal space, but relies on a series of external bussard collectors or Bussard ramjet to sweep interstellar gases, such hydrogen to refuel the space station from it’s two side warp engines on either side of Star Castle.. The ship does use fuel to make Hyperspace jumps and does carry fuel for its fighters because they use Ion Engines. An Atlantean Star Castle or Super Base Star is slow than a Battlestar but that is due to the fact that an Atlantean Battlestar devotes a much larger portion of the ship to Engines than a Base-star does. The Atlantean Star Castle or Super Basestar is designed to make FTL jumps and is equipped to deploy large-scale missile strikes with high-yield nuclear and conventional ordnance Temporal Guardians /Imperial Atlantean Colonial Marines are station at each Castle at all times in times or peace and war, to lend assist to near and onboard citizens at all times. The Atlantean Star Castle are revealed to have two of these weapons on the upper saucer. Pulsars are a beam weapon more powerful than the average laser turret and intended to engage ships of the same magnitude as the Basestar.
Star Castles are far superior to an Atlantean Battlestar in every technical respect. Using an inertialess drive system, the Star Castle has a higher acceleration rate and can achieve greater speeds than an Atlantean Battlestar, of roughly 0.32 C. Her Turbo-Lasers are more powerful and efficient, rated at a low-end output of 100 Gigawatts, to a high of 2,000 Gigawatts per battery.
In addition to the stated advantages, a Base-Star has a distinct advantage in heavy weapons, using her two Mega-Pulsar guns with a power output of 100,000 Terawatts per gun, allowing a Base-Star to take out an enemy capital ship in just a few well placed shots. If that weren’t bad enough, Atlantean gravimetric technology allows them to enhance the electromagnetic defense shield around their ships. While Atlantean Battlestars have this same technology, their defense shield system is nowhere near as efficient as the larger Star Castle type space station class...
Atlanteans have always favored overwhelming their opponents with numbers, over subterfuge and tactics-when necessary. Many Atlantean Star Castles are large enough hold a Command Section or Star Citadel area, a city section surrounding it and a temporal drive section beneath the main city section levels. A repulsor drive section often maintains the Star Castles orbit around a specific planet or circling a specific star or star system, depending on the castles mission operation status. Command Section or Star Citadel area, a city section, holds an Atlantean star base area, which also contains the castles Star Manor, that acts also as the Atlantean Royal Family residence and the official territorial Atlantean Embassy location. The Imperial Atlantean Star Citadel often can dock upon the Atlantean Manor section and act as an emergency evacuation craft, if the Star Castle is under attack by hostile forces and must be used as a huge space station sized lifeboat.
A citadel is a fortress for protecting a town, sometimes incorporating a castle.[1] The term derives from the same Latin root as the word "city", civis, meaning citizen.
Citadels are most often used to protect a garrison or political power from the inhabitants of the town it is defending. They were designed to ensure loyalty from the town which they defended.A star citadel is a small version of an Atlantean Star Castle-often a small section of it,than can separated from it’s main mothership fortress. In a fortification with bastions, the citadel is the strongest part of the system, sometimes well inside the outer walls and bastions, but often forming part of the outer wall for the sake of economy. It is positioned to be the last line of defense should the enemy breach the other components of the fortification system.
A space station is a structure built or assembled in space. These structures are normally designed to be stationary, and can be constructed in orbit of a planet or other stellar body. The term starbase is often specifically used to refer to Atlantean or other similar Imperial Atlantean Starfleet bases. Atlantean starbases are usually commanded by a flag officer, and fulfill a major supporting role in Imperial Atlantean Starfleet. Larger Star Castles often have not only a flag officer such as a Imperial Commador or Admirel as a part of the High Command structure,but often also act as They coordinate starship operations and provide supplies and maintenance to Imperial Atlantean starships. Reasons For Building Space Stations.They concept of an Atlantean Space Station ,has been in existance since almost the very beginnings of the ancient Atlantean Federation of Worlds United Atlantean Star Forces Space Fleet in the Old Universe and was carried over into the so Called New Universe Alternate Realities.
Space stations are built for one or more of the following reasons:
1)To provide a defensive outpost, in order to protect an area or object of importance; Most Atlantean Space Stations,also act as interstellar Embassey Branche
2)To facilitate trade, acting as a corridor through which supplies can be moved between two starships, or a ship and a planet;
3)To facilitate mining, acting as warehouse which stores the supplies mined until a ship is able to collect them for transport.
4)To facilitate research into the mysteries of space.
5)To facilitate development, whether this be ships, new weaponry or new technology, including medical.
6)To provide medical facilities in a zero-g and varying gravity environments for patients needing treatment at less-than-standard gravity.
7)To provide maintenance and upgrade facilities for starships when they are not in use, between missions or require upgrades or repairs.
Types of Atlantean Space Stations are as follows.
1)World Ships;the largest known Atlantean planetary sized space stations ever known to be design and built.
2)Moon Ships;Smaller known Atlantean moon sized space station,smaller than an Atlantean World Ship,but larger than an Atlantean Star Castle.
3)Star Castle;The largest known Atlantean type of small classification for a space station or star base.
4) Battlestar-a small mobile space station and star carrier.
5)Star Citadel.Smaller Atlantean Classification type of small classification for a space station or star base-smaller than Star Castle,but larger than an Atlantean Star base..Atlantean Star Bases and Atlantean Base Stars often can be clafficied,if they are large enough as a Star Citadel.
6)Star Bases,smallest known Atlantean Star Bases Classification type of small classification for a space station or star base-if smaller than a Star Citadel.
Unofficially, many starships are classified by their design type,to designate each type of ship or vessel from another siilar type design.Generally,the Star Ship manuefacturer will classify a star ship or space under a specific design type as a way for a star ships category warbook to catagorized each vessel or space station design type in battle or peace time operations.
Warp drive is a technology allowing faster-than-light travel through space, creating warp fields and forming a subspace bubble surrounding a starship, which, in turn, forms a distortion in space-time and allows the starship's movement to exceed the speed of light. The rates of movement above the speed of light are known as warp factors.
An embassy is a building or compound utilized by one government, within the territory of another, for the purposes of diplomacy. Embassies are generally in capital cities, while smaller consulates are found in other locations. Embassies and consulates are also referred to as diplomatic missions, and are considered the sovereign territory of their operating government, regardless of their location. Thus, an individual traveling in foreign territory may take refuge at their government's embassy or consulate.
Many worlds and galactic powers have embassies on the Atlantean Homeworld , and the Atlantean Federation of Worlds maintains embassies and consulates on its member worlds and colonies and those powers and planets with which it maintains diplomatic relations. Many Atlantean Federation or Atlantean Alliance World starbases, especially highly-trafficked ones like many Imperial Atlantean Star Castles, have consulates.
SCALE:
capital-Sarkhon Enterprises,Inc. Sarkhon Star Craft Designs,Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft Industries,Inc.
LENGTH:
1,768 meters
TONNAGE:
50,000,000 metric tons
SPEED:
0.30C sub-light
POWER:
1 Temporal Warp Drive energizer [15,000 Terawatts]
10 fusion reactors [100 Terawatts]
STANDARD CREW:
1005
5 officers
900 warriors-Temporal Guardians /Imperial Atlantean Colonial Marines / fighter pilots
100 crew
PASSENGERS:
2,000 troops
CARGO CAPACITY:
unknown
CONSUMABLE:
MANEUVERABILITY:
class B
HULL/ARMOR:
2.8 to 4 meters
SHIELDS:
40% - 60%
SENSORS:
Short/Medium range, sub-light, 200,000 m^3/s +
SCANNERS:
C at 300,000 kilometers
WEAPONS:
100+ Blaster batteries
2 long range Mega-Pulsar guns
10 tractor beam emitters.
FIGHTERS:
300 Mk. IX Raider class Fighter
30 surface transports
2 drop ships
Model Type: CE-BS
Vehicle Type: Combination Battleship/Carrier
Crew: 1,005
5 officers, 100 gunners, and 900 fighter pilots
Troops / Passengers: 2000 marines
Vehicles:
300
Imperial Atlantean Star Raider class Star Fighters Temporal Guardians /Imperial Atlantean Colonial
30
Imperial Atlantean Surface Transports Temporal Guardians /Imperial Atlantean Colonial
2
Imperial Atlantean Drop Ships. Temporal Guardians /Imperial Atlantean Colonial
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I hate to post message up, but I could not find a link page here-so to tell about I post this up. I posted a few various logo designs you might want to look over. And there links to various groups-hey if you come over, you’ll never know what’s there...pligrims
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The Guild of Time-Sorcerers; Another name for the association of Temporal Wizards, who with common aims and common interests, who act on part of the Governing body they serve.
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