History of the Imperial House of Sarkhon (2)Star Palace and Star Castles
by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
by Joseph Gilbert Thompson and Carl Edward Thompson.
History of the Imperial House of Sarkhon
Wednesday, January 23, 2008
Time Sorcerer Guild that controls actions of Legion of Time Sorcerers.Star Castles and Star Palaces.
Time Sorcerer Guild that controls actions of Legion of
Time-Sorcerers-AN ANCIANT, ELITE
ORGANIZATION OF TEMPORAL WIZARD WARRIORS, WITH PARANORMAL POWERS AND ABILITIES, AND WEOPONS, THAT SEEMS MAGICAL-WHO ARE THE GAURDIANS OF TIME AND SPACE, THROUGHOUT THE KNOWN MAVERIC COMIC UNIVERSE. The Time-Sorcerers Guild; The High Council of Time-Sorcerers, who act with the consent of the High Council of Elders or Lords of different Great House Clans or Houses-the Ruling Class, who run the government, with the consent of the Supreme Lords and Supreme Ladies of different Ancient or Elder Civilizations-who decide on many matters between the Great Imperial Houses or Imperial House Clans.Houseclans or Houseclan.
Monday, September 18, 2006
The Time-Sorcerers Guild;
The Time-Sorcerers Guild;
Time Sorcerer Guild that controls actions of Legion of Time-Sorcerers-AN ANCIANT, ELITE ORGANIZATION
OF TEMPORAL WIZARD WARRIORS, WITH PARANORMAL POWERS AND ABILITIES, AND
WEOPONS, THAT SEEMS MAGICAL-WHO ARE THE GAURDIANS OF TIME AND SPACE, THROUGHOUT THE KNOWN MAVERIC COMIC UNIVERSE. The Time-Sorcerers Guild; The High Council of Time-Sorcerers, who act with the consent of the High Council of Elders or Lords of different Great House Clans or Houses-the Ruling Class, who run the government, with the consent of the Supreme Lords and Supreme Ladies of different Ancient or Elder Civilizations-who decide on many matters between the Great Imperial Houses or Imperial House Clans.Houseclans or Houseclan.
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. Edit
Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of Time-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors.
House of Sarkhon
Professor Adam Lasar Sarkhon.
The Story of Atlantis.
Sometime with the Old ‘’Maveric ‘’Universe ,there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent,also known as the United Kingdoms of Thurann,was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson Edit
Atlantean Star Palace by Joseph Gilbert Thompson and Carl Edward Thompson
Atlantean Star Palace.
The Star Palace is an all purpose,multi mission saucer shaped star ship,used mostly by the Atlantean Race,but other offshoot civilization such as the Tauron and even the Young Human race known as the Terran utilize a simular design as the Atlantean Star Palace star ship vessels.All Star Palace utilizes the dual-nacelle design attatched to the sides of the stat ships main saucer section that was first employed by Count Harlan Sarkhon's SS Star Palace One x1.
The Atlantean Star Saucers,resembling a UFO,from movies like Close Encounters of a Third Kind,have a saucer section as the main body of the craft.Two Interstellar Warp Nacelle Engines are placed upon the side of this section-one upon each side.A huge palace like structure sits atop the saucer section-1)The Main Command Bridge Area-sits central to the ship,directly on top of the main Cargo Hangar Deck and Forward Engine Room area.A small Battle Bridge,that also subs as the Captain’s Yacht is located just ahead of the Command Bridge.A primary Engine Room is located to the ships aft and extends down several decks of the saucer ship into the aft Hangar Cargo Bay.2)The Star Ships landing geer,also acts as a forward and aft boarding/cargo ramp-since is wide enough for speeder cars or Space Carriot to manuever up and down the ramp,fromeither cargo hold.3)Two Large Hyper Warp Generator extend from the ships side mandible section.They also hold sensor array pacckages,probe droid pods,weaopons pits,recorder ,marker .Secondary Bussard Collectors,SolitonWave Drive Systems,One of the Sensor Spikes was replaced by a giant Osiron lightning gun mounted in place of the portside bow mandible, to fight Metrone Star Ships attacking Atlantean Star Palace Ships.
A standard Atlantean –Sarkhon Star Craft Repulsor Drive is generally used to lift the Star Palace off the ground and also help in hover over land or cityscape areas and hover over a planet while orbit around which ever world it is visitting.A primary and Secondary Paragravity gyrostylizer system or drive helps maintain the star ship from any gravity instability while hovering over a specific surface.
The Star Palace is armored with Atlantium Titanium.backed up by polarized hull plating.Later on successive modifications were a Deflector Energy Shield and Chamouflage Sensory Jamming Equipment installed into each design.A Chamealion Screen,also renders the outer hull to change color at will,to blend in with the background.like the lizard of the same name,is used to disguide the Star Palaces true ship markings by other star ships visual or sensory detetors or render invisable by having blend into other surroundings.Sometimes using both the Chamouflage Sensory Jamming Equipment and Chamealion Screen will the Star Palace appear to anoither object or have minimal energy signature by other sensory detection
The appeal of the Atlantean Star Palace x1 was not its basic equipment, however, but its ability to take an extraordinary amount of modifications and alterations. In short, the Atlantean Star Palace x1 was reliable, durable, and easy to modify, hence its popularity amongst freighter captains throughout the known galaxy.
Like the rest of the Atlantean Star Palace x1 series, it featured a saucer-shaped hull with external cockpit. The Atlantean Star Palace x1 were redigned and modificated for centuries until they became known as x1 1300 series.The Star Palace Scout Class as they later became known as came in three different configurations: a port-mounted cockpit, a forward mounted cockpit, and a centrally placed Command Bridge area (the latter of which became standard in the Atlantean Star Palace x1 design). The Atlantean Star Palace x1 1300s used similar design with a few modifications like the Twine Seraphian Plasma Lightning Cannons,that reach out and tair apart enemy ship out hull,exposing vital mechinary vulnerable enemy attack was added at late times to many Atlantean Star Palace craft.
Almost every the Atlantean Star Palace x1 1300 that was sold was later customized with a handful of extra components, from simple under floor storage space to a new Hyperwarp drive and a more powerful Temporal Warp drive plus added firepower. The features the Atlantean Star Palace x1 1300 was given on the production line were necessary but basic: the off-center cockpit; two escape pods, located on the port and starboard side of the freighter; a blaster cannon mounted atop the craft; and about 100 tons of cargo space. Two Replaced by a giant Seraphian Plasma lightning gun mounted in place of the portside bow mandible at a later date to fight off Gravis Rho Doomsday Mechines. Many Star Palace star ship well-armored and equipted top-of-the-line sensor array to detect distant enemy or unknown ships before they ever notice.
The Star Palace ships interior can also be modified to accept all sorts equipment that an Atlantean Time Sorcerer,might think is nessessary for their multi mission status as a Temoral Agent or Guardian of Peace and Justice,defending the Laws of Time and Space.
Navigation.
A Star Palace uses a variety of interstellar navigational aids,standard interstellar sensors,standard navigational computers,linked the star ships Artificial Intelligence to Randarian Navigational Computers-that plot courses and help pilot the Atlantean Star Ships through hyper warp space and temporal wormholes.The Randarians were one of the Greatest Interstellar Navigators in the Old Universe.It was said a Randarian could navigate a star ship blind folded in need be and few might take you up that challenge.Since they insisted on having similar Navigational Computers within their star ships,the Randarian Navi or Navigational Computer was born.Atlanteans began to want the best equiptment in their star ship design to they simply purchased Randarian Technology by way interstellar trade with the Randarian Trade Federation.
Two Star Palace can be Remote-Paralleled so that where ever one goes the other will go too.Generally this either by one Star Palace piloting another Star Palace or a Time Sorcerer piloting the two Star Palace from another near by location. A variation of this function allows an operator who has access to the Control Crystal of another Star Palace to use his Star Palace to enact Parallel Control over the other Star Palace. This allows him to remotely operate almost all the systems of the other Star Palace. Parallel control can even be used to have precise control over a Star Palace equipped with a symbiotic bypass of the star ship AI controlled system.Rare cases are when Star Palace is hijacked by another renegade Time Sorcerer or enemy forces,by way of Guider technology.In those cases the operating Time Sorcerer must regain control over his or her own Star Palace to keep the enemy pilot from having control over his or her own star ship.
Randarian Navigators were set prevent a Member of the Legion of Time Sorcerer from altering time.Randarian Temporal Navi Computers are built not to change Temporal History and this mechanism was designed to prevent the operator from breaking the First, Second, Third, and Fourth Laws of Time and Space.Time Sorcerers are prohibited from crossing into their own personal past history or altering the history of specific timelines already set upon a specific course.A Time Sorcerers Star Palace cannot to back into the past of an Atlantean Homeworld or Atlantean Colony,where his or her actions might alter the historical timeline through purpose or accidently actions.
These protocols are not physical laws per se, but rather something built into the Randarian Temporal Navigation Computers of all Atlantean time travel technology. The Third Law of Time prevents anyone from traveling into Atlantis's past, and ensure that a Time Sorcerers personal time is always synchronized with Atlantis's time
It was originally armed with plasma cannons and Triton-class spatial torpedoes, and protected by polarized hull plating. Later upgrades saw the SS Star Palace One x1fitted with more powerful weapons, with plasma cannons being replaced by 3 phase cannons rated for a maximum power output of 500 gigajoules and the spatial torpedoes with photonic torpedoes.[3] These new weapons systems were still in the experimental stage. Unlike vessels in later eras, SS Star Palace One x1was not equipped with a defensive energy shielding (shields were still in development[4]). Instead, SS Star Palace One x1added to the defensive power of the duranium hull through electromagnetic polarization, a form of reactive armor. The front of the saucer section is equipped with a "deflector" that protects the ship from space dust and other particles that would otherwise cause significant damage at faster-than-light speeds.
The SS Star Palace One x1carried two shuttlepods tentatively titled Shuttlepods One and Two. It also had one of the first Star Gate transporters authorized for biological transportation; however, it was used sparingly in the first two years of the ship's mission due to crew fears over the dangers of its use. The transporter came into more common use during and after the mission to the Phasian Expanse,is became a very hostile region of Sidairian Space,weapons upgrades and more accurate Star Gate wormhole based teleporters became nessessary for Atlantean Time Sorcerer travel with that region of deep space.Old (Maveric )Universe.
Further Star Palace Star Ship design became larger.Soon there Star Palace Frigate Class. Star Palace Cruiser Class, Star Palace Cargo Hauler Class and Star Palace Star Destroyer Class-the largest type of Imperial Atlantean Star Ship built thus far.
Atlantean Star Palace is unable to maintain its top speed of Warp 5 for a continued period of time, and normally travels at Warp 4.5.Thus a form of Temporal Wormhole Drive systems were developed to exceed the Warp Speed Barrier, by tunnelling great Stargate Wormholes into hyperspace.
Craft: Sarkhon Star Ship Enterprises.Sarkhon Star Craft
Type: Star Palace
Scale: Star Ship
Length: 29.0 meters
Consumables: 2 months
Cost: 130,000 credits
Crew: 2
Full: 4
Gunners: 2
Skeleton: 1
Passengers: 6
In the fictional universe of Maveric Comics, the warp drive is a form of faster-than-light (FTL) propulsion. It is generally portrayed as being capable of propelling spacecraft or other objects to many multiples of the speed of light, while avoiding the problems associated with time dilation.
Warp field theory and application, including warp measurement, velocities, and limits.
Matter-antimatter reaction assembly, including reactant injectors, magnetic constriction segments, reaction chamber, the role of dark matter, and power transfer conduits.
Warp field nacelles, including plasma injection system, warp field coils, and warp propulsive effect.
Antimatter storage and transfer, warp propulsion system fuel supply, Bussard ramjet fuel replenishment, and onboard antimatter generation
Engineering operations and safety, emergency shutdown procedures, and catastrophic emergency procedures
A starship is a theoretical spacecraft designed for traveling between the stars, as opposed to a vehicle designed for orbital spaceflight or interplanetary travel.
It is also featured in the Stars! computer game, and in the Starship Troopers universe, as well as the computer games StarCraft, Eve Online, Darkspace, and numerous television programs including Red Dwarf. It is not generally capable of instantaneous travel between points at infinite speed, as has been suggested in other science fiction using theoretical technologies such as hyperdrives, jump drives, and Infinite Improbability Drives. It is called FTL in the Titan novels. One difference between warp drive and hyperspace is that unlike hyperspace, the ship does not enter a different universe or a different dimension, it merely creates a small "bubble" of normal space time. Ships in warp can interact with objects in normal space.
The concept of using spatial warping as a means of propulsion has been the subject of theoretical treatment by some physicists (such as Miguel Alcubierre, see Alcubierre drive), although no concrete technological approach has ever been proposed, nor is there any known way of inducing the effect described by Alcubierre.
The Alcubierre metric, also known as the Alcubierre drive or Warp Drive, is a speculative mathematical model of a spacetime exhibiting features reminiscent of the fictional "warp drive" from Star Trek, which can travel "Faster-than-light" (although not in a local sense - see below).
In 1994, the Mexican physicist Miguel Alcubierre proposed in the Journal of Classical and Quantum Gravity a method of stretching space in a wave which would in theory cause the fabric of space ahead of a spacecraft to contract and the space behind it to expand. The ship would ride this wave inside a region known as a warp bubble of flat space. Since the ship is not moving within this bubble, but carried along as the region itself moves, conventional relativistic effects such as time dilation do not apply in the way they would in the case of a ship moving at high velocity through flat spacetime. Also, this method of travel does not actually involve moving faster than light in a local sense, since a light beam within the bubble would still always move faster than the ship; it is only "faster than light" in the sense that, thanks to the contraction of the space in front of it, the ship could reach its destination faster than a light beam restricted to travelling outside the warp bubble. Thus, the Alcubierre drive does not contradict the conventional claim that relativity forbids a slower-than-light object to accelerate to faster-than-light speeds. However, there are no known methods to create such a warp bubble in a region that does not already contain one, or to leave the bubble once inside it, so the Alcubierre drive remains a theoretical concept at this time.
Krasnikov Tube
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Contents
[hide]
1 Origins and Theory
2 Causality Violations
2.1 One-Tube Case
2.2 Two-Tube Case
3 External links
[edit] Origins and Theory
Sergei Krasnikov is a theoretical physicist at the Central Astronomical Observatory at Pulkovo in St. Petersburg, Russia. He identified what he saw as a critical flaw in Miguel Alcubierre's space warp proposal for space travel: if the space warp moves faster than the velocity of light, it cannot be controlled from inside. Krasnikov's analysis shows that at superluminal speeds the interior of the bubble is causally isolated from its surface and exterior. Photons cannot pass from the inside to the outside. Therefore, there would be no way of controlling the space warp—of stopping, starting or steering.
These problems might be circumvented by entering and exiting an Alcubierre space warp while it was travelling slowly, arranging for some automatic mechanism to raise the bubble velocity above the speed of light for a programmed period, and then lower the speed again in order to exit. This scheme is unworkable because material objects (like control computers and warp generators) in the skin of the bubble would be destroyed by the enormous forces generated from space annihilation or creation, while outside the bubble they would not travel at the superluminal speed of the interior and would be left behind.
Krasnikov's alternative is to create a space warp behind the space ship as it travels at near lightspeed to some distant star system, and then use the "tube" thus created for the return trip. This distortion of space has an interesting property for the return trip: it gets you back home shortly after you left, no matter how far you go.
In effect the Krasnikov Tube is a tunnel through time, connecting the departure time of the ship with the time of its arrival. Inside the tube space-time is flat, but the path limits of light through space-time have been opened out so that it permits superluminal travel in one direction only; for example, back to the starting point on Earth.
[edit] Causality Violations
[edit] One-Tube Case
Krasnikov argues that despite the time-machine-like aspects of his metric, it cannot violate the Law of Causality (that a cause must always precede its effects in all coordinate systems and along all space-time paths) because all points along the round-trip path of the spaceship always have an ordered timelike separation interval [in algebraic terms, c2dt2 is always larger than dx2 + dy2 + dz2]. This means, for example, that a light-beam message sent along a Krasnikov Tube cannot be used for back-in-time signaling.
[edit] Two-Tube Case
While one Krasnikov Tube can be seen to present no problems with Causality, it was proposed by Allen E. Everett and Thomas A. Roman of Tufts University that two Krasnikov Tubes going in opposite directions can create timelike loops and violations of Causality.
For example, suppose that on the return trip from Deneb to Earth the astronauts lay down Tube II rather than traveling back in Tube I, the first tube they produced. In about 1.63 years of ship time they will arrive back on Earth, but at a time 3260 years in the future of their departure. But now that two Krasnikov Tubes are in place, astronauts from the future can travel to Deneb in Tube II, then to Earth in Tube I and will arrive 3260 years earlier than their departure. The Krasnikov Tube system has become a time machine.
It is presumed that a similar mechanism which destroys time-machine wormholes will destroy the time-machine Krasnikov tubes. That is, vacuum fluctuation will grow exponentially and eventually destroy the Second Krasnikov tube as it approaches the timelike loop limit, in which Causality is violated.
Atlantean Star Castles (2)
Edit
Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
by Joseph Gilbert Thompson and Carl Edward Thompson.
This massive, double saucer vessels measured some 5,800 feet (1768 meters) in diameter and carried a legion of Atlantean troops and 300 Raider type fighter craft .The Imperial Atlantean Super "Base Star” or Super City Station is the backbone of the Imperial Atlantean Star Fleet. This ship is massive being 1,800 feet (550 meters) and has a mass of 3 million metric tons. Not including the Atlantean Battlestars missiles, the Atlantean Base-Star-huge space station-smaller than an Atlantean Star Castle, but much larger than an Atlantean Star Base or Star Palace has much greater firepower than an Atlantean Battlestar or Battle Carrier. The Atlantean Star Castle also has three times the fighter, troop, and weaponry of the Imperial Atlantean Ship. It also act as an Imperial Atlantean Embassy and floating City Community-since it is thought as a portion of Atlantean soil once anyone sets foot upon an Star Castle or similar Base Star or Star Base. Many Imperial Atlantean Star Castles also act as one of three billion smaller Starbase stationed scattered all over temporal space. A Star Castle is a defensive structure ,exact meaning, but it is usually regarded as being distinct from the general terms fort or fortress in that it describes a building which serves as a residence of a monarch or noble and commands a specific territory. The chief distinguishing features of castles, as opposed to other defensive structures, can be defined as follows:
Castles were places of protection from an invading enemy, a place of retreat.
Castles were also offensive weapons, built in otherwise hostile territories from which to control surrounding lands.
Castles were either built as, or evolved into, residences for the monarch or lord who built them.Often a Star Castle is an official intersteelar space station fortress for an Atlantean Lord or Lady and their Royal Family and friends or accociates of an Imperial Atlantean House or House Clan to reside in and use as a mobile or non mobile base of operations.The Imperial House such as the House or House Clan of Sarkhon and House Clan of Shaitanus often reside inside the wall of an Atlantean Star Castle.
These three purposes distinguish the castle from other fortresses — which are usually purely defensive (like citadels and city walls) or purely offensive (a military camp) — or edifices that are entirely residential in nature, like palaces.
An Atlantean starbase is a facility where starships are maintained and resupplied, and crews can relax. A starbase can be a research station, a military base, a place for interstellar trade or a seat of administration. Some starbases are also involved in the construction of starships. Atlantean Starbases offer various services to vehicles, from medical facilities to full-fledged spacedocks capable of refitting a starship.
Atlantean Starbases can be partially or completely located on a planet surface, or be limited to strictly spaceborne installations. Some are a combination of a ground-based facility with orbital components. Atlantean Spacedock refers to a space station facility capable of docking starships for maintenance.An Atlantean Starbase are often non mobile or stationary military operations and Atlantean Base Stars are often thought as mobile military bases of operation.An Atlantean Star Castle is a bit of both stationary and mobile
A starship is a type of vehicle that is capable of supporting a crew traveling over interstellar distances. Starships are capable of faster-than-light speeds using warp drive or other propulsion methods. A starship's specification is largely determined by its class.
Vessels which are not interstellar capable (i.e. interplanetary) are generally referred to as space ships.
These massive ships are in a double or single saucer configuration, with a cityscape built upon their top metropolis section and unlike Atlantean Battlestars their external thruster or impulse and warp, drive must pull or push more weight than a smaller sized Atlantean Star Base ship. Instead the ships are propelled by a Gravitonic drive that is buried deep within the ship or super fortess that acts as assistance to the main impulse drive and temporal ward drive systems...
In many ways, these Star Castles are more advanced than the capital ships used by many lesser species. The ships do not use ion drives or standard impulse drives, but a series of primary and back up drive systems to assist the main drive systems, like Battlestars or other similar space station or orbital space platforms, do but instead used the previously mentioned Gravity based propulsion system, to assist to help push the fortress in deep space operations. This means that the fortress ship itself does not use fuel for itself in normal space, but relies on a series of external bussard collectors or Bussard ramjet to sweep interstellar gases, such hydrogen to refuel the space station from it’s two side warp engines on either side of Star Castle.. The ship does use fuel to make Hyperspace jumps and does carry fuel for its fighters because they use Ion Engines. An Atlantean Star Castle or Super Base Star is slow than a Battlestar but that is due to the fact that an Atlantean Battlestar devotes a much larger portion of the ship to Engines than a Base-star does. The Atlantean Star Castle or Super Basestar is designed to make FTL jumps and is equipped to deploy large-scale missile strikes with high-yield nuclear and conventional ordnance Temporal Guardians /Imperial Atlantean Colonial Marines are station at each Castle at all times in times or peace and war, to lend assist to near and onboard citizens at all times. The Atlantean Star Castle are revealed to have two of these weapons on the upper saucer. Pulsars are a beam weapon more powerful than the average laser turret and intended to engage ships of the same magnitude as the Basestar.
Star Castles are far superior to an Atlantean Battlestar in every technical respect. Using an inertialess drive system, the Star Castle has a higher acceleration rate and can achieve greater speeds than an Atlantean Battlestar, of roughly 0.32 C. Her Turbo-Lasers are more powerful and efficient, rated at a low-end output of 100 Gigawatts, to a high of 2,000 Gigawatts per battery.
In addition to the stated advantages, a Base-Star has a distinct advantage in heavy weapons, using her two Mega-Pulsar guns with a power output of 100,000 Terawatts per gun, allowing a Base-Star to take out an enemy capital ship in just a few well placed shots. If that weren’t bad enough, Atlantean gravimetric technology allows them to enhance the electromagnetic defense shield around their ships. While Atlantean Battlestars have this same technology, their defense shield system is nowhere near as efficient as the larger Star Castle type space station class...
Atlanteans have always favored overwhelming their opponents with numbers, over subterfuge and tactics-when necessary. Many Atlantean Star Castles are large enough hold a Command Section or Star Citadel area, a city section surrounding it and a temporal drive section beneath the main city section levels. A repulsor drive section often maintains the Star Castles orbit around a specific planet or circling a specific star or star system, depending on the castles mission operation status. Command Section or Star Citadel area, a city section, holds an Atlantean star base area, which also contains the castles Star Manor, that acts also as the Atlantean Royal Family residence and the official territorial Atlantean Embassy location. The Imperial Atlantean Star Citadel often can dock upon the Atlantean Manor section and act as an emergency evacuation craft, if the Star Castle is under attack by hostile forces and must be used as a huge space station sized lifeboat.
A citadel is a fortress for protecting a town, sometimes incorporating a castle.[1] The term derives from the same Latin root as the word "city", civis, meaning citizen.
Citadels are most often used to protect a garrison or political power from the inhabitants of the town it is defending. They were designed to ensure loyalty from the town which they defended.A star citadel is a small version of an Atlantean Star Castle-often a small section of it,than can separated from it’s main mothership fortress. In a fortification with bastions, the citadel is the strongest part of the system, sometimes well inside the outer walls and bastions, but often forming part of the outer wall for the sake of economy. It is positioned to be the last line of defense should the enemy breach the other components of the fortification system.
A space station is a structure built or assembled in space. These structures are normally designed to be stationary, and can be constructed in orbit of a planet or other stellar body. The term starbase is often specifically used to refer to Atlantean or other similar Imperial Atlantean Starfleet bases. Atlantean starbases are usually commanded by a flag officer, and fulfill a major supporting role in Imperial Atlantean Starfleet. Larger Star Castles often have not only a flag officer such as a Imperial Commador or Admirel as a part of the High Command structure,but often also act as They coordinate starship operations and provide supplies and maintenance to Imperial Atlantean starships. Reasons For Building Space Stations.They concept of an Atlantean Space Station ,has been in existance since almost the very beginnings of the ancient Atlantean Federation of Worlds United Atlantean Star Forces Space Fleet in the Old Universe and was carried over into the so Called New Universe Alternate Realities.
Space stations are built for one or more of the following reasons:
1)To provide a defensive outpost, in order to protect an area or object of importance; Most Atlantean Space Stations,also act as interstellar Embassey Branche
2)To facilitate trade, acting as a corridor through which supplies can be moved between two starships, or a ship and a planet;
3)To facilitate mining, acting as warehouse which stores the supplies mined until a ship is able to collect them for transport.
4)To facilitate research into the mysteries of space.
5)To facilitate development, whether this be ships, new weaponry or new technology, including medical.
6)To provide medical facilities in a zero-g and varying gravity environments for patients needing treatment at less-than-standard gravity.
7)To provide maintenance and upgrade facilities for starships when they are not in use, between missions or require upgrades or repairs.
Types of Atlantean Space Stations are as follows.
1)World Ships;the largest known Atlantean planetary sized space stations ever known to be design and built.
2)Moon Ships;Smaller known Atlantean moon sized space station,smaller than an Atlantean World Ship,but larger than an Atlantean Star Castle.
3)Star Castle;The largest known Atlantean type of small classification for a space station or star base.
4) Battlestar-a small mobile space station and star carrier.
5)Star Citadel.Smaller Atlantean Classification type of small classification for a space station or star base-smaller than Star Castle,but larger than an Atlantean Star base..Atlantean Star Bases and Atlantean Base Stars often can be clafficied,if they are large enough as a Star Citadel.
6)Star Bases,smallest known Atlantean Star Bases Classification type of small classification for a space station or star base-if smaller than a Star Citadel.
Unofficially, many starships are classified by their design type,to designate each type of ship or vessel from another siilar type design.Generally,the Star Ship manuefacturer will classify a star ship or space under a specific design type as a way for a star ships category warbook to catagorized each vessel or space station design type in battle or peace time operations.
Warp drive is a technology allowing faster-than-light travel through space, creating warp fields and forming a subspace bubble surrounding a starship, which, in turn, forms a distortion in space-time and allows the starship's movement to exceed the speed of light. The rates of movement above the speed of light are known as warp factors.
An embassy is a building or compound utilized by one government, within the territory of another, for the purposes of diplomacy. Embassies are generally in capital cities, while smaller consulates are found in other locations. Embassies and consulates are also referred to as diplomatic missions, and are considered the sovereign territory of their operating government, regardless of their location. Thus, an individual traveling in foreign territory may take refuge at their government's embassy or consulate.
Many worlds and galactic powers have embassies on the Atlantean Homeworld , and the Atlantean Federation of Worlds maintains embassies and consulates on its member worlds and colonies and those powers and planets with which it maintains diplomatic relations. Many Atlantean Federation or Atlantean Alliance World starbases, especially highly-trafficked ones like many Imperial Atlantean Star Castles, have consulates.
SCALE:
capital-Sarkhon Enterprises,Inc. Sarkhon Star Craft Designs,Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft Industries,Inc.
LENGTH:
1,768 meters
TONNAGE:
50,000,000 metric tons
SPEED:
0.30C sub-light
POWER:
1 Temporal Warp Drive energizer [15,000 Terawatts]
10 fusion reactors [100 Terawatts]
STANDARD CREW:
1005
5 officers
900 warriors-Temporal Guardians /Imperial Atlantean Colonial Marines / fighter pilots
100 crew
PASSENGERS:
2,000 troops
CARGO CAPACITY:
unknown
CONSUMABLE:
MANEUVERABILITY:
class B
HULL/ARMOR:
2.8 to 4 meters
SHIELDS:
40% - 60%
SENSORS:
Short/Medium range, sub-light, 200,000 m^3/s +
SCANNERS:
C at 300,000 kilometers
WEAPONS:
100+ Blaster batteries
2 long range Mega-Pulsar guns
10 tractor beam emitters.
FIGHTERS:
300 Mk. IX Raider class Fighter
30 surface transports
2 drop ships
Model Type: CE-BS
Vehicle Type: Combination Battleship/Carrier
Crew: 1,005
5 officers, 100 gunners, and 900 fighter pilots
Troops / Passengers: 2000 marines
Vehicles:
300
Imperial Atlantean Star Raider class Star Fighters Temporal Guardians /Imperial Atlantean Colonial
30
Imperial Atlantean Surface Transports Temporal Guardians /Imperial Atlantean Colonial
2
Imperial Atlantean Drop Ships. Temporal Guardians /Imperial Atlantean Colonial
Maveric Entertainment Group-links to all things Maveric Comics, Maveric Entertainment Media, Maveric Lions Entertainment Group
Maveric Entertainment Group MAVERIC COMICS
INC, STUDIOSMAVERICCOMICSINCSTUDIOS Maveric Lions Productions Entertainment.
Maveric Comics Studios.-Maveric Entertainment Group.
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Sincerely yours-Upward Onward Maveric.
MAVERIC LIONS ENTERTAINMENT GROUP
POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110
6640 Torresdale Avenue,Philadelphia,Pa,19135
6142 Torresdale Avenue,Philadelphia,Pa,19135
935 North 42ND Street,Philadelphia,Pa,19131
215-231-7600
cell 215-917-2849
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
MAVERIC COMICS STUDIOS/MAVERIC LIONS PRODUCTIONS.
MAVERIC LIONS WEBZINES.MAVERIC BOOKS, MAVERIC TOYS, MAVERIC MAGAZINES
MANAGEMENT.MAVERIC FILMS, MAVERIC ADULT MAGAZINES, MAVERIC ADULT
MAVERICCOMICSGROUP
Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group.
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Maveric Entertainment Group-links to all things Maveric Comics, Maveric Entertainment Media, Maveric Books, Maveric Comic Records
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MAVERIC COMICS INC, STUDIOS
MAVERIC COMICS GROUP
MAVERIC LIONS
NOT FOR PUBLIC USE-TOP SECRET WORKS
Joseph Gilbert Thompson 1320 south 32 street,apt 229.philadelhpia,pa.19146
PO BOX 22505 ,LANDTITLE STATION,PHILADELPHIA,PA.19110
6142 Torresdale Avenue.Philadelphia,Pa,19135-3718.
Be kind or don't bother sending.
MAVERIC COMICS GROUP manager
MAVERIC COMICS INC, STUDIOS
Latest News: Tina Small is Goddess Earth Mother.
Current mail address.
1320 SOUTH 32NS STREET,PHILADELPHIA,PA.19146
215-231-7600-Cell 215-917-2849
cell-215-917-6849
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS.
----- Original Message ----- trademark [copyright-2006.Mavereic Lions Productions Entertainment.
Maveric Comics Studios.-Maveric Entertainment Group.
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COME SEE ME SOMETIME.
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I hate to post message up, but I could not find a link page here-so to tell about I post this up. I posted a few various logo designs you might want to look over. And there links to various groups-hey if you come over, you’ll never know what’s there...pligrims
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Whatever was blocking me is over. Please excuse any garbage messages.
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MavericEntertainmentGroup
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MavericEntertainmentGroup
MAVERICCOMICSINCSTUDIOS@groups.msn.com
MavericEntertainmentGroup@groups.msn.com
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS/_whatsnew.msnw
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http://spaces.msn.com/members/MAVERICCOMICSPRODUCTIO/PersonalSpace.aspx?_c11_BlogPart_blogpart=myspace&_c=BlogPart&_c02_owner
Group name
Maveric Entertainment Group
Description
Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics, Maveric Entertainment Media,
Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics, Maveric Entertainment Media,
Public website
None
Get a promotion box for your website
Group address
Current web address:
http://groups.google.com/group/MavericEntertainmentGroup
Current email address:
MavericEntertainmentGroup@googlegroups.com
Maveric Entertainment, Inc All right reserved.
Maveric Enterprises,· Inc.
Maveric· Entertainment Group, Inc.
All contents ™ and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
·COPYRIGHT AND TRADEMARK NOTICES
Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved.
Maveric Enterprises,· Inc.
Maveric· Entertainment Group, Inc
All contents ™ and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
Maveric Comics TRADEMARKS.
The Maveric Lion logo is a trademark of copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved. .
Idiots are a trademark of Idiots Productions.Inc.
Happy Hanover is a trademark of Happy Hanover Comics. Happy Hanover Production, Inc
‘’Life With Jonesie”” is a trademark of ’Life With Jonesie’’ Comics.
·The Tina Small Collector is a trademark of The Tina Small Collector Production, Inc.
All right reserved
Trademarked in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners.
Entire contents trademarked (® or TM) and copyrighted (©) 1986-2007 by Maveric Comics, Inc. and its respective Licensors.
· All contents ™ and © 2007 Maveric Characters, Inc.,
Unless otherwise noted herein. All rights reserved.
Maveric Entertainment Group
[edit] External
The Guild of Time-Sorcerers; Another name for the association of Temporal Wizards, who with common aims and common interests, who act on part of the Governing body they serve.
Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Comics,Maveric Entertainment Media, Maveric Lions Entertainment Group
Maveric Entertainment Group MAVERIC COMICS
INC,STUDIOSMAVERICCOMICSINCSTUDIOS Mavereic Lions Productions Entertainment.
Maveric Comics Studios.-Maveric Entertainment Group.
--------------------------------------------------------------------------------
Sincerely yours-Upward Onward Maveric.
MAVERIC LIONS ENTERTAINMENT GROUP
POST OFFICE BOX 22505.LANDTITLE BUILDING,Philadelphia,Pa,19110
6640 Torresdale Avenue,Philadelphia,Pa,19135
6142 Torresdale Avenue,Philadelphia,Pa,19135
935 North 42ND Street,Philadelphia,Pa,19131
215-231-7600
cell 215-917-2849
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
http://groups.msn.com/MAVERICCOMICSINCSTUDIOS
MAVERIC COMICS STUDIOS/MAVERIC LIONS PRODUCTIONS.
MAVERIC LIONS WEBZINES.MAVERIC BOOKS, MAVERIC TOYS, MAVERIC MAGAZINES
MANAGEMENT.MAVERIC FILMS, MAVERIC ADULT MAGAZINES, MAVERIC ADULT
MAVERICCOMICSGROUP
Welcome to Maveric Entertainment Group. Whether you are a manager, member, or visitor here, we hope you enjoy this MSN group.
--------------------------------------------------------------------------------
Maveric Entertainment Group-links to all things Maveric Comics,Maveric Entertainment Media,Maveric Books,Maveric Comic Records
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MAVERIC COMICS INC,STUDIOS
MAVERIC COMICS GROUP
MAVERIC LIONS
NOT FOR PUBLIC USE-TOP SECRET WORKS
[edit welcome message]
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