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Maveric Lions Entertainment Group Company Statement

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Maveric Lions Entertainment Group Company Statement.



Maveric Lions Entertainment Group Company Statement. Edit



Maveric Lions Entertainment Group Company Statement.

Maveric Entertainment Group, Inc. is a diversified, entertainment company featuring content based on developing, creating powerful brand equity of the more than 3,500 characters in development, among them are Prince Toreus Rhann, The Taylor Brother Saga, and Carter Tauron, and other major children publications such as the Christmas Planet and the Adventures of the Space Bears Express and entertainment properties, such as listed below. The company conducts its business in three ways.

One, direct operations such as Maveric Comics Group, through relationships such as its equity interest in other entertainment license and related products.

Two-MAVERIC TOYS -maveric lion toys and Maveric Games. In addition, MAVERIC.COM-IT'S ONLINE WEBSITE-it’s themed other joint venture with other unmentioned companies, not listed here, at some other future date.

Three, licensing of Maveric Characters, Inc. to develop TV series and feature films, videogames, advertising promotions, apparel and consumer products. The company is the parent company of smaller companies such as Sarkhon/Toreus Properties, Inc.

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Sarkhon/Toreus Properties,Inc. Sarkhon/Toreus Properties,Inc. Maveric Lions Productions-Maveric Comics- Maveric Lions Comic Group- Maveric Film- Maveric Lions Film-( Maveri.Comics Studioes,Inc.).. Maveric Lions Entertainment webzines Group. Maveric Lions Adult webzines Group-(Maveric.Com.)Maveric Lions Toys-Maveric Lions Games- Maveric Lions Toys (Maveric Toys)- -Maveric Lions Webzines Group- Maveric Lions Adult Magazines Group ,Maveric Characters,Inc.Thompson Brothers PUBLICATIONS,INC,Maveric Magazines Management,Inc,Maveric Lions Cartoons- Maveric Lions Entertainment Group-All right reserved.



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PRINCE LASAR vs Prince Lasar Sarkhon

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Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. (3) a work in progress.

Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. (3) a work in progress.

Imperial House of Sarkhon
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Secret Origins of Professor Gideon Sarkhon
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Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. (3)


Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
a Wold Newton type Family-sort of.

The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of Time-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors. Who ever the First Sarkhon or the Original Sarkhon is unknown, but Professor Adam Lasar Sarkhon or Lasar Sarkhon, is often claimed to the original, although later individuals with name such as Professor Adam Sarkhon or later still Prince Lasar Sarkhon most likely or maybe other individuals entirely.**
This fictional history, is sort patterned after the two idea of certain extraordinary families or times create heroes and villains
The Wold Newton Universe, created by noted science fiction writer and genealogist, Philip Jose Farmer, these are the people who are descended from the British noble families and their retainers who were passing the village of Wold Newton in the East Riding of Yorkshire, on Dec. 13, 1795, when a meteorite Wold Newton meteorite impacted the ground there. This accident led a "nova of genetic splendor, this outburst of great detectives, scientists, and explorers of exotic worlds, this last efflorescence of true heroes in an otherwise degenerate age. Heroes such as Tarzan, Sherlock Holmes, Doc Savage and his aide, Monk Mayfair, Nero Wolfe, James Bond, Bulldog Drummond, the Shadow, G-8, the Spider, Captain Midnite, Flash Gordon, Travis McGee, Lew Archer, Lord Peter Wimsey, Philip Marlowe, Sam Spade, Kinsey Milhone, Mack Bolan, Professor Challenger, Richard Hannay, Denis Nayland Smith, C.Auguste Dupin, Kickaha, Sam Spade, Charlie Chan, and John Shaft. Also these families show, this family also produced it's share of bad apples, men and women who excelled at evil just as well as others did at good, such as Fu Manchu, Professor Moriarty, Carl Peterson, and Ernst Stavro Blofeld. and so on. In this sense, the Imperial Houses of Sarkhon and Shaitanus will produce some of the Greatest Heroes and Villains of the Maveric Multiverse. Alan Moore used a similar technique in his comic book series The League of Extraordinary Gentlemen, which teams several Victorian-era pulp characters together. However, Moore's team is not descended from a single family, it is merely a combination of historical literary figures from a certain timeframe.This will be apart of what I am attempting here,as well,that heroes and villians will drawn together to team up and participant in the world events-one or another.Much the early Sarkhon Family is purposely paaterned after adventures of Professor Bernard Quatermass, Benton Quest, Doctor Who ,Tom Swift and so on.



House of Sarkhon.


Harlan Gideon Sarkhon-tall,dark haired,is said to be one of the first members of the Imperial House of Sarkhon,to have attempted to travel through the infinite realm of temporal space,by creating an experimental temporwarp drive,that opens a wormhole Stargate through time and space.Count Harlan Gideon Sarkhon,comes just before the founding of Project Time Sorcerer,and cannot be specifically called a member of the Legion of Time Sorcerers,since organization was founded during his great grand son Professor Adam Lasar Sarkhon’s adulthood,as result of this,Count Harlan Gideon Sarkhon,is considered one of the major influences of the founding of the Legion of Time Sorcerers and Project Time Sorcerer.Harlan Gideon Sarkhon,was trained as Atlantean Alpha Omega Warrior,but he also was trained in the medical arts,scientific arts,Atlantean Alchemisry-form of Atlantean Super Science Chemistry,Atlantean Mystic Arts-a form of Atlantean Super Scientific training,using various paranormal abilities and gadgetry,and so forthe.Harlan,like many of his fellow Atlanteans,could be considered something that existed for some time,called a Space Sorcerer-a so called mystical wizard warrior,who travel about,using his knowledge of advanced Atlantean Super Science and specialized super powers,to defend the Atlantean Homeworld against any alien or extraterrestrial threat forces,that might come to their Atlantean Star System.

He discovers a colony of Atlanteans who live in small communities within large and futuristic yet dilapidated buildings,scattered about the forrest area. The land around the central Elanai Space port has become a sort of untended garden filled with unusual fruiting and flowering plants, and similarly strange yet collapsing buildings and other structures, all clearly no longer used, dotted around.
Outside,their remote colony is a tribe of Norlax (who are blue-skinned,dark haired cyborg brutes with with glowing eyes) ,who crashed there years ago and concider the Elanai colony a threat. Norlax wear no clothing but are covered with fur. As a result of living underground, they have little or no melanin to protect their skin, and so have become extremely sensitive to light live underground, tending machinery and live apart from the Elanai.-whom they hate and despise as lazy,ugly invaders from the near by world of Atlantis. Harlan Sarkhon-being an Atlantean,takes offense to this,despite ,his claiming earlier to have respect for all intelligent life-obviously,he only respects intelligent,life ,if it is not warlike and brutal.
Harlan Sarkhon,falls in love with one of the young Elanai-a innoscent,childlike platinum blonde known as Carolynne Fate.Many of the future,members of the Imperial Sarkhon House Clan,will show,this white haired blonde shade of hair color and it maybe speculated,that this will one of the heriditary traits of the family,when the platinum blonde House of Fate,mixed with the multi colored hair of the Sarkhon Family.
In the end,Harlan Sarkhon,sides the Elanai-over the tyrannical oppresion of the warlike Norlax. Masters,who long, flowing hair of the same pure white color as his skin,are telepathic has the physique of a human, and wears clothing armor. The Norlax Master divided themselves into several castes-the upper being The Norlax Master,the Middle Norlax Class-who run their societies more beauricratic levels ,the NorlaxWarrior Class,who protect the society-they comprise the Norlax Army and Navy Class as well,and the lower Norlax Lower Class-who tend to and repair the mechines. He helps defeat the Morlax invasion,but leaves a vast number of them alive-inside the caverns cities and mountain ,and hill colonies of the Norlax.

Harlan Gideon Sarkhon,years later returns to the Elanai Colony, his granddaughters, Susan and Barbara, show Barbara's boyfriend Ian (Castle) At the conclusion of the war, the Morlax, heavily armored by radiation, encased themselves in protective machines and retreated into their city, while the humanoid Thals survived the fallout through the use of an anti-radiation drug and became a peaceful race of farmers. However, the Thals' crops have recently failed and they have journeyed to the petrified jungle to seek help from their former enemies. The Morlax, meanwhile, although determined to become the dominant race on Alpha Elanai , are unable to leave the city due to their vulnerability to radiation and their reliance on static electricity to power their machines.




Count Bernard Harlan Sarkhon

Count Bernard Harlan Sarkhon is a research scientist who is frequently called upon for missions that require his scientific and technical expertise.He also is Head Projects Director of Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc .He is usually accompanied by his sons Branson Gideon Restin Sarkhon and Maxwell Sarkhon,along their sister Helen Sarkhon .Also here is bodyguard Major Roger ‘’Race’ Branson Atlantean Secret Service his assistant Valentina St Jade, the Sarkhon bulldog with the distinctive mask-like eye markings named Reb or Rebel.

Count Bernard Harlan Sarkhon-once head of Sarkhon Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc.He is married to Sheila Restin Sarkhon. She was once Sheila Restin, who help him finance the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation located on Palm Spring Island-main headquateres and Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.They parents of Count Branson Gideon Restin Sarkhon, Helen Sarkhon and Maxwell Sarkhon.

. The Queen Trangaroth

They become involved in series of experiments to launch Saucer shaped star ships into deep, for the Atlantean Sleeper Ship Program. One of the test ships encounters an alien creature called a Trangaroth and leads it to pilot a meteorite back the homeworld of Atlantis-it crashed in the deserts, near the rocket base. The Queen Trangaroth attempts to start a colony, within the desserts of White Sands, ------.but Count Bernard Harlan Sarkhon and company prevent this infestation from going any further than this. This is one of the earliest encounters with this hostile, alien species. One that in time will acquire the ability from the Atlantean to travel in time and space. At this time, the Trongaroth Hegemony had travel in a meteorite for ages and locate a potential world inhabited by accident. Later on, they target other world conquer and exploit.

The Randarian Navigators

Count Bernard Harlan Sarkhon encounters one of his stars ships-unexpectedly returns from its exploration voyage. Three beings, who call themselves Randarians-an android based species, who have used the robot piloted Sleeper Ship to return it’s planet of origin. The Three Atlantean Astronaut’s, aboard, now have replace by the Randarian Astronaut’s and are being detained until the situation can be resolved. The Randarians are searching for a interstellar Navigational Computer and was stolen by one of the three Atlantean stellar explorers, for the use by certain agents of Sarkhon Enterprise,Inc. Sarkhon Star Craft, Inc’s competation-Shaitanus Star Ship,Inc.Speculation,
Count Bernard Harlan Sarkhon’s opponent Count Morghan Shaitanus-who plans to use the alien technology to give his star ship design s an edge in the competition to be the first receive the Atlantean Government contract to successfully navigate the sleep saucer ships into deep space. In the end, Count Bernard Harlan Sarkhon returns the alien navigation device and the Randarians promise to return the three Atlantean astronauts’ home, also it proposed if all things work a possible trade between their two planets could begin. A device such as Randarians Navigational Computer could be a great asset to the Atlanteans Space Program.

The Metrone

Count Bernard Harlan Sarkhon. along his wife Sheila Restin Sarkhon,with sons Restin Sarkhon and Maxwell Sarkhon,with sister Helen Sarkhon-along with Major Roger ‘’Race’ Branson Atlantean Secret Service his assistant Valentina St Jade, Also along for this is the Sarkhon Family pet-their Atlantean Bulldog Reb.
Doctor Julius Karza,an Atlantean brilliant scientist,with bionic hands,has discovered an alien lifeform-known as the Metrone,during one of his visits to the Shaitanus Star Ship,Inc Outer Space Research Center. Count Morghan Shaitanus believes creature maybe related in some way to those Trongaroth insect like artificial cyborg like creatures found and destroyed by his old nemesis Count Bernard Harlan Sarkhon months ago. The huge Metrone Tarantula like creature is set out to sabotage the Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.United Kingdoms of Atlantis. Count Bernard Harlan Sarkhon and company thwart Doctor Julius Karza and Count Morghan Shaitanus attempted sabatage of his Space Research Center, by destroying the Metrone with an Atlantean air ship attack by bombing it until it’s destroyed.

The Holo Demon.

Doctor Julius Karza,once again is up his old expriments,this he is trying created a three dimesional holographic creature for the Tauron Empire,to use as a kind of holographic demon,to guard their temples,palaces,secret labs and forth.The holo creature,manages to escapes and causes much damage throughout the country side of the Tauron Nation.
Reluctantly, Count Morghan Shaitanus is forced to call Count Bernard Harlan Sarkhon and company in two stop the creature. They devise a trap to send the holo creature back into holospace again, from wince it came.

The Orghanus Incident

Bernard Harlan Sarkhon and company become involved in the discovery of a sample of blog like creature, known as Orghanus. This creature, located by one of Sarkhon Star Craft, Inc Outer Space Research Center deep space probes,can absorb and mimmic otherlifeforms.The Orghanus escapes and it is up Bernard Harlan Sarkhon and crew to stop it by freezing it for storage to a top secret containment center, for any alien and hostile life form. This research center, called Ice Station One, is found within the Artic Region Ultima Thule, on the Atlantean Homeworld.

’Magnetic Monster’’

Bernard Harlan Sarkhon and company become involved in the so called ‘’Magnetic Monster’’ case, when a the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation Project Paragravity ,which was test Antigravity Repulsor Drive Engines goes wild and begins to magnetically attrack all sort of metalic substances. Bernard Harlan Sarkhon and the members of The United Atlantean Scientific Investigation Task Force only way to stop the "Magnetic Monster" before it destroys a great part of the world was to overload it with an electrical current from near Zero Point Energy Power Stations. In time, this Magnetic Monster will lead, only controlled and perfected into a viable way to lift off and pilot the Atlantean Star Saucers.

The Seraphite Experiment

Bernard Harlan Sarkhon and company become involved in another strange alien incident. A strange meteor meteorite known as Seraphite or Seraphium. The Seraphite Experiment,begins as Sarkhon Enterprises,Inc.discover a fantastic alien crystal,that can grow when supjected to massive does of power and also record vast amounts of data depending on their color.Black Seraphite can grow to form huge columbs.while White Seraphite can be used to created huge contol consoles and data storage banks.Green Seraphite can be used to store energy and red Seraphite can project various force fields.
These Seraphite crystals subjected to high burst of too much energy, from an Atlantean Zero Point Energy Power Station, can cause these grow to titanic size, like some sort of "Monolith Monsters" topple, shatter into thousands of fragments, and each fragment would grow again. Seraphian crystal-like shafts which absorbs all available silica nearby. Once all silica is absorbed and grown to its fullest possible height, the shaft becomes dormant, but may easily totter and collapse, shattering into a legion of fragments, waiting to grow entire new shafts at the next contact with a possible energy sourse. The original meteor has also shattered all about the area where it crashed.

Bernard Harlan Sarkhon and crew discover that Seraphium-a metallic like version of Seraphite crystals, when properly controlled and contained, can used it native people-the angelic Seraphians, as a building material and power containment source, plus data storage crystal similar to the Atlantean Isolinear Crystals. But if overloaded, it grow to rapid, shatter and begin to grow all over again until it’s energy stores are completed. So overloading it, like the Paragravity Magnetic Monster, these Seraphian "Monolith Monsters’ can also be destroyed in the same way. . .In time, this Monolith Monsters will lead,only controlled and perfected into a viable way to store vast amounts of library imformation,build structures out of Seraphite crystals and power upthe Atlantean Star Saucers and building,faster than the slow process of storing energy in the Zero Point Generator Starage Plants.These Seraphian Crystals also will leed to the future Cosmic Power Amulet or Quantum Field Power Lence-sometimes called Startarin Gem Amulets or or Quantum Field Power Lence-Startarin Power Gems.


Count Branson Gideon Restin Sarkhon



Count Branson Gideon Restin Sarkhon is the father of Professor Adam Lasar Sarkhon. Count Branson Gideon Restin Sarkhon, may have at least on two occasions, travel in time-once to fight a colony of Metrone-evil spider like robots who invaded a future colony of Atlanteans on a planet called Alpha Centarus 4,where the Metrone City was fighting an attack by Atlantean Resistance Forces in the planets largest city-Atsrhann Space Port and later on during the Atlantean Federation /Metrone Empire Wars, as Count Branson Sarkhon and then girlfreind Cassandra Karthan ,help the Atlantean Resistance Forces invade the Metrone City to end the war, after years of fighting this hostile enemy.
Count Branson Gideon Restin Sarkhon and girlfreind Cassandra Karthan, return to the homeworld of Atlantean Federation. Eventually Count Branson Sarkhon marries and his girlfriend becomes Countess Cassandra Karthan Sarkhon. They have a son-Adam Lasar Sarkhon. This is what the members of Imperial House Clan of Sarkhon always do-make way for the next generation of the family to take after the Original members of the House Sarkhon depart for the other dimensional world of holospace-their version of heaven.*1

Professor Adam Lasar Sarkhon.

The Story of Atlantis.
Sometime with the Old ‘’Maveric ‘’Universe, there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent, also known as the United Kingdoms of Thurann, was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest of the world of Atlantis. This world was the home of an ancient humanoid race, whose art and cultures strived centuries of countless wars between many nations to build a world of peace and justice. The nations allied to Thurann, was the kingdoms or countries-some of the names are listed below.
Olympia,Asguard,Tauron,Tarthonn,Valaria,Khamoria,Elderheim,Asitland,Attiland,Asran,Venushia,and so –just in name a few.
This was the world of Atlantis. Atlas Sarkhon, first King or Supreme Lord of Atlantis homeworld. (Atlantis "island or world of Atlas").Some Atlantean Mythology,claims that a hero known as King Atlas Toreus Sarkhon,was the First King or Supreme Lord of Atlantis and his brother Adam Lasar Sarkhon-a Great Atlantean Sorcerer, help rule wisely and justly in the ancient days of the Seven Empires of Atlantis.*
The Doctor Adam Lasar Sarkhon at the Time-Sorcerers Academy The Doctor Adam Lasar Sarkhon is 450 years old or 750 years old years or 900 years old at this time or perhaps young and simply named another family member of that age-perhaps an Uncle or Cousin. Or perhaps to cover up his true origins create various fabricated ages to confuse others to his true origins. Or perhaps these records in the Great Halls of Time, upon the World of Atlantis-Prime and Genisis-Prime are inaccurate or have re-written over time by others, to either mythology about the ancient Atlantean or mythology about the ancient legend of the Legion of Time-Sorcerers..**

Professor Adam Lasar Sarkhon. The so called Legendary Founder of the Sarkhon Family. Certainly, he is the first family member anyway to be called a Time-Sorcerer and wield many paranormal abilities as such and use advanced technology as a temporal wizard, as his sorcerers gadgets, weapons and so forth. At first, he used a small store front called Relative Time Machines-a clock making store, as his base of operation on the ancient Atlantean homeworld. He sometimes employed a located cab driver Bernie to assist him in his travels in time and space, along his female assistant Sarah Michaels.*

Professor Adam Lasar Sarkhon was quick-witted and charming, and was never afraid to launch himself physically into the action when events demanded it. Never abandoning his good nature no matter how desperate the situation, Professor Adam Lasar Sarkhon quickly earned the respect of all those around him. This member of the Imperial House Clan of Sarkhon was a man of action, aggressively joining the fray whenever he could. Adam Lasar Sarkhon who harbored a new appreciation for the wonders of the universe -- and who, more keenly than ever, burned with a desire to keep the universe safe from harm. He may have not realized it, but he was laying the very foundations of a new breed of warrior-a Legion of Time Traveling Wizards, who would become the Guardian of Peace and Justice, throughout the infinite Multiverse.

Professor Adam Lasar Sarkhon. also having acquired vast wealth, own a large mansion called Sarkhon Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Sarkhon located outside the city, within the Anderhadark Mountains. Adam Lasar Sarkhon seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world.

. Many believe Professor Adam Lasar Sarkhon. to be the founder of Project; Time-Sorcerers. This project was created to research the ability to travel into temporal wormholes through time. It also was created to research in the use of Atlanteans harnessing the paranormal abilities of telepathy and telekenisis, and developing equipment uses various super scientific weapons and devices. Professor Adam Lasar Sarkhon, hopes to create a whole army or group of Wizard Warriors, based on the super soldier training created for the Alpha Omega Warrior Program, but with the paranormal powers of telekinesis, telepathy and other so called super scientific mystical powers and equipment, that makes the warrior seem like a scientific sorcerer. This is the Genisis of the Legion of Time-Sorcerers.

Professor Adam Lasar Sarkhon uses these wizard warrior abilities to help defeat all sort of hostile alien beings, the Metrone, the Daimon, the Delkhon, the Mystrann and other treats to the Atlantean race.

Professor Adam Lasar Sarkhon and his lovely companion is Sarah Michaels-his personal assistant. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. This here is the Genisis of the Atlantean Star Palace and the Atlantean Star Castle as well.-since some point Professor Adam Lasar Sarkhon will build himself a large Star Palace and call it a Star Castle, to be used as his large base of operation while defending his homeworld and fighting the evils of time and space.*
The time vortex (sometimes called the space-time vortex) is the medium-a temporal wormhole or stargate,punches hole through normal space,into hyperspace that the Star Palace and other time machines travel through. The vortex is outside normal spacetime, and therefore normal rules of physics do not apply.With this a member of the Legion,can travel back and forth through temporal space,into other alternate timelanes and so on.A star palace is a huge saucer like star ship,resembling a flying saucer,with a futuristic palace built atop it.The palace is used as a Time-Sorcerer’s home and base of operation-a spacious dwelling with plenty of room for these temporal agents to operation as the guardians of temporal space.As of yet,the Legion have no rule book,but a simple Hand Book called the Laws of Time.In time,each Time-Sorcerer will add to this simple rule book and transform it into a series of books known as Great Laws or Law Books of Time or Time-Sorcerers.

Project; Time-Sorcerers.Inc.


Project; Time-Sorcerers.Inc.
An ancient reference to an old Universe top secret project to create a genetically engineered, nano technology, based race of temporal wizard warrior, using advanced super science technology and paraphernalia. Located on the homeworld of the Atlantean homeworld, this Time-Sorcerers Project is an outgrowth of several other related projects such as the Atlantean Colonial Marine Super Soldier or Alpha Omega Warrior Program, Project; Time Wizard,-the research into the use of telekinesis and telepathy, plus the use of paraphernalia and weapons to assist those wizard warriors.

Time-Sorcerers so called because they are able to travel in and manipulate time through technology to a far greater degree than any other civilisation and a sorcerer is a magician who works with the paranormal or occult-least ways as the rest of the universe seems to perceive it. An individual who can control the Force commonly manifests paranormal abilities, such as telekinesis, telepathy and precognition. Those who can use the cosmic forces or quantum elemental forces within the Multiverse can perform feats of telekinesis, clairvoyance, precognition, and mind control, as well as amplifying certain physical traits, such as reflexes.Time-Sorcerers also special mental abilities-mind control,via telekinesis,a rapid memory recall or hypermind.They can mind meld with other beings or recall past memories or implant suggestion or blokes in other inviduals minds,for either protection or mental suugestion.They can use a kind of battle mind to prepare combat or assist other in aiding them combat.
A young Time-Sorcerers that undergoes intensive one-on-one training under a Time-Sorcerers graduate,with the title of either Doctor or Professor or Time-Sorcerers Master or Supreme Time-Sorcerers after graduating from the academy. The High Council was a group of twelve wise and powerful Time-Sorcerers Masters elected to guide the Time-Sorcerers Order, as well as serve as an advisory body for the Legion of Time-Sorcerers.***

Time-Sorcerers Abilities.
Mind Powers.
Hypermentation.The abilty to recall imformation rapidly from memmory or another sourse,such the Guider Gem-an ancient,jewel worn upon the members of the Leegion of Time Sorcerers. Professor Adam Lasar Sarkhon always uses scientific (or supposedly scientific) methods and focuses on logic and the powers of observation and deduction
Telepathy.
Second Sight - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.
1) Farsight - Makes the mind of the Time-Sorcerers fly through space and perceive all around. He or she can see events, via holospace in other places in time and space.

2) Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. Cosmic Force Sense - Used within the Time-Sorcerers Order to sense the future, possible danger, a person's location, or the presence of the Dark Side of evil.

3) Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.

4) Empathy - The Force endows the user with the skill to read the thoughts and emotions of another being.
5) Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will.

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.

Hypermind or Hypermentation-The Legion of Time-Sorcerers ability to concentrate and draw on any sort of mental abilities or instant data recall.

PHYSICAL

Cure/Heal - The of Time-Sorcerers Healer uses the paranormal abilities to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation.
Cosmic or Quantum Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target.
Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user
Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.




Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades
Cosmic or Quantum Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Forces." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.
Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it
Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic or Quantum Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time.
Breathe Control - Time-Sorcerers how to control her metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.

Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.

Cosmic or Quantum Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.

Enhance Ability - The Cosmic or Quantum Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.
Alter Environment - Various Time-Sorcerers techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic or Quantum Force whirlwinds or fog over limited areas.


Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.

Cosmic Force Aura - This Time-Sorcerers power temporarily strengthens an s defense and ability to resist most forms of attack, be they physical, energy, or Cosmic Forces related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.

Cosmic Force Barrier - Creates a weak shield that protects the Time-Sorcerers from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitude imparts greater protection. The effects are temporary nonetheless.
.
Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.

Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.

Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect
Force Blinding is a light side Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.

Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the member of the Legion of Time-Sorcerers become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.

Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Cosmic or Quantum Force-powers. Certain member of the Legion of Time-Sorcerers rarely use power unless there no other choice.
Force Storm - member of the Legion of Time-Sorcerers are able to generate and control, to a degree, self-sustaining storms of warped space-time of a limited duration

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.

Projection - Creates an inanimate apparition that looks like the caster.
Flight - The ability to levitate oneself with the Cosmic Quantum or Cosmic Elemental Forces. Time-Sorcerer Force Meld; a powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Cosmic Quantum or Cosmic Elemental Force Meld can fall apart, leaving individual Time-Sorcerer to fend for themselves. Mind melds are similar to the Legion of Time-Sorcerers telepathic abilities .
Atlantean Martial Arts.
Atlantean Martial arts are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. the martial arts declined with the rise of the firearms. As a consequence, martial arts with historical roots in do not exist today to the same extent as in Venushia,Luasia, since the traditional martial arts either died out or developed into sports. Swordplay developed into fencing. Boxing as well as forms of wrestling have endured. European martial arts have mostly adapted to changing technology so that while some traditional arts still exist, military personnel are trained in skills like bayonet combat and marksmanship. These skills do not fall under the common use of the term, but may still be considered "martial arts".
Venushian Judo and Tae Kwon Do as well as western archery, boxing, javelin, wrestling and fencing are currently events in the Atlantean Olympic Games. Venushian wushu recently failed in its bid to be included, but is still actively performed in tournaments across the world.
In many Veushian Martial Art systems, meditation is considered to be an important component of basic training. Meditation can be used to develop focus, mental clarity and can act as a basis for qigong training. Many believe that Veushian Kung Fu form needs to be both practical, usable, and applicable as well as promoting flow, meditation, flexibility, balance and coordination. Often kung fu teachers are heard to say "train your form as if you were sparring and spar as if it were a form."
Atlantean Karate primarily as a striking art, featuring punching, kicking, knee/elbow strikes, and open-handed techniques, but grappling, joint manipulations, locks, restraints/traps, throws, and vital point striking are taught with equal emphasis,in depending on the school.
Atlantean Boxing (sometimes known as pugilism) is a combat sport of prehistoric origin in which two participants (generally) of similar weight fight each other with their fists. There have been many informal forms of boxing throughout the centuries, since getting two people to fight with fists is in essence a fairly primitive sport, but boxing is now generally conducted in a regulated way, typically in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.

Venushia Wushu (simplified Venushia:; traditional Venushia: ; pinyin: wǔshù listen Khartonese: literally means "martial art". It is a more precise term than the widely used term Venushia kung fu, which can mean either martial art or "skill": a craftsperson or artisan could be said to have good "kung fu" in the way in which they carry out their craft; in the same way, a wushu practitioner can also be said to have good Venushia "kung fu" in their wushu practice. In the broadest sense, the word wushu may refer to any martial art in the world, though in practice it often refers to the modern sport named "wushu" (see Venushia wushu (sport); also known as "modern wushu" or "contemporary wushu"), or the various styles of Venushia martial arts. A Time-Sorcerer’s physical abilities seem to stem from his mastery of Atlantean chi, which often allows him to surpass physical limitations of normal athletes. In one instance, Time-Sorcerer is able to stand shirtless in minus 20 degree weather without feeling any physical discomfort. Members of the Legion have also demonstrated the ability to dodge bullets or laser bolts and to deflect single shots with his bracers,Quantum Field Power Glove or Guanlets.Mixing their ability to enter and exite Hypertime-a kind of hyperspacial outer space time dimension,outside normal space,where the observer see’s the used more faster than the eye can preseive or simply dissappear in nothing.
A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual.The mind meld also can involve using the Atlantean Nerve pinch or Atlantean Kirantai Finger thrust to render another lifeform unconscious by pinching the base of the victim’s neck or chest area or other parts of the body with all four fingers opposing the thumb. Time-Sorcerer Force Meld telepathic nature and incredible control over their own bodies, they are able to send a burst of neural energy into another being and overload its nervous system, rendering it unconscious, although the pinch does not work on all species.Physical contact or thrusting seems assist this abilityin that it can be done by applying strong and surgically precise pressure over baroreceptors of the carotid sinus at the base of the humanoid neck. The objective would be to elicit the baroreceptor reflex as the receptors detect an apparent high pressure state due to the externally applied force and causes reflex bradycardia and/or hypotension, leading to decreased blood supply to the brain and syncope.

Energy Manipulation.
Pyrokinesis is derived from (from the Greek "pyretos", meaning fire, burn, fever; and κίνησις, "kinesis", meaning motion; literally "fire from the mind") and denotes the ability to create and manipulate fire using only the mind. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. The member of the Legion of Time-Sorcerers all of which are related to fire/plasma able to fly and to generate powerful streams and/or 'balls' of fire. They can also manipulate his flame in such a way as to shape it into rings, cages, etc. Even when not engulfed in flame himself, the Time-Sorcerer has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects.

Cryrokinesis-is a . member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. to with draw cold or cold air or moisture out of one are and into another. The member of the Legion of Time-Sorcerers is able to freeze any moisture in the air around him into unusually hard ice to form ice-slides and various projectiles and shields.

During this time sorcerers and witch doctors treatment of disease was often focused on magic and religion, and healing the entire body and soul, rather than focusing on a few symptoms like modern medicine. Early medicine often included the use of herbs, and meditation, and sometimes using other method such as Medical Nano Surgery. Severe diseases were often thought of as supernatural or magical, to on Atlantis is a type super science or technology, looked as either mystical or supernatural.


Alchemy or Atlantean Super Chemestry.

In the Atlantean history of science, alchemy refers to both an early form of the investigation of nature and an early philosophical and spiritual discipline, both combining elements of chemistry, metallurgy, physics, medicine, astrology, semiotics, mysticism, spiritualism, and art all as parts of one greater force. some alchemists increasingly came to view these metaphysical aspects as the true foundation of alchemy; and organic and inorganic chemical substances, physical states, and molecular material processes as mere metaphors for spiritual entities, spiritual states and ultimately, spiritual transformations. In texts that are written according to this view, the cryptic alchemical symbols, diagrams, and textual imagery of late alchemical works typically contain multiple layers of meanings, allegories, and references to other equally cryptic works; and must be laboriously "decoded" in order to discover their true meaning..This was another form of holographic symbols,that tap into holospace or be read by an artificial intelligence or computer.These holo ruins are a kind of computer code that could read by anyone or anything that understood their meaning and could preform specific tasks,in understood by the reader.
Isrhamic alchemy was a forerunner of modern scientific chemistry. Alchemists used many of the same laboratory tools that we use today. These tools were not usually sturdy or in good condition, especially during the medieval period of the Old Atlantean World. Chemistry (from kēme (chem), meaning is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions. Metallurgy is a domain of materials science that studies the physical and chemical behavior of metallic elements, their intermetallic compounds, and their compounds, which are called alloys.Often Atlantean Metallurgy is also a branch of Atlantean Alchemy.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques.In Atlantean civilization,Alchemy is interwoven with the sciences of chemestry and medical sciences.Many members of the Legion of Time-Sorceres,uses Alchemy as a means heal the sick or injured.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques. Paracelsus Sarkhon, Vulcan Centaurus of Olympus ,was synonymous with both the alchemist/physician's manipulation of fire, heating and distilling of nature's properties for medicine, and the transforming power and creative potential locked within Man, the greater invisible Man or anthropos, slumbering within.He founded many of the traditional sciences of Atlantean Alchemy and Modern Medicine.
Mysticism (from the Greek μυστικός – mystikos, an initiate of the Eleusinian Mysteries; μυστήρια – mysteria meaning "initiation"[1]) is the pursuit of achieving communion, identity with, or conscious awareness of ultimate reality, the divinity, spiritual truth, or God through direct experience, intuition, or insight. Traditions may include a belief in the literal existence of dimensional realities beyond empirical perception, or a belief that a true human perception of the world goes beyond current logical reasoning or intellectual comprehension. A person delving in these areas may be called a Mystic.
In many cases, the purpose of mysticism and mystical disciplines, such as meditation, is to reach a state of return or re-integration with the Godhead. A common theme in mysticism is that the mystic and all of reality are One. The purpose of mystical practices is to achieve that oneness in experience, to achieve a larger identity and re-identify with the all that is.
Atlantean Medicine is the science and "art" of maintaining and/or restoring human health through the study, diagnosis, and treatment of patients.
Atlantean Semiotics, semiotic studies, or semiology is the study of sign processes (semiosis), or signification and communication, signs and symbols, both individually and grouped into sign systems. It includes the study of how meaning is constructed and understood.
Atlantean Astrology (from Greek: ἄστρον (astron), "star", and λόγος (logos), "theory", "study": lit. study of the stars) is a group of systems, traditions, and beliefs in which knowledge of the relative positions of celestial bodies and related details is held to be useful in understanding, interpreting, and organizing information about personality, human affairs, and other terrestrial matters. A practitioner of astrology is called an astrologer, or, rarely, an astrologist. Numerous traditions and applications employing astrological concepts have arisen since its earliest recorded beginnings in the 3rd millennium BC.[1][2] It has played a role in the shaping of culture, early astronomy, and other disciplines throughout history.
Atlantean Physics is the science studying the concept of matter[1] and its motion,[2][3] as well as space and time[4][5] — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental[6] science, and it is the objective of physicists to understand how the natural world works.[7] For the etymology of the word physics, see physis (φύσις).
Physics is one of the oldest academic disciplines and through its modern subfield of astronomy, it may be the oldest of all.[8] Although these sciences are seen as distinct today, natural philosophy, chemistry, mathematics and biology are all "branches" of physics. During the last two millennia, these sciences became more distinct; physics emerged as a modern science in the 17th century.[9] Even though these disciplines are now generally distinct the boundaries between them remain fluid and sometimes difficult to distinguish

Atlantean Occultism
Atlantian Occultism is the study of occult or hidden wisdom. To the Atlantean occultist it is the study of "Truth", a deeper truth that exists beneath the surface: 'The truth is always hidden in plain sight'.Often it refer to several things like Holo Spirit of holo space,holo demons,holo spirits,holo gods and so forth. It can involve such subjects as magic (alternatively spelled and defined as magick), extra-sensory perception, astrology, spiritualism, numerology and lucid dreaming. There is often a strong religious element to these studies and beliefs, and many occultists profess adherence to religions practise or cults in existance upon ancient Atlantis.


Equipment

Time Ring –Special Family Chrest,fitted into a small ring.It can be read by a computer and open locks or project a holographic rune to be read
Field Gravity Detector

Specialized Atlantean Battle Armor. Often worn along a member of the Legion of Time-Sorcerer’s Duty uniform or Atlantean jumpsuite. This specialized Atlantean armor is also like a body computer. Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations.With this,an Atlantean Time-Wizard can manipulate and control out side equiptment by way of telepresense.( Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.).In sense,it is a kind os exo skeleton,that can enhance the users natural strenth,speed ,stamina,reflexes and so forth. Powered exoskeletons are designed to assist and protect the wearer. They may be designed for example to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future for providing mobility assistance for aged and infirm people.The Atlantean military have similar type exo battle armor for years and simply applied the same equiptment to the members of the Legion.


Plasma Wand-hand held weapon that fires a beam or stream of superheated gases. The beam can encased in a force field and generated around an Atlantium Steel blade, to form a sword or Plasma Sword.

Holo Well are a crystal lattice surrounding a large round hole or well(often in cube form) in which people of old could insert phenomenal quantities of data

Villians

Dargo Shaitanus

Dargo Shaitanus-is another member of the Project Time-Sorcerers. He worked with Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels. a renegade Time Sorcerer who is the greatest individual to ever be tained in the paranormal abilities of the Legion.He once was Professor Adam Lasar Sarkhon’s best friend and assistant to Project Time-Sorcerers.
Dargo Shaitanus, having an evil nature, which kept secret from his partner. Speculation, Dargo Shaitanus might have suffered some sort of brain damage, with nano surgery, that augmented his brain, to receive the superior mental abilities-something, he might transfer to his children and children’s children for generations to come. Dargo Shaitanus believes that members of the Legion should run things for the betterment of world and universe beyond. This kind of thinking will be the Mark of Cane for centuries of those members of the Imperial House Clan of Shaitanus to come.

Dargo Shaitanus also having acquired vast wealth, own a large mansion called Shaitanus Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Shaitanus located outside the city, within the Anderhadark Mountains-near Castle Sarkhon and one located within the Castrovax Mountains in the kingdom of Elderheim. Dargo Shaitanus seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world. Dargo Shaitanus also has an assistant Countess Valentina Karzan. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. Dargo Shaitanus has annoying habit of copying the same thing and place of the Sarkhon-one his annal, stupid flaws. Shaitanus all admire and hate the Sarkhon at the same time, so imitation is their serious form of flattery and greatest flaw of character. These two interlocking families with fight throughout time and space.


. The Metrone invade many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space. Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels travel to a distant colonial world to prevent the Metrone colony there from enslaving the Atlantean colony there.
Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation. Often used as a kind of Atlantean or Time-Sorcerers Nerve pinch

Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels encounter an alien race known as the Galaxians-strange energy based beings from another galaxy-who are come a civilization, where everything is based on a kind of nanotechnology crystal, they call Cryllex. The Professors arch enemy, Dargo Shaitanus-who was also one of the members of Project Time-Sorcerer plans to betray his old friend for a place of power within the new rule of the Metrone Empire with the Milky Way Galaxy. Professor Adam Lasar Sarkhon. and his companion Sarah Michaels defeat the Metrone menace.


Professor Adam Lasar Sarkhon and Lady Sarah Sarkhon marry and have a son William Patrick Sarkhon-who travels in time and space, having similar adventures as they did. He grows up and carries on the tradition of the Legion of Time-Sorcerers, as it is now called-after his father recruited other to be trained as temporal wizards like himself, to become the guardians of peace and justice throughout time and space.

Supreme Lord Jephrack Jared Sarkhon, First Son of Elder Supreme Lord Asrhann Sarkhon and Elder Supreme Lady Sarah Sarkhon.

Supreme Lord Jephrack Jared Sarkhon, rules the homeworld of Atlantis during many difficult years, fighting outer space alien invasions and threats from other temporal worlds lines. Genetic Super beings, much the Kalladon Warriors plague the world of Atlantis for many years. Led by Prince Drago Krell. from the Imperial House Clan of
Krell.

Supreme Lord Jephrack Jared Sarkhon, is assassinated by Prince Drago Krell and Terrorist group known as ‘’Black Horizon.’’.

Supreme Lord Rhasnack Attumas Sarkhon, ascends the Royal Throne of Atlantis, after his fathers death. He found a special military guard known as the Imperial Atlantean Honor Guardians, who protect the Imperial Royal Family from any future assignations and other similar threats from outside enemy forces.

Supreme Lord Rhasnack Attumas Sarkhon marries Princess Kearah Marrhan Sarkhon. from the Imperial House Clan of Marrhan.

Supreme Lord Rhasnack Attumas Sarkhon and Supreme Lady Kearah Marrhan Sarkhon. Co-Rulers of Atlantis. Parents of Prince Khallel Jared Sarkhon, Princess Karrah Sarkhon. Husband to Supreme Lady Atria Elkharr Sarkhon-from the Imperial House Clan of Elkharr.

Supreme Lord Rhasnack Attumas Sarkhon


*Editors Notes.
*1.Members of the Imperial House Clan of Sar-Khon-A many Atlanteans put a high price on family. Passing on their blood onto the next generation is al important as upholding the Laws of Time and fighting evil throughout time and space. I want to create a superhero, which cares about family and does not ever grow up- endless excuses not to grow beyond teenage loner crap throughout his career, as so many heroes always do. My heroes are men, not pre adolescent heroes who never grow up and hack writer produce tons of crap to feed into that 27/7-356 days a year-for a half century.

The Last Fare –redone.

*This is a somewhat re-written version of my original Lasar Sarkhon character, before I began to call a Time-Sorcerer. The character origins extend back to a short story I wrote around 1978-1979,called ‘’The Last Fare.’ which involved a New York Cabbie Archie, who later became Ernie, then Bernie as future re-writing into comics strips in 1980 to 1983,encounters an Atlantean sorcerer Thuzan Thune or Thuzan Thule from King Kull’s Atlantis, who comes out seclusion to speak to the leaders of the Free world, on mankind’s imminent destruction-what is –is never stated but it presumed to be the Total Nuclear Wars hinted at in my Toreus The Slayer stories. Later revisions excluded the references to the Robert E.Howard material, since I wish to either sell the Last Fare as a short story to be published in Epic Illustrated or Heavy Metal or turn it into the First Chapter of a possible Last Sarkhon comic series. The name Thuzan Thune or Thuzan Thule was dropped simply because I could remember how to spell it and did not care for name anyway-sounded to much like the character in The Mirrors of Tuzun Thune and wished avoid any legal entanglements by possible publishers of my work.This new sorcerer character was barrowing elements Marvels Doctor Strange,Star Wars Obi-Wan Kenobi (played by Sir Alec Guinness) and in time after the writing a second story The Second Chance(,where World War B17 Bomber pilot Harrison Maxwell, abandons his crew after his plane and crew are shot up and wishes Lasar Sarkhon to help go back in time prevent that event from happening-dying in the process and saving his crew to visit his grave two decades onward.)-element of Doctor Who.By now,Lasar Sarkhon,had a Yellow Cabbie sidekick and his yellow Cab flight like - Back to the Future a De Lorean DMC-12,a huge space station that resemble the Mother Ship in Close Encounters of the Third Kind,as a base of operations.Elements from a possible Doctor Who female character Sybile,a witch from the Time Coven,who travelled star ship simular the smaller craft in the movies UFO.with ranch on it,were also barrowed from there to complete my Lasar Sarkhon,Time-Sorcerer comic concept.Soon,I’d add a wife Morgan Lee Fey and 19 year old Rachel Sarkhon into the comic as I drew further comic strips.I did not want to fall into the trap of making Lasar Sarkhon,this loner rebel hero,with no family ties.I felt Doctor Who and many heroes,made mistake of creating cast members,who are introduced and are dropped simply because either actors left the series or the creators were too immature to create a hero,where family and friends,are as important or more so that what evil villian he or she continues to fight or what threat he or she prevents each week or each adventure produced.Also,a strong support cast,always to me,made the hero more human ,than heroes who never create ties to anyone or anything.Also,I think the Kent Family Chroncles by ,showed that

Doc Thompson.



The Mirrors of Tuzun Thune finds Kull reaching his middle-forties and becoming progressively more introspective. The former barbarian is left lost in contemplations of philosophy. At this point the series ends. His fate is left uncertain.

Kull of Atlantis or Kull the Conqueror is a fictional character created by Robert E. Howard, also creator of Conan the Barbarian, Solomon Kane, and Bran Mak Morn. Kull was portrayed in the 1997 movie Kull the Conqueror by actor Kevin Sorbo.

Doctor Strange is a fictional character, a comic book sorcerer and superhero in the Marvel Comics Universe. Created by writer/editor Stan Lee and artist/co-plotter Steve Ditko, he first appeared in Strange Tales #110 (July 1963). Additionally, the name had been used for a different Marvel character two months earlier.
Dr. Stephen Vincent Strange is the Sorcerer Supreme of the Marvel Universe, responsible for defending it from mystic threats. He is a master of the mystic arts, using his abilities to battle evil magicians and other supernatural villains. He is also often consulted by other superheroes on supernatural matters.

Obi-Wan Kenobi is a fictional character in the Star Wars universe. He is one of the most prominent characters in the Star Wars saga; along with Anakin Skywalker, R2-D2, and C-3PO, he is one of the few major characters to appear (in some form or another) in each of the six Star Wars films. He is portrayed in the Original Trilogy by Sir Alec Guinness and in the Prequel Trilogy by Ewan McGregor.
Obi-Wan first appears in Star Wars Episode IV: A New Hope, seemingly a mysterious hermit. He is revealed as a Jedi Master, who then tutors Luke Skywalker to use the Force. In the Prequel films, he appears as a young Jedi, progressing from Jedi Apprentice to Jedi Master.

Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC. The programme depicts the adventures of a mysterious time-traveller known as "the Doctor" who travels in his space- and time-ship, the TARDIS, which appears from the exterior to be a blue police phone box. With his companions, he explores time and space, solving problems and righting wrongs.


Back to the Future is a 1985 science fiction–comedy film directed by Robert Zemeckis and produced by Steven Spielberg. Zemeckis wrote the story, along with Bob Gale. It stars Michael J. Fox as teenager Marty McFly and Christopher Lloyd as mad scientist Doctor Emmett L. Brown.
The story's basic plot concerns Marty's accidental traveling back to the year 1955 in a De Lorean DMC-12 which he has modified into a time machine that Doctor Emmet Brown constructed. This causes a number of problems, such as how he will be able to return to 1985, where he came from, when he does not have the necessary plutonium to fuel the journey. He also inadvertently interferes with his parents' first meeting in 1955, and must get them to fall in love before he goes back to 1985.
** Editors Notes;
I want a bit of literary tribute to the Sarkhon character, that hade gone through much changes in the 20 years I re invented the character. I did not want simply and lazily, simply have one, single character that revamped every one often like Superman or simply regenerated into another performer like Doctor Who. Still I wanted created a bit of mystery, as to whom or what member of the Imperial House of Sarkhon first had the Adam or Lasar Sarkhon. I don’t to put to much history in a single member of the Sarkhon family, since I split up the character of Lasar Sarkhon to create Professor Gideon Sarkhon and so forth, but giving them all a shared history is ok and kind of a Philip Jose Farmer Wold Newton like-a one family or a series of heroes related to this single family that shared a connected history across time and space.

The Wold Newton family is a literary concept derived from a form of crossover fiction developed by the science fiction writer Philip José Farmer. Farmer suggested in two fictional "biographies" of fictional characters (Tarzan Alive and Doc Savage: His Apocalyptic Life), that the (real) meteorite which fell in Wold Newton, Yorkshire, England, on December 13, 1795 was radioactive and caused genetic mutations in the occupants of a passing coach. Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.

The Wold Newton Family is a group of heroic and villainous literary figures that science fiction author Philip José Farmer postulated belonged to the same genetic family. Some of these characters are adventurers, some are detectives, some explorers and scientists, some espionage agents, and some are evil geniuses.
[edit] The Wold Newton Universe
The Wold Newton Universe (or WNU) is a term coined by Win Scott Eckert to denote an expansion of Philip José Farmer's original Wold Newton Family concept (introduced in the "fictional biography" Tarzan Alive (1972)). Eckert introduced the term in 1997 on his website, An Expansion of Philip José Farmer's Wold Newton Universe[1]. Eckert uses Farmer's concept of the the Wold Newton Family as a unifying device, and expands the universe the Wold Newton Family inhabits by documenting crossovers between fictional characters appearing in various media and genres. Not all characters linked into the WNU are necessarily blood relatives, descendants, or ancestors of those present at the 1795 Wold Newton meteor strike, but they all exist in the same shared fictional universe
***
All time travel characters and stories, including the long running Doctor Who series, whether you people realize it or are grand children to H.G.Wells book the Time Mechine.It’s no mistake or co-incidence that George Pal produced the The Time Machine movie in 1960 and BBC comes up Doctor Who in 1963.If this never dawned on you and just repeat whatever you read elsewhere, it will dawn on you now. Doctor Who, didn’t originate the concept of a man traveling in time and space, it just reformed it for use in a long running series. BBC and some aren’t going admit but without the Time Mechine, there would be no Doctor Who or any other character like him.

Doc Thompson.

This article is about the television series. For other uses, see The Time Machine (disambiguation).
Doctor Who

Current Doctor Who title sequence

Format Science fiction drama

Created by Sydney Newman
C. E. Webber
Donald Wilson
BBC

Starring Various Doctors
(currently David Tennant)
Various companions
(currently Catherine Tate)

Opening theme Doctor Who theme music composed by Ron Grainer

Ending theme Doctor Who theme music (reprise)
Country of origin United Kingdom

No. of episodes 738 (as of 25 December 2007) (List of episodes)

Production
Running time 25 min. (1963–1984, 1986–1989)
45 min. (1985, 2005–present)
various other lengths
Broadcast
Original channel BBC tv, later renamed BBC One

Picture format 405-line black & white (1963–1967)
625-line black & white (1968–1969)
PAL 625-line colour (1970–1989)
720x576 16:9 (2005–present)

Original run Original Series:
23 November 1963 –
6 December 1989
Television Movie:
12 May 1996
Current Series:
26 March 2005 – present

Chronology
Related shows K-9 And Company
The Sarah Jane Adventures
Torchwood
K-9
Doctor Who Confidential
Totally Doctor Who

External links
Official website

IMDb profile

TV.com summary



Doctor Who Portal

Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC.


Main article: The Time Machine (1960 film)
George Pál (who also made a famous 1953 "modernized" version of Wells' The War of the Worlds) filmed The Time Machine in 1960. This is more of an adventure tale than the book was; The Time Traveller witnesses war's horrors first-hand in 1940 and 1966; also the division of mankind results from mutations induced by nuclear war during the twentieth century. In 802,701 AD, the Eloi learn and speak broken English. Rod Taylor (The Birds) starred, along with Yvette Mimieux as Weena, Alan Young as his closest friend David Filby (and, in 1917 and 1966, his son James Filby), Sebastian Cabot as Dr Hillyer, Whit Bissell as Walter Kemp and Doris Lloyd as his housekeeper Mrs Watchett. The Time Traveller had the first name of George. Interestingly, the plate on the Time Machine is inscribed ' Manufactured by H. George Wells'. In the end, the Time Traveller leaves for a second journey, but Filby and Mrs Watchett note that he had taken three books from the shelves in his drawing room. "Which three books would you have taken?" Filby inquires to Mrs Watchett, adding " ... he has all the time in the world."
Main article: History of Doctor Who
The Doctor Who Movie Box Set
featuring Doctor Who And The Daleks, Daleks: Invasion Earth 2150 A.D. and Dalekmania
Containing both the original Doctor Who And The Daleks movie and its sequel, Daleks: Invasion Earth 2150 A.D., as well as a bonus DVD with the interesting Kevin Davies documentary Dalekmania, Anchor Bay's Doctor Who DVD box set is a nice little budget-friendly way to get the whole Peter Cushing-as-Doctor Who experience in one place. My comments on the DVD of the original movie have been recorded elsewhere, so I'll focus on the other two discs here.
Daleks: Invasion Earth 2150 A.D., a remake of the William Hartnell-era six-parter The Dalek Invasion Of Earth, was meant to be a bit darker than its predecessor. And as it happens, it succeeds there - the characters of Ian and Barbara are gone, with Ian replaced by bumbling policeman Tom and Doctor Who's niece Louise standing in for Barbara. This time around, Tom stumbles dazedly into the TARDIS after failing to stop a robbery in progress and accidentally sends the time machine on a course for Earth's future - a future overrun by the Daleks. What follows for the remainder of the movie is more or less episodes 2 through 6 of the TV story - on speed. Spurred on, alarmingly and amusingly enough, by letters from British children that the Daleks didn't do enough exterminating in their first big-screen appearance, the Daleks really do get with the killing this time around. The movie looks and sounds great, and it's a nice little time capsule of the height of Dalek fever. Still photos, a carbon-copy of Doctor Who And The Daleks' history essay, and the nicely-restored widescreen trailer are included, but Daleks: Invasion Earth 2150 A.D. has no commentaries.
The job of chronicling the second film's making is left to the intriguing Kevin Davies documentary Dalekmania, originally released on VHS as one of the many Doctor Who-related fan productions. Davies seldom misfires with his well-written, cleverly-edited documentaries, and Dalekmania is no exception, right down to its loving recreation of two schoolchildren's visit to a creepy, Dalek-infested theater to see their favorite heroes (and villains) in action. Lots of facts about Daleks: Invasion Earth are to be found here, including the truly cringe-inducing retelling of a stunt gone horribly wrong by a man who broke his leg and went on doing stunt work for the movie when he returned from the hospital in a plaster cast. If you don't grind your teeth watching the slo-mo replay of the scene in question, where he points out exactly where the stunt went painfully wrong, you are a Dalek. Ouch!
Though a lot of the fan-produced Doctor Who spinoff and documentary productions are languishing on VHS while the actual shows they document are being converted to the DVD format, Davies' Dalekmania was a canny choice to round out this box set. When viewed with the movies, it encompasses the whole experience of Doctor Who on the big screen. I give this box set my highest recommendations - and without the Kevin Davies documentary on top of the movies, I'm not sure I would have given it more than two or three stars.
Reviewed by Earl Green
theLogBook.com webmaster / editor-in-chief




Doctor Who first appeared on BBC television at 5:15 pm (GMT) on 23 November 1963,[10] following discussions and plans that had been in progress for a year.


The Time Traveller is the fictional protagonist in H. G. Wells's The Time Machine, a novel published in 1895. It tells the story of an amateur inventor and scientist known only as "The Time Traveller". "The Chronic Argonauts" is an early story by H. G. Wells which later evolved into The Time Machine. The story is wildly different from the book, but one aspect is the same: an eccentric scientist builds a machine capable of traveling through time.

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The Imperial House of Sarkhon


There son. Asrhann Gharvhan Sarkhon becomes the First member of the House of Sarkhon to ascend the Imperial Throne of Atlantis. He marries his time traveling companion to Lady Laurah Kharhan, who becomes his wife. To Lady Laurah Kharhan Sarkhon. The Metrone return invades many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space.

Supreme Lord Asrhann Sarkhon, The First True Supreme Lord of Atlantis, after a great war between their world and an insect species known as the Trongaroth Hegemony. Father to Prince Jephrack Jared Sarkhon, Prince Khallack Gideon Sarkhon, Prince Vallon Gharlann Sarkhon. Prince Sullar Asrhack Sarkhon.and Princess Khalastria Castria Sarkhon.

Supreme Lady Sarah Sarkhon. Father to Prince Jephrack Jared Sarkhon, Prince Khallack Gideon Sarkhon, Prince Vallon Gharlann Sarkhon. Prince Sullar Asrhack Sarkhon.and Princess Khalastria Castria Sarkhon.

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All contents ™ and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved.
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Except as noted, all books, titles, characters, character names, slogans, logos, and related indicia are trademarks of and copyright Maveric Comics and/or Maveric Lion Productions, an imprint of Maveric Entertainment, Inc All right reserved.

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Supreme Lord Jephrack Jared Sarkhon, First Son of Elder Supreme Lord Asrhann Sarkhon and Elder Supreme Lady Sarah Sarkhon.

Supreme Lord Jephrack Jared Sarkhon, rules the homeworld of Atlantis during many difficult years, fighting outer space alien invasions and threats from other temporal worlds lines. Genetic Super beings, much the Kalladon Warriors plague the world of Atlantis for many years. Led by Prince Drago Krell. from the Imperial House Clan of
Krell.

Supreme Lord Jephrack Jared Sarkhon, is assassinated by Prince Drago Krell and Terrorist group known as ‘’Black Horizon.’’.

Supreme Lord Rhasnack Attumas Sarkhon, ascends the Royal Throne of Atlantis, after his fathers death. He found a special military guard known as the Imperial Atlantean Honor Guardians, who protect the Imperial Royal Family from any future assignations and other similar threats from outside enemy forces.

Supreme Lord Rhasnack Attumas Sarkhon marries Princess Kearah Marrhan Sarkhon. from the Imperial House Clan of Marrhan.

Supreme Lord Rhasnack Attumas Sarkhon and Supreme Lady Kearah Marrhan Sarkhon. Co-Rulers of Atlantis. Parents of Prince Khallel Jared Sarkhon, Princess Karrah Sarkhon. Husband to Supreme Lady Atria Elkharr Sarkhon-from the Imperial House Clan of Elkharr.

Supreme Lord Rhasnack Attumas Sarkhon

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***Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.
Other popular characters that Philip José Farmer concluded were members of the Wold Newton mutant family include: Solomon Kane; Captain Blood; The Scarlet Pimpernel; Sherlock Holmes's nemesis Professor Moriarty; Phileas Fogg; The Time Traveller (main character of The Time Machine by H. G. Wells); Allan Quatermain; A.J. Raffles; Professor Challenger; Richard Hannay; Bulldog Drummond; the evil Fu Manchu and his adversary, Sir Denis Nayland Smith; G-8; The Shadow; Sam Spade; Doc Savage's cousin Patricia Savage, and one of his five assistants, Monk Mayfair; The Spider; Nero Wolfe; Mr. Moto; The Avenger; Philip Marlowe; James Bond; Lew Archer; Travis McGee; Monsieur Lecoq; and Arsène Lupin.


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Saturday, July 5, 2008

Atlantean Star Castles

Atlantean Star Castles
By Joseph Gilbert Thompson and Carl Edward Thompson.
Atlantean Star Castles (2) Edit

https://picasaweb.google.com/lh/photo/drDPa57NJjt7HGXKtfbj0Q?feat=directlink




Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
by Joseph Gilbert Thompson and Carl Edward Thompson.

This massive, double saucer vessels measured some 5,800 feet (1768 meters) in diameter and carried a legion of Atlantean troops and 300 Raider type fighter craft .The Imperial Atlantean Super "Base Star” or Super City Station is the backbone of the Imperial Atlantean Star Fleet. This ship is massive being 1,800 feet (550 meters) and has a mass of 3 million metric tons. Not including the Atlantean Battlestars missiles, the Atlantean Base-Star-huge space station-smaller than an Atlantean Star Castle, but much larger than an Atlantean Star Base or Star Palace has much greater firepower than an Atlantean Battlestar or Battle Carrier. The Atlantean Star Castle also has three times the fighter, troop, and weaponry of the Imperial Atlantean Ship. It also act as an Imperial Atlantean Embassy and floating City Community-since it is thought as a portion of Atlantean soil once anyone sets foot upon an Star Castle or similar Base Star or Star Base. Many Imperial Atlantean Star Castles also act as one of three billion smaller Starbase stationed scattered all over temporal space. A Star Castle is a defensive structure ,exact meaning, but it is usually regarded as being distinct from the general terms fort or fortress in that it describes a building which serves as a residence of a monarch or noble and commands a specific territory. The chief distinguishing features of castles, as opposed to other defensive structures, can be defined as follows:
Castles were places of protection from an invading enemy, a place of retreat.
Castles were also offensive weapons, built in otherwise hostile territories from which to control surrounding lands.
Castles were either built as, or evolved into, residences for the monarch or lord who built them.Often a Star Castle is an official intersteelar space station fortress for an Atlantean Lord or Lady and their Royal Family and friends or accociates of an Imperial Atlantean House or House Clan to reside in and use as a mobile or non mobile base of operations.The Imperial House such as the House or House Clan of Sarkhon and House Clan of Shaitanus often reside inside the wall of an Atlantean Star Castle.
These three purposes distinguish the castle from other fortresses — which are usually purely defensive (like citadels and city walls) or purely offensive (a military camp) — or edifices that are entirely residential in nature, like palaces.




An Atlantean starbase is a facility where starships are maintained and resupplied, and crews can relax. A starbase can be a research station, a military base, a place for interstellar trade or a seat of administration. Some starbases are also involved in the construction of starships. Atlantean Starbases offer various services to vehicles, from medical facilities to full-fledged spacedocks capable of refitting a starship.
Atlantean Starbases can be partially or completely located on a planet surface, or be limited to strictly spaceborne installations. Some are a combination of a ground-based facility with orbital components. Atlantean Spacedock refers to a space station facility capable of docking starships for maintenance.An Atlantean Starbase are often non mobile or stationary military operations and Atlantean Base Stars are often thought as mobile military bases of operation.An Atlantean Star Castle is a bit of both stationary and mobile
A starship is a type of vehicle that is capable of supporting a crew traveling over interstellar distances. Starships are capable of faster-than-light speeds using warp drive or other propulsion methods. A starship's specification is largely determined by its class.
Vessels which are not interstellar capable (i.e. interplanetary) are generally referred to as space ships.

These massive ships are in a double or single saucer configuration, with a cityscape built upon their top metropolis section and unlike Atlantean Battlestars their external thruster or impulse and warp, drive must pull or push more weight than a smaller sized Atlantean Star Base ship. Instead the ships are propelled by a Gravitonic drive that is buried deep within the ship or super fortess that acts as assistance to the main impulse drive and temporal ward drive systems...
In many ways, these Star Castles are more advanced than the capital ships used by many lesser species. The ships do not use ion drives or standard impulse drives, but a series of primary and back up drive systems to assist the main drive systems, like Battlestars or other similar space station or orbital space platforms, do but instead used the previously mentioned Gravity based propulsion system, to assist to help push the fortress in deep space operations. This means that the fortress ship itself does not use fuel for itself in normal space, but relies on a series of external bussard collectors or Bussard ramjet to sweep interstellar gases, such hydrogen to refuel the space station from it’s two side warp engines on either side of Star Castle.. The ship does use fuel to make Hyperspace jumps and does carry fuel for its fighters because they use Ion Engines. An Atlantean Star Castle or Super Base Star is slow than a Battlestar but that is due to the fact that an Atlantean Battlestar devotes a much larger portion of the ship to Engines than a Base-star does. The Atlantean Star Castle or Super Basestar is designed to make FTL jumps and is equipped to deploy large-scale missile strikes with high-yield nuclear and conventional ordnance Temporal Guardians /Imperial Atlantean Colonial Marines are station at each Castle at all times in times or peace and war, to lend assist to near and onboard citizens at all times. The Atlantean Star Castle are revealed to have two of these weapons on the upper saucer. Pulsars are a beam weapon more powerful than the average laser turret and intended to engage ships of the same magnitude as the Basestar.

Star Castles are far superior to an Atlantean Battlestar in every technical respect. Using an inertialess drive system, the Star Castle has a higher acceleration rate and can achieve greater speeds than an Atlantean Battlestar, of roughly 0.32 C. Her Turbo-Lasers are more powerful and efficient, rated at a low-end output of 100 Gigawatts, to a high of 2,000 Gigawatts per battery.
In addition to the stated advantages, a Base-Star has a distinct advantage in heavy weapons, using her two Mega-Pulsar guns with a power output of 100,000 Terawatts per gun, allowing a Base-Star to take out an enemy capital ship in just a few well placed shots. If that weren’t bad enough, Atlantean gravimetric technology allows them to enhance the electromagnetic defense shield around their ships. While Atlantean Battlestars have this same technology, their defense shield system is nowhere near as efficient as the larger Star Castle type space station class...
Atlanteans have always favored overwhelming their opponents with numbers, over subterfuge and tactics-when necessary. Many Atlantean Star Castles are large enough hold a Command Section or Star Citadel area, a city section surrounding it and a temporal drive section beneath the main city section levels. A repulsor drive section often maintains the Star Castles orbit around a specific planet or circling a specific star or star system, depending on the castles mission operation status. Command Section or Star Citadel area, a city section, holds an Atlantean star base area, which also contains the castles Star Manor, that acts also as the Atlantean Royal Family residence and the official territorial Atlantean Embassy location. The Imperial Atlantean Star Citadel often can dock upon the Atlantean Manor section and act as an emergency evacuation craft, if the Star Castle is under attack by hostile forces and must be used as a huge space station sized lifeboat.

A citadel is a fortress for protecting a town, sometimes incorporating a castle.[1] The term derives from the same Latin root as the word "city", civis, meaning citizen.
Citadels are most often used to protect a garrison or political power from the inhabitants of the town it is defending. They were designed to ensure loyalty from the town which they defended.A star citadel is a small version of an Atlantean Star Castle-often a small section of it,than can separated from it’s main mothership fortress. In a fortification with bastions, the citadel is the strongest part of the system, sometimes well inside the outer walls and bastions, but often forming part of the outer wall for the sake of economy. It is positioned to be the last line of defense should the enemy breach the other components of the fortification system.
A space station is a structure built or assembled in space. These structures are normally designed to be stationary, and can be constructed in orbit of a planet or other stellar body. The term starbase is often specifically used to refer to Atlantean or other similar Imperial Atlantean Starfleet bases. Atlantean starbases are usually commanded by a flag officer, and fulfill a major supporting role in Imperial Atlantean Starfleet. Larger Star Castles often have not only a flag officer such as a Imperial Commador or Admirel as a part of the High Command structure,but often also act as They coordinate starship operations and provide supplies and maintenance to Imperial Atlantean starships. Reasons For Building Space Stations.They concept of an Atlantean Space Station ,has been in existance since almost the very beginnings of the ancient Atlantean Federation of Worlds United Atlantean Star Forces Space Fleet in the Old Universe and was carried over into the so Called New Universe Alternate Realities.
Space stations are built for one or more of the following reasons:
1)To provide a defensive outpost, in order to protect an area or object of importance; Most Atlantean Space Stations,also act as interstellar Embassey Branche
2)To facilitate trade, acting as a corridor through which supplies can be moved between two starships, or a ship and a planet;
3)To facilitate mining, acting as warehouse which stores the supplies mined until a ship is able to collect them for transport.
4)To facilitate research into the mysteries of space.
5)To facilitate development, whether this be ships, new weaponry or new technology, including medical.
6)To provide medical facilities in a zero-g and varying gravity environments for patients needing treatment at less-than-standard gravity.
7)To provide maintenance and upgrade facilities for starships when they are not in use, between missions or require upgrades or repairs.
Types of Atlantean Space Stations are as follows.
1)World Ships;the largest known Atlantean planetary sized space stations ever known to be design and built.
2)Moon Ships;Smaller known Atlantean moon sized space station,smaller than an Atlantean World Ship,but larger than an Atlantean Star Castle.
3)Star Castle;The largest known Atlantean type of small classification for a space station or star base.
4) Battlestar-a small mobile space station and star carrier.
5)Star Citadel.Smaller Atlantean Classification type of small classification for a space station or star base-smaller than Star Castle,but larger than an Atlantean Star base..Atlantean Star Bases and Atlantean Base Stars often can be clafficied,if they are large enough as a Star Citadel.
6)Star Bases,smallest known Atlantean Star Bases Classification type of small classification for a space station or star base-if smaller than a Star Citadel.

Unofficially, many starships are classified by their design type,to designate each type of ship or vessel from another siilar type design.Generally,the Star Ship manuefacturer will classify a star ship or space under a specific design type as a way for a star ships category warbook to catagorized each vessel or space station design type in battle or peace time operations.


Warp drive is a technology allowing faster-than-light travel through space, creating warp fields and forming a subspace bubble surrounding a starship, which, in turn, forms a distortion in space-time and allows the starship's movement to exceed the speed of light. The rates of movement above the speed of light are known as warp factors.

An embassy is a building or compound utilized by one government, within the territory of another, for the purposes of diplomacy. Embassies are generally in capital cities, while smaller consulates are found in other locations. Embassies and consulates are also referred to as diplomatic missions, and are considered the sovereign territory of their operating government, regardless of their location. Thus, an individual traveling in foreign territory may take refuge at their government's embassy or consulate.
Many worlds and galactic powers have embassies on the Atlantean Homeworld , and the Atlantean Federation of Worlds maintains embassies and consulates on its member worlds and colonies and those powers and planets with which it maintains diplomatic relations. Many Atlantean Federation or Atlantean Alliance World starbases, especially highly-trafficked ones like many Imperial Atlantean Star Castles, have consulates.


SCALE: capital
LENGTH: 1,768 meters
TONNAGE: 50,000,000 metric tons
SPEED: 0.30C sub-light
POWER: 1 Temporal Warp Drive energizer [15,000 Terawatts]
10 fusion reactors [100 Terawatts]
STANDARD CREW: 1005
5 officers
900 warriors-Temporal Guardians /Imperial Atlantean Colonial Marines / fighter pilots
100 crew

PASSENGERS: 2,000 troops
CARGO CAPACITY: unknown
CONSUMABLE:
MANEUVERABILITY: class B
HULL/ARMOR: 2.8 to 4 meters
SHIELDS: 40% - 60%
SENSORS: Short/Medium range, sub-light, 200,000 m^3/s +
SCANNERS: C at 300,000 kilometers
WEAPONS: 100+ Blaster batteries
2 long range Mega-Pulsar guns
10 tractor beam emitters.
FIGHTERS: 300 Mk. IX Raider class Fighter
30 surface transports
2 drop ships

Model Type: CE-BS
Vehicle Type: Combination Battleship/Carrier
Crew: 1,005
5 officers, 100 gunners, and 900 fighter pilots
Troops / Passengers: 2000 marines

Vehicles:
300 Imperial Atlantean Star Raider class Star Fighters Temporal Guardians /Imperial Atlantean Colonial
30 Imperial Atlantean Surface Transports Temporal Guardians /Imperial Atlantean Colonial

2 Imperial Atlantean Drop Ships. Temporal Guardians /Imperial Atlantean Colonial

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I hate to post message up, but I could not find a link page here-so to tell about I post this up. I posted a few various logo designs you might want to look over. And there links to various groups-hey if you come over, you’ll never know what’s there...pligrims

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Atlantean Star Castles-is a huge city fortress sized Atlantean Space Station.
This massive, single saucer shaped vessels measured some 5,800 feet (1768 meters) in diameter and carried a legion of Atlantean troops and 300 Atlantean Raider type fighter craft, and smaller star fighter .It also includes a variety of various troop ships, Atlantean Star Palace docking pits and other type star craft. The Imperial Atlantean Super "Base Star” or Super City Station is the backbone of the Imperial Atlantean Star Fleet. This ship is massive being 1,800 feet (550 meters) and has a mass of 3 million metric tons. Not including the Atlantean Battlestars missiles, the Atlantean Base-Star-huge space station-smaller than an Atlantean Star Castle, but much larger than an Atlantean Star Base or Star Palace has much greater firepower than an Atlantean Battlestar or Battle Carrier. The Atlantean Star Castle also has three times the fighter, troop, and weaponry of the Imperial Atlantean Ship. It also act as an Imperial Atlantean Embassy and floating City Community-since it is thought as a portion of Atlantean soil once anyone sets foot upon an Star Castle or similar Base Star or Star Base. Many Imperial Atlantean Star Castles also act as one of three billion smaller Starbase stationed scattered all over temporal space. A Star Castle is a defensive structure ,exact meaning, but it is usually regarded as being distinct from the general terms fort or fortress in that it describes a building which serves as a residence of a monarch or noble and commands a specific territory. The chief distinguishing features of castles, as opposed to other defensive structures, can be defined as follows:


Editors Note; Loosely inspired by several things from the world of science fiction .First off, the Alien Mothership from Close Encounters of a Third Kind. I wanted a huge, saucer shaped vessel the size of a major city, but floating in deep space, like the Space Station in Deep Space 9 from Star Trek or space station one from Space Family Robinson of the Gold Key Comic. Bespin City from the Star Wars-the Empire Strikes Back was another inspiration. I wanted to give it a huge cityscape atop the alien Mothership area, instead of just a series of crystal towers. I wanted the ship to be a larger version of the Atlantean Star Palace ships already created previously-also inspired by those alien ships from Close Encounters. Doctor Who’s Tardis figures in only in how it works, while traveling in time and space. The Command Bridge of both the Star Palace are a combination of the Tardis Control Room and Star Trek star ship bridges, mixed elements of the engine room. Like Tardis Control Room, many Time Sorcerers will clutter them up with various objects-chairs, tables, a library, a mystical orb or globe or two-also similar to Doctor Strange’s Sanctum Sanctuary. It might look weird and exotic inside, like some sort of sorcerers temple, but with science fiction elements like Star Wars or Star Trek-maybe some crystal elements like you see on the distant planet Krypton or Superman’s Fortress of Solitude-crystal towers in the interior and crystal controls-used both the Superman mythology and first to my knowledge used in the movie Beneath the Planet of the Apes.
Doc Thompson












Atlantean Star Castles by Joseph Gilbert Thompson and Carl Edward Thompson
Castles-is a huge city fortress sized Atlantean Space Station. This single saucer shaped measured some feet in diameter and carried a legion of Atlantean troops and 30 Atlantean Raider type fighters plus smaller star fighter .It also includes a variety of various troop Atlantean Star Palace docking pits and other type star craft. Alternatively, Super City the backbone of this ship is massive being feet and has a mass of 3 million metric tons. Not including the Atlantean Battlestars the Atlantean Base-Star-huge space station-smaller but much larger than an Atlantean Star Base or Star much greater firepower or Battle Carrier. The Castle also has three times the and weaponry of It also act as an Imperial Atlantean Embassy and floating City Community-since it is thought as a portion of Atlantean soil once anyone sets foot upon a Star Castle or similar Base Star or Star Base. Many Imperial Atlantean Star Castles also act as one of three billion smaller Starbase stationed scattered all over temporal space. A Star Castle is a defensive structure but it is usually regarded as being distinct from the general terms fort or fortress in that it describes a building, which serves as a residence of a monarch or noble and commands a specific territory. The chief distinguishing features of as opposed to other defensive can be defined, as Castles were places of protection from an invading a place of as generally old planetary type were. Star Castles were also offensive built in otherwise hostile territories from which to control surrounding generally old planetary types were. Star Castles either were built or evolved residences for the monarch or lord who built them. Often a Star Castle is an official interstellar space station fortress for an Atlantean Lord or Lady and their Royal Family and friends or associates of an Imperial Atlantean House or House Clan to reside in and use as a stationary of operations mobile base of operations. The Imperial House such as the House or House Clan of Sarkhon and House Clan of Shaitanus often reside inside the wall of an Atlantean Star Castle. These three purposes distinguish the Star Castle from other fortresses which are usually purely defensive citadels and city or purely offensive military or edifices that are entirely residential like Star Palaces or planetary palaces is a facility where starships are maintained and crews care lax. A starbase can be a research a military a place for interstellar trade or a seat of administration. Some starbases are also involved in the construction of starships. Atlantean Starbases offer various services to from medical facilities to full-fledged spacedocks capable of refitting a starship. Atlantean Starbases can be partially or completely located on a planet or be limited to strictly spaceborne installations. Some are a combination of a ground-based facility with orbital components. Atlantean Spacedock refers to a space station facility capable of docking starships for maintenance. An Atlantean Starbase are often on mobile or stationary operations and Atlantean Base Stars are often thought as mobile military bases of operation. An Atlantean Star Castle is a bit of both stationary and mobile a starship is a type of vehicle that is capable of supporting a crew traveling over interstellar distances. Starships are capable of faster-than-light speeds using warp drive or other propulsion methods. A specification is largely determined by its class. Vessels, which are of interstellar capable, are generally referred to as space ships. Massive ships are in a double or single saucer with a cityscape built upon their top metropolis section and unlike external thruster or impulse and drive must pull or push more weight than a smaller sized Atlantean Star Base ship. Instead, the ships are propelled by a Gravitonic drive that is buried deep within the ship or super fortress that acts as assistance to the main impulse drive and temporal ward drive systems... The Star Castle. Like the smaller Star Citadels and Star were held up by a huge Repulsor Drive that was placed at the bottom engine located at the fortresses Drive or Engine Room section. The Atlantean Star Castle is significantly faster than any known smaller and appears to have the ability to defend a planetary territory with enough firepower as great as three Atlantean Battle Carrier groups. The Star Castles powers all of the space stations primary and auxiliary sections. The Star Castles primary defensive systems are Deflector Shields-that generates a protective blister around the castle primary and secondary weapons bays-some that can be separated from the main fortress and either piloted by remote control or robotic to seek out military targets or patrol the Star Castles Quantum Field Ring can be set to generate all sorts of cosmic force such as plasma force strong repulsor that can repel or push away either large enemy star fleet armada or smaller hypertime that temporary project the fortress into hyper accelerated space to evade capture or avoid hostile enemy Various Weapons hold all sorts of defensive weapons from photon or proton torpedo bays or energy blaster arrays. A huge two Docking Towers or Docking are used for either Star Palace docking ports or outside docking for huge Atlantean Weapons Pit that can detach much the smaller Several smaller deflector shield towers are located atop the Star Castle Manor various points around the Castles perimeter and several around the lower engine room tower Star Castles heavy missiles give a Battlestar enough firepower to utterly destroy at least two smaller similar enemy battle stations. Star Castles can emits an extremely loud telepathic sound or banshee wail, which somehow travels through the void of space and can be heard by people in earby spaceships. The sound of this defensive is sufficient to render any human early unconscious. Thus the enemy target can be toed by tractor beam for hauling into one of the castles many docking or hangar bays to study or captivity until other legal determinations can be Laser turrets are essentially the same weapon as a smaller star a cruiser or star laser can based on appearances alone. There are several known types of turret. The anti-ship is a slow-tracking heavy turret found along the outer edge of both hangar bays. They have longer barrels than other turrets. Above each anti-ship turret is an anti-fighter turret. They are flatter and their in appearance and track much faster. Their barrels are smaller and closer together. These weapons however lack the power to significantly damage capital these Star Castles are more advanced than the capital ships used by many lesser species. The ships do not use in on drives or standard impulse but a series of primary and back up drive systems to assist the main drive or other similar space station or orbital space do but instead used the previously mentioned Gravity based to assist to help push the fortress in deep space operations. This means that the fortress ship itself does not use fuel for itself in normal but relies on a series of external bussard collectors or Bussard ramjet to sweep interstellar such hydrogen to refuel the space station from two side warp engines on either side of Star Castle... The ship does use fuel to make Hyperspace jumps and does carry fuel for its fighters because they use Ion Engines. Castle Base Star is slow than a Battlestar but that is due to the fact that an Atlantean Battlestar devotes a much larger portion of the ship to Engines than a Base-star does. The Atlantean Star Castle or Super is designed to make FTL jumps and is equipped to deploy large-scale missile strikes with high-yield nuclear and conventional ordnance Temporal Guardians Atlantean Colonial Marines are station at each Castle at all times in times or peace and to lend assist to near and onboard citizens at all times. The Atlantean Star Castle revealed to have two of these weapons on the upper saucer. Pulsars are a beam weapon more powerful that the average laser turret and intended to engage ships of the same magnitude as often are far superior to in every technical respect. Using an inertialess drive the Star Castle has a higher acceleration rate and can achieve greater speeds of roughly C. Her Turbo-Lasers are more powerful and rated at a low-end output of 10 to a high of Gigawatts per battery. Iaddition to the stated a Star Castle has a distinct advantage in heavy using her two Mega-blaster guns with a power output of Terawatts per allowing the Starbase to take out an enemy capital ship in just a few well-placed shots. If that bad technology allows them to enhance the electromagnetic, defense shield around their ships and castle perimeter. While Atlantean Battlestars have this same technology as smaller space stations and other similar type station such as Seraphian Star their defense shield system is o where ear as efficient as the larger Star Castle type space station class... always favored overwhelming their opponents over subterfuge and but prefer to rely of heavy battle carrier group star fleet and the Star Castles huge array of defensive perimeters. Many Atlantean Star Castles are large enough hold a Command Section or Star Citadel a city section surrounding it and a temporal drive section beneath the main city section levels. A repulsor drive section often maintains the Star Castles orbit around a specific planet or circling a specific star or star depending on the castles mission operation status. Command Section or Star Citadel a city holds an Atlantean star base, which also contains the castles Star that acts also as the Atlantean Royal Family residence and the official territorial Atlantean Embassy location. The Imperial Atlantean Star Citadel often can dock upon the Atlantean Manor section and act as an emergency if the Star Castle is under attack by hostile forces and must be used as a huge space station sized Star Citadel is a fortress for protecting a sometimes incorporating a The term derives from the same Latin root as the word meaning citizen. Star Citadel are smaller mobile and more maneuverable star fortress space station. Star Citadels are most often used to protect a garrison or political power from the inhabitants of the town it is defending. They were designed to ensure loyalty from the to w which they defended. A star citadel is a small version of an Atlantean Star Castle-often a small section of from main mother ship fortress. I a fortification with the Star Citadel is the strongest part of the sometimes well inside the outer walls and but often forming part of the outer wall for the sake of economy. It is positioned to be the last line of defense should the enemy breach the other components of the space station are a structure built or assembled in space. These structures are normally designed to be and can be constructed in orbit of a planet or other stellar body. The term starbase is often specifically used to refer to Atlantean or other similar Imperial Atlantean Starfleet bases. Are usually commanded by a flag and fulfill a major supporting role in Imperial Atlantean Starfleet. Larger Star Castles often have or to only a flag officer such as an Imperial Commodore or Admiral as a part of the High Command often also act as the family residence for an Imperial Atlantean Royal the ultimate decision over the Star Castles lower command structure. They coordinate starship operations and provide supplies and maintenance to Imperial Atlantean starships. For Building Space Stations. They concept of an Atlantean Space been in existence since almost the very beginnings of the ancient Atlantean Federation of Worlds United Atlantean Star Forces Space Fleet in the Old Universe and was carried over into the so Called New Universe Alternate Realities. Space stations are built for one or more of the following provide a defensive in order to protect a area or object of Most Atlantean Space act as interstellar Embassy facilitate acting as a corridor through which supplies can be moved between two or a ship and a facilitate acting as warehouse which stores the supplies mined until a ship is able to collect them for transport. Facilitate research into the mysteries of space. Facilitate whether this be weaponry or new including medical. Provide medical facilities in a zero-g and varying gravity environments for patients needing treatment at less-than-standard gravity. Provide maintenance and upgrade facilities for starships whether you are not between missions or require upgrades or repairs. Types of Atlantean Space Stations are as largest known Atlantean planetary sized space stations ever known to be design and known Atlantean moon sized space than an Atlantean World larger than an Atlantean Star largest known Atlantean type of small classification for a space station or star Battlestar-a small mobile space station a d star Citadel. Smaller Atlantean Classification type of small classification for a space station or star base-smaller than Star larger than an n Atlantean Star base. .Atlantean Star Bases and Atlantean Base Stars often can be they are large enough as a Star known Atlantean Star Bases Classification type of small classification for a space station or star base-if smaller than a Star many starships are classified by their designate each type of ship or vessel from another similar type Star Ship manufacturer will classify a star ship or space under a specific design type as a way for a star ships category war book to categorized each vessel or space station design type in battle or peace time operations. Star Castles usually come three varieties Fortress Class and drive is a technology allowing faster-than-light travel through creating warp fields and forming a subspace bubble surrounding a forms a distortion in space-time and allows the movement to exceed the speed of light. The rates of movement above the speed of light are known as warp factors. Atlantean Star Castles generally have a warp drive to maneuver in hyperspace wormholes and smaller impulse drive engines to move the fortress about in normal is a building or compound utilized by one within the territory of for the purposes of diplomacy. Embassies are generally in capital while smaller consulates are found in other locations. Embassies and consulates are also referred to as diplomatic and are considered the sovereign territory of their operating regardless of their location. An individual traveling in foreign territory may take refuge at their embassy or consulate. Many worlds and galactic powers have embassies on the Atlantean Homeworld and the Atlantean Federation of maintains embassies and consulates of its member worlds and colonies and those powers and planets with which it maintains diplomatic relations.



Many Atlantean Federation or Atlantean Alliance World especially highly-trafficked ones like many Imperial Atlantean Star have such meters metric Temporal Warp Drive energizer fusion reactors officers warriors-Temporal Guardians Atlantean Colonial Marines fighter crew to 4 - at Blaster batteries long range Mega-Pulsar guns 8 tractor beam Mk. IX Raider class Fighter surface transports drop CE-BS Vehicle 10 and 90 fighter pilots Troops marines Atlantean Star class Star Fighters Temporal Guardians Atlantean Surface Transports Temporal Guardians Atlantean Drop Ships. Temporal Guardians Atlantean Colonial Maveric Entertainment Group-links to all things Maveric Entertainment Maveric Lions Entertainment Group Maveric Entertainment Group MAVERIC COMICS STUDIOSMAVERICCOMICSINCSTUDIOS Maveric Lions Productions Entertainment. Maveric Comics Studios.-Maveric Entertainment Group. One------Sincerely yours-Upward Onward Maveric. MAVERIC LIONS ENTERTAINMENT GROUP POST OFFICE BOX 1125.LANDTITLE Torresdale North 0 cell MAVERIC COMICS LIONS PRODUCTIONS. MAVERIC LIONS WEBZINES.MAVERIC MAVERIC MAGAZINES MANAGEMENT.MAVERIC MAVERIC ADULT MAVERIC ADULT to Maveric Entertainment Group. Whether you are a member or visitor, we hope you enjoy this MSN group. Entertainment Group-links to all things Maveric Entertainment Maveric Comic Records COMICS STUDIOS COMICS LIONSNOT FOR PUBLIC USE-TOP SECRET WORKS BOX 1125 Torresdale kind or bother sending. MAVERIC COMICS STUDIOS Latest Tina Small is Goddess Earth Mother. Current mail SOUTH Original Message ----- trademark Lions Productions Entertainment. Maveric Comics Studios.-Maveric Entertainment


SEE ME SOMETIME. Hate to post message but I could not find a link page here so to tell about I post this up. I posted a few various logo designs you might want to look over. And there links to various groups-hey if you come know there...pligrims was blocking me is over. Please excuse any garbage Entertainment Group DescriptionWelcome to Maveric Entertainment Group. Whether you are a or visitor we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Maveric Entertainment to Maveric Entertainment Group. Whether you are a or visitor we hope you enjoy this MSN group. Maveric Entertainment Group-links to all things Maveric Maveric Entertainment Public websiteNoneGet a promotiobox for your website Group addressCurrent web Current email Inc All right reserved. Maveric Inc. Entertainment Inc. All contents and 27 Maveric unless otherwiseoted herein. All rights reserved. AND TRADEMARK NOTICES Except all and related indicia are trademarks of and copyright Maveric Comics Maveric aimprint of Maveric Inc All right reserved. Maveric Inc. Entertainment All contents and 27 Maveric unless otherwiseoted herein. All rights Comics TRADEMARKS.



The Maveric Liologo is a trademark of copyright Maveric Comics Maveric aimprint of Maveric Inc All right reserved. a trademark of Idiots Productions.Inc.Happy Hanover is a trademark of Happy Hanover Comics. Happy Hanover With is a trademark of With Tina Small Collector is a trademark of The Tina Small Collector Inc.All right Trademarked ithe U.S. other countries. All other trademarks referenced hereiare the properties of their respective owners. Entire contents trademarked or and copyrighted 16-27 Inc. and its respective Licensors. All contents and 27 Maveric Unless otherwiseoted herein. All rights Maveric Entertainment Group
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